Posted by Data in Cortex Command - August 30th, 2006

Download Build 6!New build:

  • Randomly placed debris in terrain, including the gold. Different each time!
  • Jumping and jetpack behavior has been changed completely. Now control the jetpack bursts more precisely.
  • HUD updates with jetpack status and weight overload iconography. If the player is overloaded with stuff, jetpack will be ineffective. HUD will warn of this.
  • Too tired to think of what else. Maybe I’ll remember later.

– D

You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.


4 Responses to “Terrain Debris and Jetpacks”

  1. Kifil - # August 30th, 2006 at 11:26 am

    Loos good. I really like the new jetpack, it much easier to use.

    Although a while ago I found when you press “t” it makes gold. Is this supposed to happen?

  2. The Punisher - # August 30th, 2006 at 11:35 am

    ahhh, good old goldinator 🙂 that is a old secret, and its supposed to be there! 😀

  3. gnat - # August 30th, 2006 at 8:04 pm

    The plants and rocks add a lot of good variation and flavour to the levels.

    The new status icons are helpful too.

  4. Fat Zombie - # September 2nd, 2006 at 8:30 am

    Now THIS is an improvement. There’s much more detail and variety to the map, the jetpack status bar is a real good feature, and buying things is hilarious.

    Things you might need:

    A noise for the blaster. Yes, I know it’s a small thing but it really would help.

    Also, the new music roxxors.

    ONE MORE THEENG: After an unfortunate crashlanding involving a clone, a robot and a rocket, I inadvertantly created a short-lived adaptation of the normal robots:

    HOVERBOT! http://i3.photobucket.com/albums/y81/cheeseweasel/HOVERBOT.png