Posted by Data in Cortex Command - June 12th, 2007

Download Test Build 14!It’s Test Build time! We recommend you uninstall your previous test builds before installing this!

Quite a bit of new stuff in here, but much of it isn’t immediately apparent. Several big changes happened under the hood; examples include the way maps are loaded and the complete reorganization of the material palette.

Some of the many other changes and improvements:

  • SLOW CRUSHING OF ANY GIBBABLE OBJECT
Squish!
  • Vastly improved collision detection and response, both against terrain and other objects. Still not perfect, but much better
  • Physics simulation and graphical framerate decoupled! This means no matter what your FPS is, the physics will behave EXACTLY the same. No more sinking into terrain because things are slowing down.
  • Completely new sets of small gibs and particles
  • AI mode control – hold down the switch actor button, and then press a direction to select a different mode for the Actor you’re switching away from
  • Your team’s actors are now ordered by their horizontal positions in the scene. Press right switch button and you’ll get the closest guy to your right, for example.
  • Much fewer intersection problems with the terrain. Things are not as likely to get embedded and weaken bunker walls.
  • ‘Tunneling’ through terrain much less likely to happen
  • Enemy AI ships won’t appear directly over your base any more, only on opposite half of scene.
  • Long wielded devices are prevented from sticking into terrain; can’t poke a long cannon through walls anymore
  • Scene terrains are now simple RLE Bitmaps instead of using weird contour files. Paint your terrain with the material palette and save as 8-bit bitmap with RLE compression, and presto you have a terrain
  • Only loads all data once on startup of game, so it’s much quicker to reset or restart the scene.
  • Lots more, going to fill out later by looking at source control logs

What this does NOT have:

  • Campaign mode.. saving it for the real game.
  • Scene Editor.. ditto.
  • Gibbable ships and new ships, working on these, some may appear in next test build
  • New guys and guns.. may save for real game too
  • Ability to force reload of all ini’s without restarting game, will be in next build.

Also, old mods are unlikely to work with this build! We appreciate the huge amount of effort put into all the modifications for previous test builds, but we just can’t afford to spend time dealing with legacy support of not-even-beta versions! The good news is that mods should be relatively easy to bring up to speed with TB14. Later we will try to post some helpful technical outlines of changes between 13 and 14.

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237 Responses to “Crush Your Enemies in Test Build 14”

  1. TheKnife - # July 2nd, 2007 at 10:46 am

    Pelbox: garry newman only makes 10% of every copy of GMod 10

    No, he get’s 50% of every copy sold

  2. p3lb0x - # July 3rd, 2007 at 1:37 pm

    really? not last time i heard rumors

  3. Zcool31 - # July 4th, 2007 at 1:54 pm

    Hello, I try running this build of CC on my Vista comp, and it runs once. Then when i exit and try to run again i get some error. I forced to run build 13 .
    Plz at least fix this problem and release 14.5 or something, thanks alot.

  4. xtortion1980 - # July 5th, 2007 at 6:19 am

    how long am I banned for?

  5. MaximDude - # July 5th, 2007 at 10:42 am

    Why am I banned longest? I didnt even started that flame war! And why is the STARTER OF EVERYTHING THAT HAPENED got only 2 days? WTF is wrong with you!?

    DR admins = Suckage and FAIL

    Change admins fast

  6. Afroded - # July 5th, 2007 at 11:02 am

    Imagine cc FPS (First Person Shooter)? It would be SOO sick to shred a guy with a digger… but would still be awesome! comepletly destructable enviroments…. PWNAGE!!!!!!!!!

  7. Striker26 - # July 5th, 2007 at 11:14 am

    Xtortion, probably forever.
    You completely destroyed pages by quoting the same thing over and over.

  8. Carp - # July 5th, 2007 at 11:05 pm

    Isn’t there a better place to advertise your banage? This is supposedly about the development of the game.

  9. Cgp114 - # July 5th, 2007 at 11:34 pm

    Whens build 15 coming out?

  10. Munchkin - # July 6th, 2007 at 1:34 am

    Hey data I was just thinking you are planning to have a real working prone button in this right?…to dive behind cover when being bombarded by 5 robot 2 with smgs (tough times).

  11. Zcool31 - # July 6th, 2007 at 5:47 pm

    #209 and #210 have some good poings. Also, plz fix the vista bug, thank you.

  12. Zcool31 - # July 6th, 2007 at 5:47 pm

    sorry for double post,
    i meant to say they have good points

  13. sylverone - # July 7th, 2007 at 1:33 am

    As far as I know, Data still plans to implement the feature mentioned in comment #210.

    As far as the bug with Vista, without system stats he couldn’t do much, and the problem might not be that the computer is a Vista.

    As far as the “changing sides” bug goes, I think that this should be taken as inadvertent inspiration for a new game concept. The brains control clones and ships via remote signal commands, correct (I mean in the CC story)? In the final game, a “signal tap” that you could buy to take over a troop or a rocket would be very useful and fun. There would have to be a “safe zone” around the brain room, though, otherwise people’s brain guards would end up used against them!

    Also, as another suggestion, Troops on the same team should not contact one another in my opinion. (I know I’m giving out too many opinions, but this is the devlog; what better place is there to share my ideas?)It’s sort of messed up when two troops die because one tried to walk directly through his teammate instead of around them.

    Regardless, so far Data and Comp. get five thumbs for an awesome game – and they’ll get five more whenit actually goes to true Beta testing – and five again when the game is released!
    Thumbs(what?)—–> /) /) /) /) /)

  14. Blob - # July 7th, 2007 at 7:31 am

    In first, I hope that somebody will unban me. Why? Because I can also say ‘Why’. I.Wasn’t.Spamming. I was angry and didn’t thinked that people will not rush in mod making to post a comment in my topic. And I understand that I made mistake writing those red shit.

    Okay… When we will have FOUR teams? I have seen yellow and white AI control icons in Base.rte/Guis folder :). So… When?
    And When we will have ability to save and load game? I think
    people had situations when you need to save. Data, answer please.

  15. Carp - # July 7th, 2007 at 9:41 am

    @Silverone: I dunno. I think changing sides would be more annoying than interesting. The troops thing makes sense, although as this is a realistic game(with friendly fire, for example), so we may just have to deal with it until the guys learn to jump over things.

  16. Foogooman - # July 7th, 2007 at 11:26 am

    So Data, how’s development going? What are you working on?

  17. sdsd - # July 7th, 2007 at 5:12 pm

    Q: “So Data, how’s development going? What are you working on?”

    A: TACOS.

  18. someone lol - # July 8th, 2007 at 2:15 pm

    ey jeca ur just being stupid i dont watch when clone gib when game exit lol stuipd lol
    and p3lbox to ur also bein stupid lol

  19. zalo - # July 8th, 2007 at 8:55 pm

    What? (Laughs out loud).

  20. Vellu - # July 9th, 2007 at 1:42 am

    Yes!!!!
    Finally test build 14! Thank you Data!

  21. Skiv - # July 9th, 2007 at 4:57 am

    ^^^^ wow you are quick 😀 but yeah hail to Data and TB14 😉

  22. Data - # July 9th, 2007 at 12:45 pm

    Лёха:
    Спасибо. Не волнуйтесь, о России мы не забудим!

    Everyone else: Update post coming today with info on what’s cookin’..

  23. Skiv - # July 9th, 2007 at 1:06 pm

    wth? Data are you russian on something?!

  24. THOR - # July 9th, 2007 at 1:08 pm

    Maybe Data will have implemented two forums of restart:

    Reload and restart.

    Reload — reloads the INIs; Restart just restarts the map.

  25. Skiv - # July 9th, 2007 at 1:16 pm

    sorry for double post…
    Dear Data… if you ever released a new version make it with FPS counter… PLEASE it would help me…

  26. Zcool31 - # July 9th, 2007 at 1:42 pm

    specs:
    Windows Vista Home Premium 32 bit
    Nvidia Geforce 7950 with latest drivers
    250 gig HDD (about 100 free at the moment)
    2GB RAM
    Intel Core 2 Duo running @ 2.4 gHz with 4mB L2 cache (is that the 6600 model?)

    I know this is not top of the line, but it’s enough to run games like FEAR, GRAW, and Company of Heroes on all maxed out settings without any fear of lag.

    CC has never given me any performance issues on this machine. I even have an Xbox360 controller attached just for this game. The only problem is that it doesn’t launch after i exit for the first time.

  27. Blob - # July 10th, 2007 at 6:19 am

    How about ukraine? Will CC Released in Ukraine?

  28. someone lol - # July 10th, 2007 at 8:35 am

    ey you said you would post today -.- shit data plz post omg stipud

  29. someone lol - # July 10th, 2007 at 8:36 am

    zcol what r you talkin about 5914095 aha you dont understand now do you?

  30. JeCa - # July 10th, 2007 at 8:58 am

    Now seriously Someone what was the use of that?

    @zcool31, I don’t know what’s wrong with your program. I’ve only got a 1.81GHz processor (unless you’ve got under 30Mb free RAM, the processor is about the only thing that matters) but the game works fine for me anyway. However something strange happened to a couple of other programs when I made a systemrestore a while ago. It was like half of the main .exe file had gone away. O_o Make sure your CCfolder takes up around 30Mb (except any mods) and try reinstalling it. If that doesn’t work, check the forums for vista-related threads, I heard there’s some trouble with the new OS…

    @Blob: If the game’s released on the internet your location will most likely not matter. You can still download the test version, can you?

  31. Skiv - # July 10th, 2007 at 9:08 am

    @someone… shut up ok?

  32. someone lol - # July 10th, 2007 at 9:32 am

    ey shut up self this is public ok?

  33. Carp - # July 10th, 2007 at 2:42 pm

    @^: Exactly. Spout nonsense somewhere else, where we don’t have to read it.

  34. someone lol - # July 11th, 2007 at 2:29 am

    this is stil public lol

  35. Wolfie - # July 21st, 2007 at 11:38 pm

    Me and a mate played this for 3 hours SOLID, it was SO fun!!
    I had made some UBAR weps and we kept on killing one another!

  36. rafaelinux - # July 24th, 2007 at 5:54 pm

    Way to go, people, still waiting…

  37. AGENT15 - # November 1st, 2007 at 10:12 pm

    build 14 sucks build 18 all the way WOOOOOO