Posted by Data in Cortex Command - June 12th, 2007

Download Test Build 14!It’s Test Build time! We recommend you uninstall your previous test builds before installing this!

Quite a bit of new stuff in here, but much of it isn’t immediately apparent. Several big changes happened under the hood; examples include the way maps are loaded and the complete reorganization of the material palette.

Some of the many other changes and improvements:

  • SLOW CRUSHING OF ANY GIBBABLE OBJECT
Squish!
  • Vastly improved collision detection and response, both against terrain and other objects. Still not perfect, but much better
  • Physics simulation and graphical framerate decoupled! This means no matter what your FPS is, the physics will behave EXACTLY the same. No more sinking into terrain because things are slowing down.
  • Completely new sets of small gibs and particles
  • AI mode control - hold down the switch actor button, and then press a direction to select a different mode for the Actor you’re switching away from
  • Your team’s actors are now ordered by their horizontal positions in the scene. Press right switch button and you’ll get the closest guy to your right, for example.
  • Much fewer intersection problems with the terrain. Things are not as likely to get embedded and weaken bunker walls.
  • ‘Tunneling’ through terrain much less likely to happen
  • Enemy AI ships won’t appear directly over your base any more, only on opposite half of scene.
  • Long wielded devices are prevented from sticking into terrain; can’t poke a long cannon through walls anymore
  • Scene terrains are now simple RLE Bitmaps instead of using weird contour files. Paint your terrain with the material palette and save as 8-bit bitmap with RLE compression, and presto you have a terrain
  • Only loads all data once on startup of game, so it’s much quicker to reset or restart the scene.
  • Lots more, going to fill out later by looking at source control logs

What this does NOT have:

  • Campaign mode.. saving it for the real game.
  • Scene Editor.. ditto.
  • Gibbable ships and new ships, working on these, some may appear in next test build
  • New guys and guns.. may save for real game too
  • Ability to force reload of all ini’s without restarting game, will be in next build.

Also, old mods are unlikely to work with this build! We appreciate the huge amount of effort put into all the modifications for previous test builds, but we just can’t afford to spend time dealing with legacy support of not-even-beta versions! The good news is that mods should be relatively easy to bring up to speed with TB14. Later we will try to post some helpful technical outlines of changes between 13 and 14.

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237 Responses to “Crush Your Enemies in Test Build 14”

  1. mikkel - # June 12th, 2007 at 8:15 am

    Wow cool…

  2. raBBish - # June 12th, 2007 at 8:24 am

    WOOHOOOO!! at last!!

  3. kokits - # June 12th, 2007 at 8:33 am

    WOOHOO!! 1st post

  4. Kazuki - # June 12th, 2007 at 8:35 am

    SWEETNESS!!

  5. Minimcbeeef - # June 12th, 2007 at 8:35 am

    IT’S FINALLY HERE!
    FIRST POST!

  6. Minimcbeeef - # June 12th, 2007 at 8:35 am

    Wha?
    Noes! It’s not first.

  7. Kokits - # June 12th, 2007 at 8:36 am

    Seriously guys Awesome!!

    Thanks for puttin’ out the much awaited build!

  8. Kokits - # June 12th, 2007 at 8:37 am

    Sorry for double post but I just wanna’ say congrats guys.

  9. Avraham - # June 12th, 2007 at 8:37 am

    YAY 2nd post and.. THANK YOU DATA YOU ROCK!!!

  10. MaximDude - # June 12th, 2007 at 8:40 am

    omgomgomgomgomgomgomgomogmogmogmogmogmomgomgomOMGOMOGMGOM
    THIS BUILD 14 D:!!!??? DOWNLOADING!!!!!

  11. akuryo - # June 12th, 2007 at 8:40 am

    BWAHAHA OMFG! 4th POST :D YOU ARE BOSSES OMFG!

  12. MaximDude - # June 12th, 2007 at 8:43 am

    W00t! DETAILS!!!! *Reads*
    Sorry for double post

  13. Zalo - # June 12th, 2007 at 8:49 am

    This is awsome!

    But I just discovered this on a school comp! >:(

    ARGH! A mac.

  14. Zalo - # June 12th, 2007 at 8:52 am

    This means that when I press the reset button, my mods won’t recode or reset. :(

    But MOs collide so that is a fair trade. :)

  15. FinDude - # June 12th, 2007 at 8:58 am

    JAY!!!!!
    THS ROCKZZZZZZZZZZZZ!!!!!!!!!!!!!!!

  16. Skiv - # June 12th, 2007 at 9:20 am

    like wow Data you are God!

  17. numgun - # June 12th, 2007 at 9:22 am

    My sweet lord. Downloading immidiatly!

  18. Calle - # June 12th, 2007 at 9:24 am

    I came!!! Downloading

  19. brinlarden - # June 12th, 2007 at 9:24 am

    i love you guys :)

  20. Muffinmonkey - # June 12th, 2007 at 9:33 am

    Thank you oh great one(s)

  21. scrapper - # June 12th, 2007 at 9:51 am

    Great success!

  22. coilgunner - # June 12th, 2007 at 9:57 am

    OMG THIS IS GOING TO BE AMAZING!!!!

  23. Lazyfaith - # June 12th, 2007 at 9:57 am

    OMG IT LOOKS BRILLIANT!!!! love the pic, is campaign mode there? im downloading now, half way through it…. im gonna stall time until its done so im not bored…

    i like the new base style, that orange makes it look futuristic as well as “back-to-the-basics”…. you probably dont understand me (87% done)

    Anyway you guys whereever you are are great, you have many people happy with this game. (downloaded :>) gonna play now bye!!! :) :) :) :) U ROCK

  24. OMYGOD - # June 12th, 2007 at 10:03 am

    THANKS DATA I WAITED FOR MONTHS HOLY **** I LOVE U DATA I LIKE THIS GAME ITS SO OWNAGE!!!! THXTHXTHX

  25. citizen - # June 12th, 2007 at 10:07 am

    YESSSSSSSSSSss I almost lost hope… almost.

  26. Decimus - # June 12th, 2007 at 10:11 am

    Looks like another amazing build Data. Gotta go clog up the download server. bye.

  27. MaximDude - # June 12th, 2007 at 10:33 am

    Looks like the comments are all phecked up… I had 3rd and 4th comments but now its 10 and 12… WTF?

  28. numgun - # June 12th, 2007 at 10:52 am

    Argh, this sounds nasty… Most of the awesome stuff is being planned to be sticked in the real game. Aww and yay for that. : /

  29. Thanatos - # June 12th, 2007 at 10:58 am

    Woohooo!!! Finally! Thank you Data! going to play it now!

  30. Seraph - # June 12th, 2007 at 10:59 am

    BAAHAHAH! AHAAAHAHAHAHAHAAAA! THANKYOU!

  31. Cinos - # June 12th, 2007 at 11:34 am

    Data, you are made of awesome.

  32. iwillcontrolyou - # June 12th, 2007 at 11:51 am

    YEAH, IT’S OUT NOW! WOOOOOOOOOOOOO!

    *d/ls*

  33. Tower - # June 12th, 2007 at 11:54 am

    yaaaay! :D

  34. Aracanid - # June 12th, 2007 at 11:54 am

    Thanks data, yoy made my day… looks nice.

  35. billli999 - # June 12th, 2007 at 12:00 pm

    U are the new gods!!! I’m so glad we don’t have to completely remake all our mods (I mean 100%)

  36. RenkliBlog.com » Cortex Command Test Build 14 - # June 12th, 2007 at 1:01 pm

    [...] Cortext Command ‘ın yeni sürümü olan test build 14 bugün yayınlandı. Bütün gün bu oyunu oynuyorum. Yeni versiyonunda da çok güzel yenilikler var. Beni en çok sevindiren yenilik , oyunu restart ladığımızdaki yükleme ekranının kaldırılması oldu. Bunun yanında fizik motorunda ve yapay zekada da gelişmeler var. 12 Haziran, 2007 [...]

  37. carpet_ninja - # June 12th, 2007 at 1:02 pm

    um…….

    file is corrupt!

  38. mastermax - # June 12th, 2007 at 1:02 pm

    I liked this game

  39. Squid Lord - # June 12th, 2007 at 1:04 pm

    FREAKIN’ SWEET!!!! too bad i’m in the middle of a drivers practice exam =[, will dl after i finish [very shortly]

  40. carpet_ninja - # June 12th, 2007 at 1:16 pm

    i got it to work!

  41. Zalo - # June 12th, 2007 at 1:17 pm

    Could somone make a .gif of an MO colliding with and MO and it doesn’t gib?

    I have some great Ideas for the new build…

  42. s0me_guy - # June 12th, 2007 at 1:45 pm

    Permission to shit myself sir?
    -Permission granted.

    Fucking win.

  43. Scyth3 - # June 12th, 2007 at 1:49 pm

    Woohoo. It’s finally come out.

    ~First Post~

  44. Joe Mikkel - # June 12th, 2007 at 2:00 pm

    WEWT! This made my day. Which is almost over (different time zone!) , so it also made tomorrow I guess. Hold my calls ’till monday.

  45. TSRabbit - # June 12th, 2007 at 2:05 pm

    I was scared this build wasn’t coming, but hallelujah!

  46. Murahdus - # June 12th, 2007 at 2:14 pm

    All your build are belong to us!

    Thanks for the new build Data! It is über cool!

  47. iwillcontrolyou - # June 12th, 2007 at 2:21 pm

    I hate to be the one to bring up a problem, but I got an error, something Dropship retro thruster material cannot be used because it doesn’t exist.

    Normally this wouldn’t be that big of a deal, except it said the error was in a file with the extension “.h”.

    So yeah..maybe something bad?

    Oh, and the auto switching to people you drop off from rockets isn’t that good, oh the lost clones…

  48. BreenedandScrooned - # June 12th, 2007 at 2:48 pm

    HOLY SHIT!!

  49. asdf - # June 12th, 2007 at 3:12 pm

    Zombie Master and Cortex Command updated on the same day – this fucking rocks!

  50. AquaGeneral - # June 12th, 2007 at 3:12 pm

    I really was not expecting it today.

    But damn, today I have tests at school.

  51. Slappy Moose - # June 12th, 2007 at 3:16 pm

    Fucking finally. On a brighter topic, WOOTZORZ! This = win my day.

  52. casey - # June 12th, 2007 at 3:18 pm

    000 000
    000 000
    000 000

    000
    00000
    00000
    000
    000 -dropped jaw

  53. iwillcontrolyou - # June 12th, 2007 at 3:24 pm

    Got a picture of the error:

    http://i77.photobucket.com/albums/j69/iwillcontrolyou/Error.png

  54. AquaGeneral - # June 12th, 2007 at 3:29 pm

    I found a bug. My Xbox Wirekess Controller is sharing my Xbox 360 Wired Contollers properties. I try to change the controls of one but it does not respond to the changes.

    My Xbox 360 controller is using the Wireless Gaming Reciever which uses a USB. My brother’s Wired Controller plugs in using a USB.

    Both of the Controllers have 2 different controller names.

  55. Acidfire - # June 12th, 2007 at 3:30 pm

    ZOMFGAWESOMEXD
    w000tz0rz!!!

    Err, don’t have anything else to say (yet)

  56. jockmo42 - # June 12th, 2007 at 3:33 pm

    Oh, SEX! It’s out!

  57. BreenedandScrooned - # June 12th, 2007 at 3:34 pm

    It seems laggier than Build 13. :( Other than that it seems pretty good, though.

  58. promo - # June 12th, 2007 at 3:49 pm

    Wootzor finaly
    looks fucking sweet

  59. Lord Tim - # June 12th, 2007 at 4:27 pm

    Glee.

  60. Oblivion - # June 12th, 2007 at 4:39 pm

    I have been waiting for this…

  61. Hymerman - # June 12th, 2007 at 4:41 pm

    Good job getting this build out the door, the addition of same-side AI is excellent, and good fun to play with. Also, the long cannon seems a lot more fun in this build!

    Unfortunately, 5 or 10 minutes in it crashed with an unhandled exception in free.c, looks like you have memory troubles. I’m not where I should post this sort of thing (it looks like it’ll get lost in the mess of the forums), so here’s the stack trace, however unhelpful it may be. Feel free to moderate it out if it takes up too much space or detracts from these other lovely, useful comments…

    Stack trace:
    Cortex Command.exe!004b06bc()
    [Frames below may be incorrect and/or missing, no symbols loaded for Cortex Command.exe]
    Cortex Command.exe!004a0837()
    Cortex Command.exe!00497f26()
    Cortex Command.exe!00491cee()
    Cortex Command.exe!00484233()
    > msvcr80.dll!free(void * pBlock=0×51fac677) Line 115 + 0×5 bytes C
    Cortex Command.exe!004abaf1()
    Cortex Command.exe!004519ab()
    Cortex Command.exe!0042b997()
    ddraw.dll!73775c47()
    Cortex Command.exe!004c2e82()
    Cortex Command.exe!004c2e0f()
    Cortex Command.exe!004bd527()
    Cortex Command.exe!00411441()
    Cortex Command.exe!0045a622()
    Cortex Command.exe!0045b325()
    Cortex Command.exe!004baaf7()
    Cortex Command.exe!004bab0a()
    Cortex Command.exe!004bb659()
    ntdll.dll!7c90e027()
    Cortex Command.exe!0041a079()
    Cortex Command.exe!004bb94e()
    Cortex Command.exe!004d07d6()
    kernel32.dll!7c816fd7()

  62. LetterSix - # June 12th, 2007 at 5:08 pm

    OH MY GOD!
    ooohhhh mmymyy GOOODD!!!!
    YYYYYYYEEEEAAAAAAHHHH!!!!
    THANK GOD!
    TH YU JESUS!
    I LOVE LIFE!!!
    THANK YOU DATA!

  63. Carp - # June 12th, 2007 at 5:29 pm

    THERE [I]IS[/I] A GOD, AND HE [I]DOES[/I] LOVE US!

  64. JitterBug - # June 12th, 2007 at 5:46 pm

    Awesome! Keep up the good work man! I’ve been keeping my eye on this project for a while and I see great things for it!

  65. RottenCod - # June 12th, 2007 at 6:07 pm

    mmmmmm……………pie…

  66. FantastikO - # June 12th, 2007 at 6:35 pm

    D:

  67. Tomaster - # June 12th, 2007 at 7:11 pm

    Mine wont let me go fullscreen and it seems rather buggy to me, please tell me you will release a non-buggy version within the next 48 hours

  68. Alechs - # June 12th, 2007 at 7:13 pm

    Omg dood I jizzed when I saw that there was an update.

  69. Alechs - # June 12th, 2007 at 7:16 pm

    sorry for the last post, purely impulse. I’m sooo happy, finally my silver lining =]. this made my year. Thank God!

  70. finairfin - # June 12th, 2007 at 10:14 pm

    first time posting on this thing….
    Huzza! new build! (etc’)
    was so happy to get this installed and running. however, the “horiz land” map, though it’s a great concept, especially for this game, crashed when i got to place where i’m assuming the map was gonna wrap around. it didn’t even give me a useful error message, jut an illegal operation notice-y-thingy….
    other maps work great though! love the new build

  71. Mr. B - # June 12th, 2007 at 10:44 pm

    Yea, I got the crash 10 minutes in or so too, dunno what caused it, deleted the old version with all mods so it’s not gonna be anything with undefined things.

  72. Ghost Bear - # June 12th, 2007 at 10:47 pm

    I’m PRAYING!!!!!!!!!!!!!!

    xD

  73. Ghost Bear - # June 12th, 2007 at 10:53 pm

    Damn! Speed is 2kb/secs! \=

    Everybody is rushing for! \=

  74. Ghost Bear - # June 12th, 2007 at 11:07 pm

    I’m at workplace atm… I can’t wait till that hour will pass… Damn… I wanna test new CC :D

  75. Carp - # June 12th, 2007 at 11:18 pm

    Hmmm. After a few hours of playing, I’ve concluded that build 14 is just build 12+2. When’s 13+2 coming out?

  76. KamikazeDuck - # June 12th, 2007 at 11:26 pm

    Wow I actually wasn’t expecting a build right now!

  77. Blob - # June 13th, 2007 at 1:49 am

    ZOMG? WTF?
    BUILD?
    14?
    OMFGCZOMGZOMGFCOFGMHAHAHHAHAHAHAHAHHAHAH
    MWHAHAHAHAHAHHAH YAY!!!
    YESH!!! YESSSSSS OH MY GOD BUILD, BUILD!!!!!!!! FINALLY
    THE SWEETEST BUILD 14 OH THANK YOU DATA, THANK_YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  78. i think... - # June 13th, 2007 at 2:04 am

    i think im going to cry… *sniff*

    zomg god i feel all exposed, and happy!

  79. Digital66 - # June 13th, 2007 at 2:28 am

    w00t 14 build!!! THX Data!!! Oh yea found a bug… if you have someone gold mining and pause, the miner dies…but… W00T TIME TP KICKASS!!!!

  80. The Village Headcrab (GMI and PredatorKing)) - # June 13th, 2007 at 2:46 am

    A new build? Must… resist… urge… to… “do”… it… AAAGHHH! I CAN’T RESIST IT!
    *Starts fapping*

  81. BreenedandScrooned - # June 13th, 2007 at 4:13 am

    Data, you should make the gib names simpler, they’re too hard to remember.

    Also, what’s the second rocket for?

  82. KarvaBopi - # June 13th, 2007 at 4:30 am

    OMFG OMFG OMFG ITS FINALY OUT AMAZING !!!!!! RET?ETEtee06n * BOOOM *

  83. billli999 - # June 13th, 2007 at 4:34 am

    WOOT! I was on the verge of commiting suicide when you released this! The only thing wierd is it gets really jerky when you slow down time now. Anybody know why?

  84. KarvaBopi - # June 13th, 2007 at 4:37 am

    So today morning, when i woke up, i was like: hmm, maybe i go check the dev log, then like little evil devil came to my mind and sayed: bah it wont be released, then a little good angel came and sayed: but theres always hope !
    Olmost like that.

  85. KarvaBopi - # June 13th, 2007 at 4:38 am

    OH CMON CMON !!! DOWNLOAD IT ALRAEDY !!!!

  86. Ben - # June 13th, 2007 at 5:03 am

    Hey if u want same kick ass action, than u need this rocket to kill people on the ground )

  87. coilgunner - # June 13th, 2007 at 7:35 am

    yah the cool part is just because some of the stuff is being saved for a different game doesn’t mean that we can still mess around and have fun with the new materials and in the materials page is a little documentation. =) THANKS AGAIN!

  88. Reptile - # June 13th, 2007 at 7:48 am

    Thank you very much.. I’ll test it out soon.

  89. Reptile - # June 13th, 2007 at 8:07 am

    It’s perfectz0r! Thanxz0r!

  90. Josh - # June 13th, 2007 at 9:10 am

    Thanks for this, ’tis fecking brilliant, congratulations on all of the hard work. :D

  91. JeCa - # June 13th, 2007 at 9:28 am

    Heh, Although it’s really a positive overhaul, there are a couple of bugs (glitches, whatever) that at least I would like to get sorted out in a “tweak-build”, the same way #13 sorted out the problems with #12. Off course this is Data’s call, and I know I’m sounding selfish, but it feels really lame to get stopped by a couple of pixels hanging in the air…

  92. AniCator - # June 13th, 2007 at 10:10 am

    Wheeh

  93. AniCator - # June 13th, 2007 at 10:11 am

    I ment yes!

  94. Batesman - # June 13th, 2007 at 10:40 am

    OMG IM BACK AGAIN LOLOLOLOL!!!!
    THANK YOU SOOO MUCH!!!
    i was actually wishing for this to happen at school. I told you I’d be back everyone, didnt i? YEAH.

  95. Joe Mikkel - # June 13th, 2007 at 11:17 am

    Hmmm. Even though I’m elated at the release of the new build, I must “break the parade” for a second. Like JECA said, there are a few of bugs and nuisances in the new build that the previous ones didn’t have. First of all, i’m really happy about the new maps, but rockets spawning sideways on “Horiz Land” are annoying. Even thought they might be there on purpose. This would normally not be a problem for me, except that the usual “press the Y button to swich to your new guy” doesn’t work, due to the new “switching” order. Which is a big problem when your guy exits the rocket as soon as it spawns, and then proceeds to extend his total surface area over a few meters of concrete by falling very fast. (I’m probably missing some new feature or something here; please tell me if I am)

    Also, things “on the seam” sometimes teleport randomy. Just a minute ago, I killed a skeleton which was crossing “the seam” when it’s… torso, arm and both legs (I think) magically appeared behind me.

    If I find and/or remember anything else, you can be sure i’ll rant about it in a similar manner some more.

  96. foogooman - # June 13th, 2007 at 11:25 am

    I have a grievance other than the ones listed. When people go on ships now, instead of meshing into them like before, the just EXPLODE violently. It’d be cool if they could actually stand on them.

    But yeah, AWESOME BUILD GUYS :)

    Also, what program can I use to make the new contours?

  97. Robburdon - # June 13th, 2007 at 12:25 pm

    oh my god. i thought this day would never come.

  98. Treelor - # June 13th, 2007 at 1:42 pm

    Oh jesus.

    I came.

  99. Alien12 - # June 13th, 2007 at 2:33 pm

    YAYYAYAYAYAYAYYAYAYAYYAYAYAYAYYAYAYAYAYYAYAYYAYAYAYAYYAYAYAYAAYYAYAYAYYYAYAYAYAYYAYAAYYYAAYYAYAYAYAYAYAYAYYAYAYAYAYAYAAYAAYYAYAYAAYYAYAYYAYYAAYYAAYAYAYAYAYAYYAAYYAYAYYA

  100. Data - # June 13th, 2007 at 3:49 pm

    FOOGOOMAN: Just use any paint program that can save RLE-encoded bitmaps, and paint with the material palette. I’ll write up a post about this soon, but look at the terrain bimaps already in there for examples.

  101. promo - # June 13th, 2007 at 4:02 pm

    data plz phix bugs

  102. foogooman - # June 13th, 2007 at 6:55 pm

    But I don’t have the NAME of a program that can do that…

    Oh well, whatever. It just occurred to me that GIMP may be able to.

  103. makeshifter - # June 13th, 2007 at 8:33 pm

    ummmm good news im back and ready to love it again

    bad news rrs feed dont work

  104. Austonst - # June 13th, 2007 at 10:05 pm

    OMGXORZZ 73H 1337 G4M3 15 N3W!!!

    *Ahem* Thanks very much. I’ve been waiting for a long time now. No more tunneling!

  105. Metroid48 - # June 13th, 2007 at 10:40 pm

    OMG! You released the next build?!? I don’t have time to test it (it’s 12:40AM) but this will be great t/m!

    Ty!

  106. Roman3221 - # June 14th, 2007 at 4:03 am

    Build 13 was much better!
    Too many glitches in this new one.

    (sorry for my english)

  107. p3lb0x - # June 14th, 2007 at 4:16 am

    i am gone for 2 days and i come back to this? -OH SHIT OVER LOADED SYSTEMS OF HAPPINESS-

  108. MaximDude - # June 14th, 2007 at 6:08 am

    Making maps is so much easyier
    Now I luv build 14 :D
    No more silly complicated map variables and .con files
    Although I can seem to fighure out how to make gold density per metre higher… Only the grass (Which was complicated to figure out)

  109. christopher - # June 14th, 2007 at 7:15 am

    COOL COOL COOL COOL COOL COOL COOL COOL, sorry I love this game.

  110. coilgunner - # June 14th, 2007 at 8:31 am

    Yea I had my friend over to my house and we were playing build 13 and I just for no real reason decided to go and check the forums and when I got downstairs and was there I didn’t notice anything very strange (just that morning we had talked about how build 14 will probably come out in a few more months) but than I read a comment that said that build 14 messed up his mods and then I rushed to the devlog and when I got there I almost peed my pants. Then I went upstairs and we downloaded and it was awesome.

  111. Shalafi - # June 14th, 2007 at 12:54 pm

    LoLz at COILGUNNER.

    Hey Data, The helmet of the soldier couldn’t be pushed at more speed than the ships speed in real physics.

    Hey, now CC has the best 2D Physics, it has just beaten Gish.

  112. LE0Nteh1337 - # June 14th, 2007 at 2:13 pm

    Umm, I cant skip the intro…. >_

  113. elnjdsaksjdfh - # June 14th, 2007 at 8:39 pm

    jhjkfdhJH@ YTES YE Y ESY SEY SEY! YES

  114. Metroid48 - # June 14th, 2007 at 8:43 pm

    Roman, what’s glitchy about this build?

    Anyway, now that I’ve played it, one major complaint Data: AI sucks. I mean, they’re great in firefights, but you can just fly to their base and kill the brain easily. Also, the rockets never are offensive. The AI never goes on sentry or collects gold, which they should. The AI team should have to purchase soldiers as well.

  115. Carp - # June 14th, 2007 at 9:23 pm

    @Metroid: Not glitchy? You mean aside from the fact that left to their own devices, they will form a pile on top of your brain? With that kind of tactics, I don’t think they need the limitation of funds.

  116. Data - # June 15th, 2007 at 1:41 am

    Agreed, AI does suck completely now. Just wait until we get proper A* pathfinding in place… you’ll get owned in delightful ways you didn’t expect or I will have considered it a failure!

  117. Data - # June 15th, 2007 at 1:42 am

    Leontech, try space bar… yaknow the largest key on the board ;)

  118. JeCa - # June 15th, 2007 at 5:22 am

    @#117: No but seriously, sometimes spacebar doesn’t work. I think it’s when you press alt+enter while that yellow text is up there. Kind of annoying, but it gives you another reason to listen to the soundtrack again :) .

    About the founding thing I don’t think the AI should have to collect gold. I mean c’mon, it’s a survival mode and you’re supposed to have less founds than the computer. Also, that digging AI really needs some polish before it could actually work for the enemy… Always when I set my guys on “dig” they work fine for five mins untill they somehow gets stuck in the air digging towards a bunch of gold that doesn’t exist. :/

    Still, it’s a great step forward comparing with what we had before (nothing) and myself (although I really don’t have any right to say this) I think first prior should be fixing the somewhat unbalanced physics (and general glitches). What I mean with that is:

    1) Make a system that keeps skeletons from being stuck by a bunch of pixels hanging in the air. It feels extremely lame to walk along the ground and suddenly not be able to move because you walked into four pixels of mud. Maybe convert small amounts of “material” into an MOID and let it fall to the ground.

    2) Turn down the crushingpotency of all MOIDs (dunno the programming terms). Right now about anything is able to gib anything.

    3) There’s some strange glitch that’ll make units killed close to the border teleport to seemingly random locations of the map. I can’t really say when it happens, but sometimes rockets, weapons and bodyparts are spontaneously relocated when I fire at them.

    4) Fix the error shuting down the game saying ID#166 is not an actual material when a guy is about to gib (not everytime, but always when I’m firing at someone with a very powerfull gun. Different ID-number everytime too).

    Other than that, great work. :)

  119. KarvaBopi - # June 15th, 2007 at 6:53 am

    One thing what i would really REALLY [B] REALLY [/B] [I][B] REALLY [/I] [/B] want to this game would be if you would dig like a tunnel around a base or bunker, like you go underground from other side and come out from otherside, and the bunker would like crash to the ground / sink, like there is no gap of empty space there, maybe it would just be this that the bottom pixels what are under the bunker but still ontop of the gap could start falling out and then for some time the whole thing would have falled down. ( anyone gets what i mean ??? )

  120. Afroded - # June 15th, 2007 at 7:56 am

    I am typing this at my school *looks around to make sure no one is watching* :/

  121. foogooman7 - # June 15th, 2007 at 8:30 am

    That will never happen, karvabopi. It’d be hard to script and it wouldn’t even make sense in the game world.

  122. JeCa - # June 15th, 2007 at 9:23 am

    I actually don’t think that’d be very good Karvabopi. It wouldn’t really make sense if there was a thread of one or two pixels that kept an entire bunker from falling, and besides there’s a background that clearly indikates that you’re living in the 2D spectra of a 3D world. I know that in the same sense, my own suggestion (#1 in my post above) wouldn’t really work either, but three-fifteen pixels really isn’t the same as an entire bunker IMO.

  123. blipflip - # June 15th, 2007 at 12:39 pm

    It’s good, but I miss being able to slow down the game for matrixy goodness. Remember? using 2? Anyway, that doesn’t seem to work any more.

    But GJ :)

  124. MaximDude - # June 15th, 2007 at 12:59 pm

    Yeah, that sucks abit
    Insted of actually slowing time it makes it look like you are super lagging
    I miss slow motion :(

  125. whitty - # June 15th, 2007 at 2:04 pm

    hey data/anyone reading this:
    is it possible to change the gravity on C.C. in one of the core files, or is it even possible to change it, because i went through all the file but couldnt find anything. if anyone readingh this post knows, email me at mesadaniel@fastmail.fm

    -THANKS FOR BUILD 14( but there still need to be more areas to play on)

  126. theannoyed1 - # June 15th, 2007 at 3:53 pm

    Very nice
    Great new build
    Corrects many of the Flaws complainers never shut up about
    Very nice

  127. Solace - # June 15th, 2007 at 4:03 pm

    First off, awesomeness. Overall, it just… feels better.

    Second, some glitches I noticed the first time I played it. Unfortunately, no screen shots because of what they are.

    1. While digging, my character will still get partially buried (now with stuff overlapping his body so it’s invisible) and get partially or completely stuck.

    2. One time I was trying to walk forward through a small space, and got teleported like 20 ft forward, and about halfway into the ground (left a crater, got up fine). Couldn’t replicate it, but it’s something to watch out for.

    3. When the rockets go really fast, they not only disappear to the side, but also lag really, really hard.

    4. Not sure what the “bottom rocket” is, but if it’s supposed to be an upside down rocket you can crash into the ground, whenever I get one it instantly tries to right itself and doesn’t really do crashes or landings well. Cool idea though.

  128. Data - # June 15th, 2007 at 4:54 pm

    Thanks everyone for the constructive bug reports.. it’s what we need to make things better.

    The ‘Bottom Rocket’ is somehting I forgot to clean up before releasing.. just ignore it for now. (look in Base.rte/Scenes/Test.ini if you want to see why it appears)

  129. foogooman - # June 15th, 2007 at 10:56 pm

    Yeah, actually I’ve had things teleport too. Kinda weird.

  130. Robburdon - # June 16th, 2007 at 4:43 am

    Does anyone else have this?

    just like in previous builds(except the most recent previous one), the game laggs/crashes when things hit the bottom of the map.

  131. blipflip - # June 16th, 2007 at 5:27 am

    Yeah I think I’ve had that too.

    Can I take this oppurtunity to beg for proper slow-motion back?

    PLEEEAAAASSSEE!

  132. Robburdon - # June 16th, 2007 at 8:36 am

    oh bravo data! Buyable = 0 this is really useful!

  133. Blob - # June 16th, 2007 at 10:35 am

    I found strange bug… When I buy something I can sometimes take control over AI’s troops, or transport. I had a situation when I controlled AI’s Dropship, pressed drop button and from dropship appeared robot that started to shoot in dropship.
    em… i think I Explained It not good

  134. JeCa - # June 16th, 2007 at 11:09 am

    @Robburdon: for me this is the first build where I can finally dig to the bottom of the screen without having the game crash down.
    @Blob: Well, I didn’t completely understand what you meant with the last part of the post, but taking controll of the AI’s units really sounds strange – and fun – a pity I haven’t ever done it yet.

    Anyway, A guy at the forums wrote a post about problems when making .gif’s. I certainly don’t want to look better by posting it here, but since I’m having the same problem and he’s better at english than me, I tohught I’d quote it here. Someone from the staff probably reads through the forum, but anyway, here goes:

    “To my utter horror and great dismay, I’ve discovered that Build 14 does bad things with screenshots.
    You see, to make GIFs, I hold down the print screen button to get a stream of screens, then I put them all together into a single GIF file. However, I’ve discovered that in build 14, holding the screenshot button takes TWO SCREENS OF EVERY FRAME! This might not seem like a problem to some, but since this is the only way I can make GIFs that are any good, it’s a big problem for me.

    Because there are two bitmaps for every frame in-game, the GIF ends up looking choppy and ugly. I believe that the screenshots lag the game slightly more as well because of the extra images it is saving. Removing the extra frames manually won’t work because I sometimes have upwards of 100 frames. I don’t want to have to hand-prune the extra 100 that the game makes.

    Does anyone else have this problem? Any fixes? Should I try to ask Data?”

  135. jeca - # June 16th, 2007 at 12:16 pm

    this game sucks lol

  136. Adam Morrison - # June 16th, 2007 at 12:51 pm

    Hope you see this through all the spam but just wondering what you think the price of the final game will be?

  137. blipflip - # June 16th, 2007 at 1:27 pm

    I have the same bug as blob. Occasionally I get control of an AI actor on the opposite team. I only get to switch to them once before I lose control of them. After this they stay on my team and behave accordingly.

    This is really cool. Any possibility of making it into a weapon?

    ( Probably not )

  138. AquaGeneral - # June 16th, 2007 at 7:32 pm

    I notice that when you choose scuttle with Rockets or Drop Ships, it will remain there. If anything touches or shoots it then explodes into pixels causing Frame-Rate loss.

  139. bandaid - # June 17th, 2007 at 12:21 am

    orgasm

  140. bandaid - # June 17th, 2007 at 12:26 am

    sorry for the double post, but just so you know I just had a rocket act like a spider and sit on the side of the wall, just chillin, kinda funny cuz i then used the rockets on my dropship to blow it up and it sealed that way into my base 8 )

    it was like this

    | |

  141. bandaid - # June 17th, 2007 at 12:28 am

    sorry again, but i want you to see the picture
    | |
    | |>======>
    | | ^^
    | | ^^^^

  142. JeCa - # June 17th, 2007 at 4:59 am

    Yea, that’s happened a couple of time to me aswell. But d’you know what was really strange? Once I tried to shoot an enemie rocket that was on the right side of the pillar left to the Prom red base. When I shot it, instead of taking the pounding, the rocket teleported to the left side of the pillar, and got stuck like this:

  143. ZHANWEI - # June 17th, 2007 at 6:36 am

    YEEEEEEHAAAAAAAAA THANK U MAN

  144. Blob - # June 17th, 2007 at 9:47 am

    Umm… I dont think that it is a CC bug, but I hope somebody will help me. I installed Vista on my PC, and now when I press
    ‘PrintScreen’ it takes one screenshot ten seconds!!!! I thinked that my comp’ lags from Vista but I have 1GB DDR2 Ram,600Mhz, and processor AMD Athlon x64 2.2GHZ. On Xp taking screenshot was only three or less seconds. But the most strange thing is that my friend has 768 Mb DDR2 Ram and crappy
    old athlon 1.5 GHz and taking screenshot on his PC with Vista takes the same time on my XP. We have same Vista versions.

  145. Afroded - # June 17th, 2007 at 11:19 am

    Pwnage new map luv it

  146. Austonst - # June 17th, 2007 at 2:39 pm

    Yeah, I have the same problem as Blob. While it is possible to take videos in the form of screenshots, it lags the computer to 30 seconds per frame.

  147. keantoken - # June 17th, 2007 at 10:27 pm

    Jeca:

    About the Gif problem, right-click and go to View->Thumbnails, then resize the window so that the icons line up in two rows, going downwards. Then just select one of the rows!

    Blob and Austonst:

    This is probably problem with CC, and it happens when it’s in fullscreen mode. Try switching to widowed mode and taking a screenshot.

    About the slow-motion stuff getting killed:

    PUT THE COOL SLOW-MOTION BACK IN. This wouldn’t be hard to implement;

    Take from the second code example in the Fix Your Timestep! webpage referenced earlier:

    float dt = newTime – currentTime;

    And turn it into…

    float dt = (newTime – currentTime)*speedVar;

    This would work, wouldn’t it? Of course, I don’t know anything about C or C++ so I may have messed something up. But surely Data would understand me should he read this posts, no? Here’s to hoping he does;

    Cheers. *Clink!*

    – keantoken

  148. Data - # June 18th, 2007 at 12:40 am

    Blob and austonst, the screenshot taking bug is known, it’s been fixed already. It was a problem with CC, not vista.

  149. MaximDude - # June 18th, 2007 at 2:34 am

    Is the bug when you slow down time fixed?
    Cause I luv slow motion but insted it just makes the game seem uber laggy… :(

  150. Fippe - # June 18th, 2007 at 7:08 am

    Woooooow! This build owns!

    And you can control gravity in this one! Gotta try to make zero-G map.

  151. someone lol - # June 18th, 2007 at 8:42 am

    hey please fix this data lol

  152. Carp - # June 18th, 2007 at 3:04 pm

    I think it’s just the price of constant physics. I’ll bet it could seem less laggy if you decrease the timestep, but then you start making the game too good for some folk’s boxes. I’d rather master the realtime game than fool around in slomo, myself.

  153. promo - # June 18th, 2007 at 4:01 pm

    yeh sometimes i can take control of the ai troops

  154. MaximDude - # June 19th, 2007 at 1:00 am

    OMG!?

    Oh yeah…. I think something like this happened to me too

    I had no troops on the field (I was doin meh some mass destruction >:3 ) and then *Poof* I had a colne going back and forth over the brain, but it was mine! When I seleteced him I could use him, but when I slected another clone it would go back to the brain and it shot my clones

    So I dropped a rocket on him XD

  155. Blob - # June 19th, 2007 at 2:56 am

    So in next build we shouldn’t have this problem?

  156. Ghost Bear - # June 19th, 2007 at 7:57 am

    Well… Bugs bugs bugs… -.-

  157. Carp - # June 19th, 2007 at 9:09 am

    In the next build we shouldn’t have a LOT of problems.

  158. someone lol - # June 19th, 2007 at 1:24 pm

    omg i get this rly weird eror. game crash when i play an then i quit.

  159. superdigg - # June 20th, 2007 at 8:37 am

    Is it just me, or is Death a lot easier than it used to be?

  160. MaximDude - # June 20th, 2007 at 1:02 pm

    Nope, not you
    Clones are now useless, they die way too fast while its really hard to kill a robot
    For me it was usually:
    1 clone kills 3-4 robots before death
    Now its:
    2.5 clones (Yes, the second one gets half of him torn off) kills one robot… ONE!!!
    And they now gib if fall from over, say, MDCHQ large sniper tower down to the launch pad
    So, yah, clones are now worthless
    Robots are too, they lose 10 HP for every small bump and/or drop

    And rockets are way too bouncy when hit terrain :(

  161. PromoStarr - # June 20th, 2007 at 1:13 pm

    LOL boucy, but yeh the clones are way to easy to gibs and i like the way its hard to kill the robots (you get more for your money)

  162. WOLFIE - # June 20th, 2007 at 1:39 pm

    Plug in 2 joysticks for a healthy crash!

  163. Rz. - # June 20th, 2007 at 4:19 pm

    I don’t think you people realize this is an alpha build, and not meant to be bug-free in any way or even enjoyable. The only reason test builds are released is so provide motivation to continue working based on response the core gameplay garners and to build hype. so, chilllllll. :x

  164. keantoken - # June 20th, 2007 at 11:25 pm

    Yes, Data did give us a snazzy opening message that said, “This is an alpha build – please set your expectations ccordingly”. This is very true.

    Although Data should be notified about these bugs, them being complained about in 20 posts spanning the entire comment page is kinda much. From what I’ve seen, Data has shown a tremendous ability to put out nearly bugless builds in the past. I believe he deserves much more respect than some of us give him. Reporting a bug is one thing, but complaining about it even though there are 19 posts before you about the same thing, also considering that Data is offering these builds for free and is programming his brains out to do so, I find is a bit untactful.

    – keantoken

  165. someone lol - # June 21st, 2007 at 1:55 am

    ey i ned answer rly fast lol

  166. someone lol - # June 21st, 2007 at 1:57 am

    anyone is gona help me or what lol`?

  167. p3lb0x - # June 21st, 2007 at 4:00 am

    no. you are an idiot

  168. akuryo - # June 21st, 2007 at 12:00 pm

    damn P3LBOX dont be so bad with him, someone lol this is maybe caused by a fucking configuration, are you one XP? more than 512 mb ram? At radeon 9250 + or Geforce 5000 + ? give me a everest log i’ll say you wtf if it is about ya computer, or ask me on maximecogney@hotmail.fr

  169. JeCa - # June 21st, 2007 at 12:18 pm

    @someone: :/
    Saying that you get a really wierd error and then quit isn’t really enough data to get any constructiove help. Or you could just stick with p3lbox’s version.

    However, if you said “sometimes when a clone is about to gib, the game closes giving me the error message “ID ### is not in use of any actual material”, and then politely asked wether anything could be done about this, then yes, I imagine you oculd get some help. Maybe you could extend your post by giving examples of possible solutions you don’t know wether you’re about to try, like if it’s worth filling out all the unused ID’s with existing materials.

  170. KaiserPanda - # June 21st, 2007 at 2:15 pm

    Excelent. Played with a friend for THREE HOURS on one map. We barricaded our brain and started tunneling like moles. Our epic end-game battles took place on top of a pile of boddies (and live burried enemies) a character’s-height under the top of the screen. ^_^
    Hilarious playing moments, like being trapped by said friend under that post between his dropship and an enemy’s, and then having enemy and one more friendly dropships quickly dogpile on top until I was smashed. -or shooting the engine off an enemy dropship only to have it cartwheel after you while you shout “NO SHIT NO NO NO!” until it catches up and slams the remaining engine in to your head.
    This game is awesome. You should consider selling it over Steam. :D

  171. Sigh - # June 21st, 2007 at 8:50 pm

    I think you just destroyed my experience with this game

  172. MaximDude - # June 22nd, 2007 at 2:15 am

    @KaiserPanda

    If you ever mention “Cortex Command” and “Steam” in the same sentence, I will rip your head off through the internets

    Do oyu even realise what will happen to the game if you run it on Steam?

  173. Mac User - # June 22nd, 2007 at 8:55 am

    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!
    PLEEAASEEEE MAKE THIS IN MAC OS X (.dmg) VERSION!!!!!

  174. Myster_EE - # June 22nd, 2007 at 12:16 pm

    What’s so terrible about Steam? I LOVE Steam!
    1) It distributes games faster than anything else I’ve ever seen,
    2) Patches are downloaded with more ease than anything I’ve ever seen, and
    3) I can install Steam on any computer I want, and download my games to it as easily as typing in my password!

    I’ve never had any problems with steam, unless you want to count trying to have a LAN party with just one username. That takes some work.

  175. MaximDude - # June 22nd, 2007 at 3:17 pm

    But, when you need to test stuff quicky you will get the shitty “Steam is preapearing to launch…” or whatever crap it writes, I hate it and it will ruin it cause you need to enter the game quicly but instead you will be waiting for completely pointless 2 seconds

    Steam is FAIL, its made of poo and poo
    And teh games cost too much
    The only good thing is that you can install your games without the CD (Incase its busted or lost)

    Also, since the Valve dickheads (I HEIT Valve, I luv Valve games) added the IP location thing whatever that prevents you to play if the game isnt registered for your areas IP thing (I cant freakin play mah Dark Messiah copy cuz of it), that prevents me from ordering those games from Russia for 5 bucks each (MEGA CHEAP)
    Steam is crap, ’nuff said.

  176. Shalafi - # June 22nd, 2007 at 3:46 pm

    I love Steam.

  177. Rz. - # June 22nd, 2007 at 7:19 pm

    steam is fail, not sure why, it just is. yes i form a very cohesive arguement.

  178. Jeajej - # June 22nd, 2007 at 8:27 pm

    You form a very stick argument?

    With what?

  179. Jeajej - # June 22nd, 2007 at 8:27 pm

    ^^Stick + y

  180. Afroded - # June 23rd, 2007 at 9:10 am

    CC would be good on STEAM :P

  181. RottenCod - # June 23rd, 2007 at 9:11 am

    This build has so many bad errors its retarded, multiplayer glitches and i can control player 2’s units.
    A unit can get stuck within about 3 pixels just hanging around.
    Clones are really really weak.
    robots take 10 dmg everytime they trip.

  182. sylverone - # June 23rd, 2007 at 9:20 am

    This isn’t tha place to cebate about Steam. I somehow doubt that this game is giong to be sold off to ANYBODY, especially after all this work has gone into it. If you must argue about it, do it through PMs or Instant Messaging or something. This is the CC Devlog.

  183. guy - # June 23rd, 2007 at 11:09 am

    i can’t get to the map editor on Cortex Command test build 14 help

  184. MaximDude - # June 24th, 2007 at 1:02 pm

    @Afroded

    You will burn in hell for saying that

  185. Rz. - # June 24th, 2007 at 11:49 pm

    Jeajej: you must be kidding, right? gb2/english

  186. BreenedandScrooned - # June 26th, 2007 at 1:02 am

    Guy: The map editor isn’t in the game yet.

  187. WOLFIE - # June 26th, 2007 at 11:57 am

    Why does the settings.ini keep BREAKING?

  188. Murahdus - # June 26th, 2007 at 3:38 pm

    ROFLMAO! Me and my cousin had the most wierdest bug.

    We played sort of a last man standing, both players only use Blue Clones and Blunderbusses (you get about 3-4 of them with out digging gold or returning any rockets) and we fight until either one of us run out of gold then we restart.

    Anyway, my cousin ordered a clone like in any other match. His rocket landed and clone jump out of it like it would on any other day. But then something strange happend. His rocket suddenly “turned it’s coat” and became mine :D . Well after a moment of staring it, I used my newly aquired rocket to crush his clone :P . That bug gave us such a good laugh. I wonder what caused it…

    The other bug that causes ROFL and sometimes even ROFLMAO is when you land a rocket horizontically in to the deepest hole in map Prom Grounds and shoot it with the Blunderbuss it launches really fast to the skies (causing some money lose to it’s owner ofcourse :P ).

  189. Skiv - # June 27th, 2007 at 5:16 am

    @up we are aware of this bg :) it’s a wierd but but I like it

  190. keantoken - # June 28th, 2007 at 9:56 pm

    Yeah… It would be cool if Data would keep that strange bug in, but it would ruin the gameplay for some people.

    – keantoken

  191. MaximDude - # June 29th, 2007 at 2:27 am

    Data, please moar updates and/or news

  192. paintcraft - # June 29th, 2007 at 5:16 am

    Oh steam would be awesome!
    Have a look at Introversion Software and how they benefit from this sort of distribution.

  193. bob - # June 29th, 2007 at 2:07 pm

    WOW. THIS is amazing and addicting! PLZ continue this game!

  194. Erwaer - # June 29th, 2007 at 3:17 pm

    I say Data should go with the way that makes him the most moola. Then, he can go on and make even better stuff. And get rich.

  195. p3lb0x - # July 1st, 2007 at 6:05 am

    garry newman only makes 10% of every copy of GMod 10

  196. Лёха - # July 1st, 2007 at 6:46 am

    Клёво игра клас когда будет выпускаться не забудте отправить в росию!

  197. Blob - # July 1st, 2007 at 6:50 am

    Somebody Readed Readme in this version? There is wroten something about IGF 2007. Data will show CC on IGF?

  198. LtClBob - # July 1st, 2007 at 2:44 pm

    P3LBOX, that’s actually alot of money. >_>’

    It’s better than making 100% of GMod 9.

    (PS: If you didn’t get that, GMod 9 was free. >_

  199. finairfin - # July 1st, 2007 at 9:38 pm

    i don’t see why CC would have to go through steam or something like that…. i mean, why can’t they distribute the game from their own website? there’s nothing to say that a few well-placed (but not obnoxious) banner ads wouldn’t bring in enough people to… you know, download and stuff. they’d get 100% of profits and everything.

    and that’s not even bringing up the question of selling the game in stores…. of which i know nothing.

  200. finairfin - # July 1st, 2007 at 9:43 pm

    yarr, sorry for the double post. that was only a half-complete thought.

    one of the greatest things about indie or open-source software is that the creator gets full control over production, distribution, price, everything. such things are difficult if one sells their soul to a larger company.

    i admit, i don’t know much about steam, either, but it seems only reasonable that it may not be the _best_ choice when others are available.

  201. TheKnife - # July 2nd, 2007 at 10:46 am

    Pelbox: garry newman only makes 10% of every copy of GMod 10

    No, he get’s 50% of every copy sold

  202. p3lb0x - # July 3rd, 2007 at 1:37 pm

    really? not last time i heard rumors

  203. Zcool31 - # July 4th, 2007 at 1:54 pm

    Hello, I try running this build of CC on my Vista comp, and it runs once. Then when i exit and try to run again i get some error. I forced to run build 13 .
    Plz at least fix this problem and release 14.5 or something, thanks alot.

  204. xtortion1980 - # July 5th, 2007 at 6:19 am

    how long am I banned for?

  205. MaximDude - # July 5th, 2007 at 10:42 am

    Why am I banned longest? I didnt even started that flame war! And why is the STARTER OF EVERYTHING THAT HAPENED got only 2 days? WTF is wrong with you!?

    DR admins = Suckage and FAIL

    Change admins fast

  206. Afroded - # July 5th, 2007 at 11:02 am

    Imagine cc FPS (First Person Shooter)? It would be SOO sick to shred a guy with a digger… but would still be awesome! comepletly destructable enviroments…. PWNAGE!!!!!!!!!

  207. Striker26 - # July 5th, 2007 at 11:14 am

    Xtortion, probably forever.
    You completely destroyed pages by quoting the same thing over and over.

  208. Carp - # July 5th, 2007 at 11:05 pm

    Isn’t there a better place to advertise your banage? This is supposedly about the development of the game.

  209. Cgp114 - # July 5th, 2007 at 11:34 pm

    Whens build 15 coming out?

  210. Munchkin - # July 6th, 2007 at 1:34 am

    Hey data I was just thinking you are planning to have a real working prone button in this right?…to dive behind cover when being bombarded by 5 robot 2 with smgs (tough times).

  211. Zcool31 - # July 6th, 2007 at 5:47 pm

    #209 and #210 have some good poings. Also, plz fix the vista bug, thank you.

  212. Zcool31 - # July 6th, 2007 at 5:47 pm

    sorry for double post,
    i meant to say they have good points

  213. sylverone - # July 7th, 2007 at 1:33 am

    As far as I know, Data still plans to implement the feature mentioned in comment #210.

    As far as the bug with Vista, without system stats he couldn’t do much, and the problem might not be that the computer is a Vista.

    As far as the “changing sides” bug goes, I think that this should be taken as inadvertent inspiration for a new game concept. The brains control clones and ships via remote signal commands, correct (I mean in the CC story)? In the final game, a “signal tap” that you could buy to take over a troop or a rocket would be very useful and fun. There would have to be a “safe zone” around the brain room, though, otherwise people’s brain guards would end up used against them!

    Also, as another suggestion, Troops on the same team should not contact one another in my opinion. (I know I’m giving out too many opinions, but this is the devlog; what better place is there to share my ideas?)It’s sort of messed up when two troops die because one tried to walk directly through his teammate instead of around them.

    Regardless, so far Data and Comp. get five thumbs for an awesome game – and they’ll get five more whenit actually goes to true Beta testing – and five again when the game is released!
    Thumbs(what?)—–> /) /) /) /) /)

  214. Blob - # July 7th, 2007 at 7:31 am

    In first, I hope that somebody will unban me. Why? Because I can also say ‘Why’. I.Wasn’t.Spamming. I was angry and didn’t thinked that people will not rush in mod making to post a comment in my topic. And I understand that I made mistake writing those red shit.

    Okay… When we will have FOUR teams? I have seen yellow and white AI control icons in Base.rte/Guis folder :) . So… When?
    And When we will have ability to save and load game? I think
    people had situations when you need to save. Data, answer please.

  215. Carp - # July 7th, 2007 at 9:41 am

    @Silverone: I dunno. I think changing sides would be more annoying than interesting. The troops thing makes sense, although as this is a realistic game(with friendly fire, for example), so we may just have to deal with it until the guys learn to jump over things.

  216. Foogooman - # July 7th, 2007 at 11:26 am

    So Data, how’s development going? What are you working on?

  217. sdsd - # July 7th, 2007 at 5:12 pm

    Q: “So Data, how’s development going? What are you working on?”

    A: TACOS.

  218. someone lol - # July 8th, 2007 at 2:15 pm

    ey jeca ur just being stupid i dont watch when clone gib when game exit lol stuipd lol
    and p3lbox to ur also bein stupid lol

  219. zalo - # July 8th, 2007 at 8:55 pm

    What? (Laughs out loud).

  220. Vellu - # July 9th, 2007 at 1:42 am

    Yes!!!!
    Finally test build 14! Thank you Data!

  221. Skiv - # July 9th, 2007 at 4:57 am

    ^^^^ wow you are quick :D but yeah hail to Data and TB14 ;)

  222. Data - # July 9th, 2007 at 12:45 pm

    Лёха:
    Спасибо. Не волнуйтесь, о России мы не забудим!

    Everyone else: Update post coming today with info on what’s cookin’..

  223. Skiv - # July 9th, 2007 at 1:06 pm

    wth? Data are you russian on something?!

  224. THOR - # July 9th, 2007 at 1:08 pm

    Maybe Data will have implemented two forums of restart:

    Reload and restart.

    Reload — reloads the INIs; Restart just restarts the map.

  225. Skiv - # July 9th, 2007 at 1:16 pm

    sorry for double post…
    Dear Data… if you ever released a new version make it with FPS counter… PLEASE it would help me…

  226. Zcool31 - # July 9th, 2007 at 1:42 pm

    specs:
    Windows Vista Home Premium 32 bit
    Nvidia Geforce 7950 with latest drivers
    250 gig HDD (about 100 free at the moment)
    2GB RAM
    Intel Core 2 Duo running @ 2.4 gHz with 4mB L2 cache (is that the 6600 model?)

    I know this is not top of the line, but it’s enough to run games like FEAR, GRAW, and Company of Heroes on all maxed out settings without any fear of lag.

    CC has never given me any performance issues on this machine. I even have an Xbox360 controller attached just for this game. The only problem is that it doesn’t launch after i exit for the first time.

  227. Blob - # July 10th, 2007 at 6:19 am

    How about ukraine? Will CC Released in Ukraine?

  228. someone lol - # July 10th, 2007 at 8:35 am

    ey you said you would post today -.- shit data plz post omg stipud

  229. someone lol - # July 10th, 2007 at 8:36 am

    zcol what r you talkin about 5914095 aha you dont understand now do you?

  230. JeCa - # July 10th, 2007 at 8:58 am

    Now seriously Someone what was the use of that?

    @zcool31, I don’t know what’s wrong with your program. I’ve only got a 1.81GHz processor (unless you’ve got under 30Mb free RAM, the processor is about the only thing that matters) but the game works fine for me anyway. However something strange happened to a couple of other programs when I made a systemrestore a while ago. It was like half of the main .exe file had gone away. O_o Make sure your CCfolder takes up around 30Mb (except any mods) and try reinstalling it. If that doesn’t work, check the forums for vista-related threads, I heard there’s some trouble with the new OS…

    @Blob: If the game’s released on the internet your location will most likely not matter. You can still download the test version, can you?

  231. Skiv - # July 10th, 2007 at 9:08 am

    @someone… shut up ok?

  232. someone lol - # July 10th, 2007 at 9:32 am

    ey shut up self this is public ok?

  233. Carp - # July 10th, 2007 at 2:42 pm

    @^: Exactly. Spout nonsense somewhere else, where we don’t have to read it.

  234. someone lol - # July 11th, 2007 at 2:29 am

    this is stil public lol

  235. Wolfie - # July 21st, 2007 at 11:38 pm

    Me and a mate played this for 3 hours SOLID, it was SO fun!!
    I had made some UBAR weps and we kept on killing one another!

  236. rafaelinux - # July 24th, 2007 at 5:54 pm

    Way to go, people, still waiting…

  237. AGENT15 - # November 1st, 2007 at 10:12 pm

    build 14 sucks build 18 all the way WOOOOOO

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