Posted by Andy in Cortex Command - September 30th, 2009

Congrats to TheLastBanana for winning the forum contest for best Total Conversion Mod!

The Reject is a total conversion modifcation, changing the game style, the premise, and the goal of the game drastically. From the thread:

TheRejectDodge falling cargo crates in an attempt to escape the clutches of the Space Order Corporation’s rejected cargo bin! While you’re at it, grab expensive stuff!


– Down-to-the-pixel accuracy of fallen blocks will little lag.
– Equip a jetpack or become zombified (or both)
– 16 different treasure items to collect for points along with 3 character modification items.
– 4 difficulty modes and a difficulty select screen, ranging from Easy to Insane.
– Score counter at the end gives you a breakdown of where your points come from.

Best played in 640×480 resolution. Yes, it ends, but it’s not scripted to give you a win message or anything. No, nobody will ever get there without cheating. There is an easter egg.

Download and Discuss The Reject – it’s worth an hour of your time!

You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.

14 Responses to “Total Conversion Contest Winner: The Reject”

  1. KupaFM - # September 30th, 2009 at 1:43 pm

    This map realy cool ^_^

  2. CaveCricket48 - # September 30th, 2009 at 1:44 pm

    Fun conversion. I can’t get past ten blocks though>

  3. Duh102 - # September 30th, 2009 at 2:20 pm

    Yo, TLB gets props sure, but you better put up the rest of the contest winners. All of them worked hard to get their just rewards.

  4. CrazyMLC - # September 30th, 2009 at 2:27 pm

    So you’re posting contest winners now, eh?
    I think I know what I’m doing later.

  5. pieman - # September 30th, 2009 at 3:00 pm

    That wasn’t my favorite entry, but it was still very good, and TLB put a lot of effort into it. Good job TLB.

  6. ToonyMan - # September 30th, 2009 at 3:03 pm

    Rock on CC.

  7. Requisite - # September 30th, 2009 at 3:59 pm

    Regularly updated devlog?

    (Glad you’re here, Mr. Weasel)

  8. 3POK_PHALE - # September 30th, 2009 at 8:23 pm

    …Wow. You’re publishing forum news now? I like the frequent updates. Nice work.

  9. war_man333 - # October 1st, 2009 at 2:25 am

    I don’t like these kind of news, it’s called a development log, not a fan-forum log.

  10. Andy - # October 1st, 2009 at 2:45 am

    I think of it as a Log by a Developer, not a Log about Technical Development Details :/

  11. Geti - # October 1st, 2009 at 2:59 am

    maybe set aside a different category for updates, “community news” or whatever.
    i really need to update RvR..

  12. Tom - # October 1st, 2009 at 7:04 am

    How do I install/play these? I’ve never modded CC before.

  13. Dragon239 - # October 2nd, 2009 at 11:32 pm

    ^ Just put the .rte directly into the CC folder, and start up/restart Cortex Command. Should auto-load it.

  14. Tom - # October 3rd, 2009 at 5:06 pm

    Ah, I had done that but for some reason I hadn’t thought to check the campaign screen. I thought it’d be in a seperate section or something. Thanks.