
Hey guys, here’s a really significant update on the Cave Vehicle Engine project we are working on, in addition to polishing up Cortex Command 1.0! There is now a fully functional, yet unpolished (sound familiar?) robot/actor editor in there. I will let the lead engineer and tech designer Miro Adamus demonstrate how it works in this video:
Play with it yourself – see if you can build something
Let us know how it goes and if you need any help in the comments below:
Note this build also features a test robot by Aleksey Abramenko of VAP Games – the man behind Intrusion 2! Try to animate its limbs.. can you make it walk around??
You can follow any responses to this entry through the RSS 2.0 feed.
Trackback from your own site.
Looks like CVE will have a nice editor system guys! keep up the good work.
Slightly funny that its almost exceeded the build number of CC by release.
Nice!
awesome
Can’t wait to see what this will bring us.
Looks really cool guys, this is really going to be an amazing game. I would suggest a procedural movement system though.
@Capt Kicktar: If we’d have it based on builds released it’d be just build 3.
@Ardheim: Yeah, true, it probably has something to do with him having some extra people to coordinate with.
We are getting ground vehicles? AWESOME!
[...] (Miroslav Adamus) in Slovakia full-time. he has been working on the completely new tech/engine for our next project for over two years [...]