Posted by Data in Cortex Command - November 24th, 2012

Cortex Command is 50% off on Steam during their short Autumn Sale! Coinciding with it, there’s a new version out, with these improvements below. Some of the most significant fixes and enhancements are in the area of A.I., which is thanks to the hard work of Stefan “Abdul Alhazred” Winberg:

  • The AA-Drone now shoot SAMs at enemy craft at point blank range, unless the target is close to a friendly brain.
  • Fixed a bug that would cause craft to self destruct when sitting still for a long time and being under player control.
  • Fixed missing turret/mech loadouts for some techs, upped goldcost and slightly nerfed armor of silver man and whitebot.
  • Went over and touched up every single techion gun sprite, looked a bit tame compared to the actors.
  • Changed Imperatus actor standpaths for added badassery.
  • The meta fight skirmish AI now pick safer brain LZs.
  • Fixed a bug that made the human AI ignore enemies in some circumstances.
  • Fixed a few loadout errors. Fixed a Ronin script that sometimes caused error messages to be printed to the console.
  • Added a disarmer to every engineer loadout preset.
  • Gave the giga pulsar the same particles per tracer as the pulse rifle, making the giga pulsar the superior choice for sustained fire, as well as an increased magazine size from 50 to 80.
  • Improved the human AI gold dig behavior.
  • Added the Yskely and Grasslands Mining Outpost for the Bunker Breach scenario.
  • Fixed a bug that stopped the AI from spawning units in the Harvester, Massacre and Survival scenarios.
  • Added a strong border layer to the bottom of most scenes. Helps prevent actors from digging too deep and falling off the bottom of the scene.
  • Adjusted Human AI aim time. Actors shoot sooner but should miss more often.
  • Fixed several bugs in the gold dig AI. Tweaked the human AI targeting and aiming.
  • Made the human AI look for weapons when entering sentry mode unarmed.
  • Updated the new rocket launcher’s targeting system so the missiles can be locked on to the ground.
  • The new rocket launcher is now known as the Browncoat “ML-03 Flash”.
  • Fixed an issue withe the AI where some behaviors could cause actors to ignore alarm events.
  • The Skirmish Defense activities now remember what tech you fought the last round and picks another tech for the next round.
  • Made the gold-dig behavior move in a straight line to the gold rather than along the path with the leas obstacles.
  • Added the Dummy to both the Light and Heavy Infantry groups so the skirmish AI only spawn dummy AHumans.
  • Removed the “Brain Versus Brain” activity to avoid confusion among new players (and reviewers). The same functionality is supported by Skirmish Defense.
  • Changed the Browncoat “ML-03″ to “ML-02″ and made the missiles slightly stronger. Browncoat incendiary cannon (CA-01 Firestorm) and shotgun (IN-02) made stronger.
  • Fixed a bug in the Bunker Breach scenario that would cause AI counter attacking units to go idle.
  • Fixed a path-finding bug that occurred when mining for gold, and an issue that made the AI think some close range weapons had a blast radius
  • Impulse Cannon no longer useless, new Browncoat Missile Launcher made slightly stronger.
  • Browncoat weapon grip strengths increased slightly, Browncoat units no longer made of cheese.
  • Added the “Wave Defense” activity. Increasingly longer waves of enemies, with time in edit mode in between waves.
  • Encapsulated the AI to make modding easier. It can now be initialized with a single function call.
  • Wave Defense: Made edit mode between waves optional.
  • Actors on AI-teams now ignore the fog when shooting and searching for targets.
  • The AA-drone no longer replenish its missiles between battles.
  • Fixed bug on Ronin Heavy’s randomized armor when placing the unit from the build menu.
  • Improved gold dig AI and situational awareness of brain actors.
  • Lots of tweaks/improvements to the Nailer-based weapons
  • The human AI now reloads any held weapon before digging for gold.
  • Made the AA-Drone look for targets slightly faster and gave the SAM a small acceleration boost.
  • Campaign end game triggering logic fixed and improved. Now, If the team in the lead is the only team left with any undeployed brains, the game ends and they win. This avoids the unwinnable game state.

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47 Responses to “Cortex Command 1.05 and Steam Autumn Sale”

  1. Mooseral - # November 24th, 2012 at 9:25 am

    Huzzah for patch lists!

  2. Mooseral - # November 24th, 2012 at 10:34 am

    Putting down ~20 AIs with heavy diggers and watching the map disappear is more amusing than it should be

  3. Wazzy - # November 24th, 2012 at 3:29 pm

    When will we receive the update? I have cortex command vis steam.

  4. Mad Progs - # November 24th, 2012 at 4:46 pm

    The link on the Indie bundle is still pointing to 1.0Rc1, is this normal ? Or the patch is only for Steam buyer ?

  5. Data - # November 24th, 2012 at 7:15 pm

    1.05 is being rolled out for humble bundle and store buyers today, don’t worry

  6. Joey - # November 24th, 2012 at 8:46 pm

    Good job data, now next update you should add more content, oh and would you mind bringing back some old weapons? I miss the flamers, and the heavy brain bot.

  7. jose1711 - # November 24th, 2012 at 8:52 pm

    hopefully linux version is on the way..

  8. Jakorap - # November 24th, 2012 at 10:00 pm

    Great job on the update guys!

  9. valzi - # November 24th, 2012 at 11:59 pm

    Still no network multiplayer = >(

  10. iwalter - # November 25th, 2012 at 12:04 am

    Glad to see an update to a game that I love! ( was worried for a bit ) but, i understand that this may not be your top priority all the time, thanks regardless

  11. df - # November 25th, 2012 at 1:43 am

    Great job!!

  12. Wazzy - # November 25th, 2012 at 4:42 am

    I love the idea of a wave mode, though it would be nice if the actors decided to actually shoot at enemies or if the diggers actually dug for gold. I really love this game, but I have not once been able to play it without something going critically wrong. I’m sure you are working hard, but please have this game running right as soon as possible. All of my friends refuse to play because of how unstable it is.

  13. Milo - # November 25th, 2012 at 5:05 am

    What about those hidden kill-seams in some of the maps that gib any actor that crosses them? Are those still around?

  14. Data - # November 25th, 2012 at 9:26 am

    The gib scene seam bug is still lurking around.. it’s a total bitch to reproduce; whenever we try, it just won’t happen :( We haven’t given up on it though, and won’t since it’s such a killjoy

  15. BadBoy - # November 25th, 2012 at 10:29 am

    Finaly – SOME GOOD NEWS ♥
    PLEASE DATA – GO ON =D

  16. Humble Bundle Update - # November 25th, 2012 at 10:29 am

    Will the humble bundle be updated soon?

  17. Upset Grumpy man - # November 25th, 2012 at 10:49 pm

    @humble guy
    If you put your HB key here, you get access to the 1.5 version: http://licensing.datarealms.com/licensing/humblelogin

    This comments shouldn’t be as moderated as they are, it’s damage control. you guys need to take both good and bad criticism.

  18. Data - # November 26th, 2012 at 4:58 am

    hm? no comments have been deleted here. our automatic comment spam filter puts them on hold until we approve them.. pretty sure all were approved in this thread so far?

    negative crits are welcome, as long as they’re constructive! rude/nonconstructive ones are not :]

  19. Humble Bundle Update - # November 26th, 2012 at 9:37 am

    Thank you very much, Upset grumpy man!

    I’m surprised Data didn’t mention this himself?

  20. Asmageddon - # November 26th, 2012 at 10:35 am

    Why are you nerfing whitebots and silvermen? I played against them a couple of times and using them a couple of times, and quite honestly, they’re only slightly stronger than dummies, with the main if not only advantage being the stronger jetpack…

  21. Dwarf Ambassador - # November 26th, 2012 at 12:33 pm

    Is the stuff on this page http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/ being done at the moment? Everything on that page looks awesome, especially City Fortress and vehicles.

  22. Mobbs - # November 26th, 2012 at 5:26 pm

    Great work, keep it up! still there are several things which annoy me. 1st: campaign mode: you scan a site (”later”) – no fight, the site is your’s, you want to design your base and can’t see a thing.
    2nd: you design a base but cannot see how much that will cost in the end. it would be nice if there was a counter so you can adjust the amount of money you are willing to pay afterwards.
    3rd: you let the game design your base and cant see your own bunker. it would be better if the fog was gone where bunker modules are.
    4th: enemy AI holds a site and doesn’t search for gold.

  23. upset grumpy man - # November 26th, 2012 at 7:39 pm

    So, data, lets say I’m no longer mad about you slapping ‘1.0′ on an unfinished game to boost sales. Maybe you needed the money or sumtin. I dont know. I forgive you.

    my question is “how much updates/new content are we gonna get?”.
    and Im not looking for the “modded gaem = infinite content”, because modders tend to try and make teh best faction evah, without any semblance of balance.

    thanks for your time, and excuse the grumpiness

  24. DeeGee - # November 26th, 2012 at 7:53 pm

    humblebundle.com is still “cortex_command-windows-1.0rc1-1348855483.exe”.

  25. Asklar - # November 26th, 2012 at 9:01 pm

    Long patch list!

    Excellent. Keep up the work!

  26. Wazzy - # November 28th, 2012 at 5:26 pm

    I apologize for my previous comment, it seems the reason my actors in wave mode were not shooting due to some sort of error with a mod. Though for some reason when i play waves don’t show up, and several of my people die off randomly, is that supposed to happen?

  27. CSS - # November 29th, 2012 at 3:37 am

    The Linux builds still seem to be missing.
    Both HB and your licensing.datarealms.com site seems to point to 1.0rc1, even though both the Windows and OSX point to the newer 1.05. Why no Linux love? :(

  28. Dead - # November 29th, 2012 at 7:24 am

    The whitebot/silver man nerf seems unnecessary. Especially to make them more expensive AND weaker. That’s just…cruel.

    Still, thanks for the update. I’m glad to see so much being addressed. The game is a lot of fun, but it’s challenging enough on its own. The extra challenges and dangers present in the form of glitches and bugs (e.g. the aforementioned seam gibbing) can make many sessions a nightmare.

  29. gavlig - # December 2nd, 2012 at 2:51 pm

    no linux again. Why am i not even surprised?

  30. Cybernetic - # December 3rd, 2012 at 3:16 pm

    I think the wave skirmish is excellent the nerfs are perfect and the weapons are better, had so much fun with the wave skirmish really.

  31. Fin - # December 5th, 2012 at 4:49 am

    yeah, where is fresh linux version?

  32. juan carlos - # December 5th, 2012 at 10:26 pm

    very good work but only for sure if i get some wrong dont say it but here for real
    i was thinking and the titan bots? in one of title images appear a titan and i dont know how to buy one

  33. flames32 - # December 6th, 2012 at 5:21 am

    woot! new activity and plenty of bugfixes! data you did it again :)

  34. STEIN - # December 21st, 2012 at 8:02 pm

    No updates in the Linux version and the current is unplayable. Bye bye datarealms.

  35. Anon - # December 25th, 2012 at 10:57 pm

    Yay, I love how the Linux version was just thrown together in a hurry for the bundle and then never updated. Then there was that lovely rc that didn’t even work.

    Honestly, if you don’t want to support Linux, just pull it, don’t pretend and claim so when selling it. At least be honest about it.

  36. payload - # December 30th, 2012 at 11:05 pm

    christmas passed and no working CortexCommand for Ubuntu 12.10 64 Bit and nvidia for me :-( maybe next year? you need help in fixing stuff?

  37. kubas246 - # December 31st, 2012 at 2:46 pm

    Why horizontal split-screen is not supported? When i played beta i could play in horizontal split-screen, but now only vertical split-screen is available. Can someone fix this?

  38. Ram - # February 12th, 2013 at 1:17 am

    Linux version please ^^

  39. Isaque - # February 14th, 2013 at 4:27 pm

    The Game No Updates Anymore ? No UPDATES

  40. Decar - # February 26th, 2013 at 1:37 pm

    In the campaign mode, when playing vs 3 AI’s, the AI with the smallest faction number wins without fail during AI vs AI battles. Also, would like to see a “would you like to view this battle” button to watch the AI factions fight each other.

  41. thebohemian - # March 14th, 2013 at 12:51 pm

    Hi, what is the status of a 1.05 linux build? Is this planned to arrive?

  42. Lopo4567 - # April 12th, 2013 at 9:05 am

    I play brain vs brain a lot with my little brother, so when I saw it was removed and Skirmish Defence took it’s place, I tried it, but despite not putting in any AI controll for any colour, I still faced attackers dropping in on a third team. I hope this is fixed ASAP :)

  43. kidjulos - # April 17th, 2013 at 5:00 pm

    how do i update the game?

  44. Data - # April 18th, 2013 at 10:36 am

    http://licensing.datarealms.com

  45. kidjulos - # April 18th, 2013 at 12:29 pm

    when my father sent me the game, he didn’t told me the gift code, is there a way to find it?

  46. StrategyGuy - # April 25th, 2013 at 5:52 am

    alright to all those Linux comments being butt-hurt that there aint no Linux version for CC. No offense but really- PC is the beast now and is still dominating every-other operating machine and consoles.

  47. ThatOneGuy - # August 2nd, 2013 at 1:29 am

    Does anyone know if there will be an ONLINE multiplayer aspect added to this game? That is the main limiting factor keeping me from buying it, maybe you could add multiplayer over steam or something. Great Game, though.