Posted by Data in Cortex Command - December 14th, 2006

hovercraft sketchSorry there’s been a bit of a delay in the next build. Some of the reason is that this bad boy is taking some time to perfect.

Also, rockets now have AI which lands them gracefully and dropping off things for you so you don’t have to worry about waiting for them and landing them manually anymore. They can also deliver enemy troops, and those guys try to use their jetpack to soften the landing, as well. That’s fortunate for them, because they will now gib if they hit something hard enough!

There’s numerous other improvements, like reloading mechanic, audio improvements (distance attenuation, more mixing chnnels), and a few other cool surprises.

Stay tuned, this weekend should be fun.

UPDATE: We’re working hard to get the build out today (Sunday). Just FYI

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52 Responses to “Build cookin’…”

  1. Chriscc123 - # January 12th, 2007 at 3:13 pm

    one thing i find anouying is whatever player your not controlling… is pritty much a big hung of blood…. i think there needs to be something where you other players can atleast defend there sealvs…. ad atleast walk…. thou… lol…. its sort of funny to see them get crushed by a ship….. p.s. sorry for the spelling

  2. Chriscc123 - # January 12th, 2007 at 3:18 pm

    also i think it should be compatable with mac… i have 2 windows comps, and one mac… i would like to beable to play it on all of them…