Posted by Data in Cave Vehicle Engine, Cortex Command - October 13th, 2012

Hey guys, here’s a really significant update on the Cave Vehicle Engine project we are working on, in addition to polishing up Cortex Command 1.0! There is now a fully functional, yet unpolished (sound familiar?) robot/actor editor in there. I will let the lead engineer and tech designer Miro Adamus demonstrate how it works in this video:

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10 Responses to “Cave Vehicle Engine – Test Build 23”

  1. Bombzero - # October 13th, 2012 at 7:23 am

    Looks like CVE will have a nice editor system guys! keep up the good work.

  2. Captain Kicktar - # October 13th, 2012 at 12:38 pm

    Slightly funny that its almost exceeded the build number of CC by release.

  3. Zalo - # October 13th, 2012 at 2:44 pm


  4. Nonsequitorian - # October 13th, 2012 at 4:04 pm


  5. Metal Militia - # October 13th, 2012 at 10:39 pm

    Can’t wait to see what this will bring us.

  6. Maarten - # October 13th, 2012 at 11:16 pm

    Looks really cool guys, this is really going to be an amazing game. I would suggest a procedural movement system though.

  7. Ardheim - # October 14th, 2012 at 1:52 pm

    @Capt Kicktar: If we’d have it based on builds released it’d be just build 3.

  8. Captain Kicktar - # October 15th, 2012 at 6:40 pm

    @Ardheim: Yeah, true, it probably has something to do with him having some extra people to coordinate with.

  9. Minionman - # October 25th, 2012 at 6:51 pm

    We are getting ground vehicles? AWESOME!

  10. Sunday Sidebar: Meet Dan Tabár of Data Realms - Video Game Writers - # November 4th, 2012 at 6:30 pm

    […] (Miroslav Adamus) in Slovakia full-time. he has been working on the completely new tech/engine for our next project for over two years […]