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Hell yeah! nice one, i cant wait to play!”!
Wakka wakka! Wooop woop.
Can’t wait to test it!
Shoop Da Woop! Itas done! Yay.
32 bit goodness…
Yay, time to have A-2s and Crobos raid my base.
WOW! You’re so quick with these updates. Looks GOOD! keep up the top work!
Wooo! Looks awesome, nice job.
It is delicious pie menus, I must gain healths from it.
Ahaaaa!
nice,I must say. You have outdone yourself, Data,old chap
vodka milkshake for you
*jaw-drop + faints* impossible…
Thank you.
Wow!
But do the enemies realize the range of their weapons? I can’t test it yet, I’m ‘fraid, and thus, I don’t know.
Ah , il test this later and il report back with how it runs on my controller
Woohoo. Good one, can’t wait to test it.
Holy cunt! Must plai!!!!! *DL*
omg the Pie menus are wicked! And the not avaiable yet features looks promising
DO WANT MOAR
ROLFSKATES!
data u r 1337!
Sexy
Simply awesome! Can’t wait to (re)play it!
Cool, Neat, Wow, Nice = CNWN
OH SHI-
Playing naow!
Time to come back to modding and re-create the crobos =]
Oh yeah!!! DL:ing and testing.=D
Looks brilliant, i guess the next thing you’ll be doing is the AI? Is it harder to sprite now because of the glow effects? Because i find spriting hard anyway…
If they use mod actors do they use mod weapons and ships? :O i have a nuke as a mod (its a ship)… this could get ugly
So…beautiful.
Too bad school’s in session. I’ll get to it.
WOW!!! DATAREAMLS!! I LOVE U!!!
I got a corrupted file… Twice. Problems uploading again?
A couple questions for those who have tried this: What are the disabled menu items? How does this pie menu actually work? Can you still fast tab to other units like in the original?
YAY!
w00t! This is AMAZING, I can’t wait to test it out.
FINALLY THERE IS AN AI INI!
Waah D:
I can’t play it, no access to my desktop for god knows how long.
OH JEBUS CHRIZT!
I mean fuck. This is just takes the cake. The whole fucking cake.
We can make our own enemies now too! AAARRRRGH! I have school in 5 minutes. I will be spazzing all day over this.
This build = best build ever. I love the AI editing. You can make anything. The pie menus are really sweet too. Good job
PS: Select brain and press K…
Awesome, just awesome. How can you package so much awesome into one file?
hmm, minor problems for me it keeps crashing without telling me whats wrong if I edit the activities.ini
are there any changes in the modding code? do we have to convert the mods over to build 18?
Holy macaroni! Data, you just made my week. Soooo excited about the extra features to come (minimap! wooo!).
To answer a few questions: it will actually be easier to sprite. Disables menu items: Minimap (anywhere), Statistics (from brain), Propose Cease-Fire (brain again), (Re)Move Object (build mode), Save Scene (build mode). Yes you can tab through things quickly still.
Dude, even the tiny metal part of the ejected shotgun shell GLOWS! This is freakin’ cool.
It rocks, but it only starts after a fresh install, it doesn’t like Settings.ini.
Well… what can I say. This new interface is worse than the previous one. MUCH. Because of:
1) habbit. We really got used to what it looked like, and it was nice;
2) pie menu is quite difficult to use with the keyboard. I understand, that with a gamepad it’s easy to point to the “down-down-left”, but keyboard controll really sucks;
3) selecting the buy menu with “prev+next” was WAY more convenient then it’s now;
4) selecting the task for a body when switching to another one WAS cool, now it’s something strange. I could give several orders in a row pressing “next+arrow” several times, and now what? To give the “dig gold” order I have to press “inv+[down, right]” (and it’s so irritating that selection disappears after a second…), and after I release inv. I then have to switch the body manually… not good, bad, sucks.
5) look, I press&hold inv., then down, then right — brainhunt… then I change my mind to give another order, dig. What do I do intuitively? I press right, and — ouch! — I find the selector pointing to “next item”, from where I try to get down again… it sucks, guys!
The game is great. And the improvements of the new build are great. BUT. Do not repair the things that aren’t broken, it’s a common mistake in gamedev. And… As for me, you’ve overused those glow effects, really. My eyes are aching.
Good luck, can’t wait for new builds.
omg! It loads while minimized now! I love you Data, I can dl every single mod I see now!
amagawd amagawd amagawd, it’s always kicking rad when a new version comes out
OMFG *Downloading*
So enemys now navigate in the tunnels ? if they can, is start to HYPE !!!
Goddamn! I simply adore this build! I expect greater miracles from you in the future. WORK HARDER!
I love you, Data. And I’m def. going to buy the full version someday. Keep up the great work and make us happy
Whoah… the RAM leaks were sure heavy back then.
Right now CC boots up at ridiculously fast speeds and the effects are absolutely beatiful. Wow.
And the new GUI… gotta love it.
Cant wait to see the New Gibbing system youll put in later.
And btw, can we attach emitters to MOPixels and particles? I remember you said something that you did…?
What code do I need to use for that?
Hey problem…. When I play green red dropships drop green actors…
It’s Like Christmas! ARRRRRRRRRRRRGG.
just gave me the munchies for a pie
damn nice work guys, can’t wait until online and everything else gets on it way…it will blown Soldats sourcecode out of it
you should try to get a contact to convert your game for psp i think it would be a great idea
VERY nice. I’m gonna be begin the download so fast it’s gonna give me whiplash.
nah nah NICE….
duuddeee~!!! its awesome!! great job, but im having crashing trouble over here.
Jell-The PSP will not be able to run it, and half the cool factor about this game, the modding, would be impossible. In short, no, just no…
On topic… WEWT BUILD 18
Placing a dropship is hard, the dropships also dig through the terrain pretty fast.
whenever i add new mods or edit/ remove ANYTHING i get this messege:
Abortion in file .\System\Reader.cpp, line 468, beacuse:
Wrong type in REader when passed to serializable::Creat() in Base.rte/Settings.ini at line 1!
The last frame has been dumped to ‘abortscreen.bmp’
it says that when i dont even touch settings.ini WTF?????
very freakn’ excellent release, love the new stuff, especially the VistaAero compatibility, now my computer won’t wig-out every time i try to play CC
Hm…after I download, and try to install the game, it says that the files are corrupted and I need to get them again.
I have tried downloading them several times already, with no change.
Is anyone else having this issue?
Or even better, how can I resolve this…I’ve got to try this new build.
Play…against….own…creations? HOLY FUCK! D/Ling NAO!
I CANT SHOOT WITH THE MOUSE WTF IS GOING ON I PRESS IT BUT NO SHOOTING HAPPENZ
t3h w1n! DOWNLOADING!
I like the glow effects and how you can fight against your mods! LOVE IT! SHOOP DA WOOP! KKTHXBAI!!1
I love it! The new eyecandy makes the game look extremely sophisticated.
The new pie menu is ok, (all the quick combinations for reloading [K + up] etc. still work, so combat dynamics is not affected), however, it is slightly hard to navigate through the options (I still can’t do a full circle in one try
); i.e. opening the buy menu was a challenge at first
. But I can see that the new menu is necessary for all those new, unimplemented (yet!) features, which by the way I can’t wait for!
Oh, and the new AI file’s cool – i’ll prolly get into modding again thanks to it.
One last thing – did this HAVE to be released the day I get a massive stats assignment?! ;-D
If you have problems with crashes, try playing on Horiz Land. Grasslands is very crashy…
PS: I love this build, the performance is the same for me with the eyecandy enabled, and I’ve got a not so good computer
AWWW RIGHT!
Quick question, Data: glow effects for mopixels, how do they work?
It says the files are corrupt guys
Amazing… Just amazing…
It doesn’t lag as much as before.
Next is 64 bit >:D, jk. Wow, fireballs etc. are amazing, nice job data.
ive found 2 glitches
one with the control settings (i pressed 2 buttions it crashed)
and i had spawned 5 weapons about to start (CRASH)
its kinda like build 15 without the blinding pink screen
otherwise looks brill thx data
64 bit? Jesus, imagine how much power that would take. I’d like to go back to ye olde “q – e” combo buyscreen though. It’s so much more intuitive…even though it gives the brain some purpose.
Holy shit, how did I miss this? Looks AWESOME, I’m gonna download it right now.
Well, this sucks, the glow effects make the game lag for me. What would help the most to make the game run better?
Breened: in settings.ini, change PostProcessing = 0 and try TrueColorMode = 0 if that doesn’t help.
OMGWTFBBQ
I’m downloading now! Thank you so much for activities.ini!
I did, I’m just wondering what would help make the game run better with the effects.
It runs just fine without them, but some mods won’t work correctly unless I have them enabled.
How on earth do you order? Is it still Q+E (P1) 4+5 (P2)???
Mirikamoari has outlined pretty much what I was going to say. The pie menu just doesn’t work for me. Simpler is better when you need to change stuff quickly, and I found myself struggling with it to change weapons, ect, mid-doing something.
I guess my biggest beef with it is how you select your option. You press it in a way, and then you have to hold it down while releasing the inventory button. Sounds small, but is actually clunky ingame (I play with the keyboard, tried the mouse and it was a bit better). Even having the selector stay on something until you cancel the inventory or choose would make it beter.
Also, menuing mid-flight doesn’t work. >_> The jetpack shuts off while I’m changing weapons.
On a better note, “ZOMGBBQ!!!” on the graphics, guys.
Rikino: Thanks for the constructive feedback. Did you try just pressing fire when you have an option pointed at in the menu? That’s the other way to activate it (other than just releasing the menu button with the arrow over an option).
I noticed that the pie menu control is based around what Thumbstick is currently being used.
numpad + arrow keys control seems to be missing. classic keyboard, keyboard + mouse, and game controllers are all there, but not everybody has controllers to use.
At first the pie menua was annoying as hell, but now im getting use to it it more useful. I like the fact you can go to shop when your at any actor, and you can use the brain as a lookour as i doesn’t automaticaly show the shop.
What is a pie menua? :downs:
*Ahem* HOLY FUCK! WHY MUST OPTUS-NET BE RAPING MY INTERNET AT THIS TIME!?
Dadadadiiiideeee! They deeeee…. did it! didi! Doodaa! OMG!
Wanna test this! Gonna test it quick! OMG! GRAFX!!!
The ships continue to leak and can take damage for a long period of time after they are dead.
Is that supposed to happen? It gets heavy on the CPU.
I want to give you my money.
@ IWCY
To make glow effects work, whatever you want the glow on must either be yellow colour (look for the RGB values on the SMG rounds), blue colour (look at the dropship engines) or have a special code.
Credits to SP2 for finding this out
Aw man. The Pie menu suck with keyboard. It would be great if youd have the old selection system for keyboard players. Like seperate 4 sector pie menus for keyboard players. I dont like mouse aiming because I dont have a proper cursor.
Its like pointing your wierd tool blindly and assuming that you might hit something. With keyboard its more precise.
The cursor would change this.
Also, when I select a dropship in the bunker editor, the thrusters burn ground and you can kill and destroy brains and actors before the game even starts.
Also you could do something that will make CC pass the code for mods which have glow effects to make them load anyway even if they have the glow in the mod.
Cheers!
You know, my HEART jumped when i saw i had an “update” from The DevLog! Awesome! How much will this cost when its done? Im gonna buy it NO MATTER THE PRICE
Data, I love you.
This build makes the game so shiny….
Aw man, this makes ALL of my mods crash…
I mean, it loads up normally, but then when I click it, bablam!
Awesome man, keep up the great work.
Every time an enemy rocket or drop ship landed it’s clones/skellies/robots, they switched to my side and started shooting their own transports. Why does it do this?
Just wondering, in the next build, could you include a feature that disables the pie menu and allows you to use the old fashion way, cuase i liked that abetter
i think the game is ruined now,cause the menu takes to long to get to,and a s*** lode of mods crap out.
i dont like to play this game that much any more.
ifeel guilty. for all these great games. i wanna throw money at you.
first of all I would like to say why the hell not use the mouse…with the mouse I can land with an enemy behind me and head shot him within half a second of landing.
even if the aim is a little hard to see at times [and disappears where the map wraps DATA: please fix disappearing things where maps wrap] you can just look at the direction of the gun or the way the camera is situated.
(I agree that the brain should come up with the q+e buttons pressed but not when you manually change to the brain)
also I think that the only reason people are complaining is that they’re not used to it and replied ASAP, but yes keyboard controls= bad when using the pie menu, maybe take out unnecessary options and put them onto the brain ?
maybe you should just take classic keyboard control out all together since they complain so much about it
(I agree that the brain should come up with the q+e buttons pressed but not when you manually change to the brain) uuuhh edit…
I agree that the brain should come up with the buy menu when q+e buttons are PRESSED but when you manually change to the brain it comes up with some pie for ya
Robolee:
Get the hell out.
Keyboard control is far superior to mouse control. It’s both more precise and far easier.
I’ve never heard more than one complaint about keyboard control, and it’s this one, which EVERYONE is making.
Ill throw in my opinion while I am here:
I find the glow effects very very good. They do not lag my computer at all and my computer is frankly bad.
I find the pie menu descent it is not too complicated, but then again I don’t ever use orders really anyway. I have not tried it with the mouse yet so I can not judge on that.
And by the way what are these “not implemented features”? I haven’t seen anything.
Oh and another thing some really weird things are happening to some sprites. I have tried to remake them completely but that did not help…help please.
And to finish off: Yes, data, please fix the map wrap glitch of aimers disappearing (I also think the aimer should be easier to see).
@Grif: There’s such a thing as kind disagreement, you know. You could very well be right, but you’ve yet to prove so. Let’s not get into holy wars here.
100th comment!!!!!!!
This is really good, now i can go on msn and play cc and listen to music
Uhh, am I the only one getting this? All enemy rockets/ships drop soldiers that I can control?
Data, could you by any chance explain to us how glow effects work? Like what code we have to use to add them to an MOSParticle explosion sprite or an MOPixel spark?
I have looked through existing examples in Base.rte but it’s kinda confusing, there seem to be about 3 ways of doing it:
1. For MOPixels: through colour. What colour/brightness levels actually trigger glow effects for pixels Data?
2.For MOSParticles and Attachables (muzzle flashes): Through adding a glow sprite. Still haven’t figured out how this works properly, so could someone explain how to add glow sprites? They don’t seem to have to be defined anywhere, you just call on the sprite file itself, right?
3. For rocket exhausts: through adding a glow sprites to the particles emmitted by the AEmitter.
Yeah so what I’m asking for is an explanation of the new effects in the engine, so that us modders know how to implement them into our mods
.
On the new glow effects, I love them! Great work guys! They make the game look a lot more alive and real, but the new 32-bit colour seems to be causing some sprite corruption problems. I think I’m getting the same thing as Munchkin9 when I use 24-bit sprites using colours sampled from the pallette.
Lastly, on the subject of the new menus, I must say that I agree with Mirikamoari in comment #38 – “don’t fix what ain’t broken”. I realise that you need to redesign the menus to incorporate all the features that will be there in the final game, but I don’t think you’ve gone about it the right way, because now it’s too clunky and slow to access the basic features.
Can I make a suggestion for the actor menus? How about when you hold K you get the old stye 4 arrow menu, but replace one of the options on the 4 arrow menu with the option to open the larger pie menu with the advanced options on it (including the one that was removed from the 4 arrow menu). Say for actors you could replace “drop weapon” and for ships it could be “scuttle”. And maybe redesign the pie menu for keyboard control, so that when it’s activated you use the left and right movement keys to rotate the menu around the selected actor. You select the option you want by rotating the menu so that your choice lands under a selection box, then you close the menu to confirm it.
How about it, guys?
[/long post]
Long post is looooooooooooooooooooooooooong O.O
GIMME MAH SPRITE FIXNESS WFT?
Well, I’m kinda like really annoyed now because I can’t use my own mods -.-
Woah.
SHINY gold? EPIC WINRAR
TEH HOLY MEGAZORZAL OMGZORS!!!!!!….AMAZING…FINALLY I CAN EASILY TAKE SCREENS!!AWESOME FIXES!!!KICKASS EFFECT`S…
Bugs: very annoying bug with flying wounds, it happens when on are too manx actors…
on the map, i see flying wounds and my actors are attacking them. This bug is still here from B13!!
Also i found bug,it is like it makes copies of terrain,I can`t explain it good, so I will post pic`s with these bugs soon.
Data,why is there a problem in the 4th line of settings???
@Carp:
Yes, there is such a thing. But I don’t kindly agree with morons.
[b] Electric Cheese!? Oh noes, it be Cheeta! (?) [/b] Anyway, the new pie menu looks (and sounds) delicious.
Four things to fix come to mind.
1. Whenever you have an object ready to place in the map editor, if it is an actor it is vulnerable to attack when being place. For example, you can bring the flashing red clone image to the bottom of the screen and cut it’s legs off. Also, if you want to spawn a dropship, the dropship is constantly shooting flames while you move it around. Sometimes I place a couple guys and accidentally scroll through the dropships menu and kill them all.
2. When you have the flashing red image of an actor, as said before, if the actor is designed to have a gun even if you don’t give it one, it will attack any actors you go by. The actor is not set to a team when it is being placed, so it will shoot anyone.
3. The map editor needs to be able to place items directly into an actors inventory.
4. Why are all the clones automatically set to brain hunt mode? It’s really annoying, because after placing them in a base, I often end up where I don’t want them to be and they kill my other actors by walking into them. It’s annoying to have to race to switch them all to sentry mode before they die.
@Grif: I’m not asking you to agree. Just don’t get ad-hominem on us. His being wrong(if he is) doesn’t make him a moron.
Dropships need to be removable somehow, they should probably explode into debris when they take enough damage as they can start to litter the place. So they should hang around until someone puts enough gunfire into destroy one. This could also make some really epic crashes. To make it so that its not too easy for them to blow up if they are damaged by gunfire they should catch fire first to give people a chance to get away from them.
I has done found and 2 errors! D:
1. The game always insists on you placing the brain, even if the brain case is already in the map (not the mother-brain, genius, the brain case).
2. You can’t duel wield! =”(
I get the same bug as Blob where my bunkers multiply upwards when I do certain things. (This usually happens when I make a bunker in the sky). Does anyone else get this glitch?
Also, I agree that the old pie menus were better. They were faster to navigate etc.
great job i love the new colors and everything! and predator king…dual weilding never really worked anyways.
THIS PIE IS YUMMY — THIS GIVES ME A DELICIOUS IDEA
Also the tracer glow looks like they would work good for lasers.
@Carp:
He said keyboard controls should be removed based on a minor party of people complaining about the new pie menu with keyboard controls.
This is both ignorant, mis-informed, and blindly irrational.
More people complain about mouse and keyboard control than have ever complained about classic keyboard, as my original response to Robolee stated.
Anyways, it’s the internet; despite being serious business, simple accusations of stupidity are not really the biggest thing to be worrying about here.
It´s just wonderful to see how Cortex Command is developing and how it has gathered already an big community around it even if it´s still more of an tech demo. This is indeed one of the most anticipated indie projects out there and everyone is waiting to see more and more features. Way to go! CC kicks Soldats ass any day! =) -Just an fan from Finland..
Lol, I don’t think you fixed all the memory leak problems, PF usage was 1.48 GB, on the other hand I was exploding a total shit load of spit fire canisters…
@Grif: He said *maybe* they should, and followed it with a
.
This being the Internet changes little. Calling people stupid still isn’t nice.
Anyway, we’re quibbling. Just don’t be so hard on newbs, ‘mkay?
@ grif
I was joking hence the smiley, how can you call me a moron when you can’t understand obvious joke.[no flame]
All I was saying is that you can’t just call one version of control good just because that’s the one you play the most,”with the mouse I can land with an enemy behind me and head shot him within half a second of landing.” personally I would not be able to do this with the keyboard, can YOU?
I’ve used all control types and this “Keyboard control is far superior to mouse control. It’s both more precise and far easier.” is just an OPINION
@ carp
“Just don’t be so hard on newbs” hey, I’ve been playing cortex command for 6 months, and have been on the forum since May you joined in April so your as much of a newb as I am
BUT since you have NO posts what so ever…
“on the map, i see flying wounds and my actors are attacking them. This bug is still here from B13!!
Also i found bug,it is like it makes copies of terrain,I can`t explain it good, so I will post pic`s with these bugs soon.”
eh? I never get that bug. Oh, and Data, You can’t play the green team anymore, all the troops are yours as soon as they land.
tried this:
” CPUTeam = 1″ change to CPUTeam = 2
and then change all
” Team = 1″ to Team = 2
and it only changes the team of the craft it appears on… wierd
Cool! but it lags like hell tough
Garrett if you are using any download manegers try turning them off.
Hmm theres more glitches then ever when im on the green team the red team comes down with its ships and drops off green team mebers and also some of the efects stay in the aair frozen in time like a explotion of some kind.the list goes on.
@Robolee:
Care to finish that sentence?
One can have a valid opinion without posting in a forum.
Data, could you implement code that did something like this?
http://lab.andre-michelle.com/instable-connections
Or this?
http://kotsoft.googlepages.com/solid.html
Check PMs for detailz
Try Team = 0… will fix this though.
just wanted to say THANKX! an amazing game in the making and a whole lotta fun!
“# Data – # September 4th, 2007 at 8:59 pm
Try Team = 0… will fix this though.”
I have it doesn’t work (any number doesn’t)
is the game going to be an official boxed thing or internet download?
@carp okay though I thought the ending was obvious…
‘this would IMPLY that you are more ‘nooby’ and are just there for the mods…’
you asked for it so hey you can’t complain about it now, and yes I understand you could be a skilled ‘uber 1337′ coder but I don’t care
@zalo
http://kotsoft.googlepages.com/solid.html if this would be implemented… oh shi– I see some epic water effects!
but it would be so CPU hungry i doubt DATA will implement it
Cons
can you make the game to were i can use all the mods from v17 but in v18 because i really love those mods, plus the new mods aren’t out fully yet so the game if really fun but please! Can you PLEASE make it to were mods can be used for and version that is works with all.
Pros
The spiriting is awesome. i like the new AI and selection menu
too. AND the less lagand faster loading is Awsome! I have played for about 1 1/2 years and this will be a hit anywear
Also when you release the game for buy how much will it be so i can save for it. ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^ ^^
Sorry about spelling like2nd line- but the game (v18) inst really fun but please.
Okay I have missed a lot but let me try to catch up:
1. I have managed to fix the sprites bug: just go into graphics gale or whatever program you use and change the image to 8-bit color depth. That will do it.
2. I have also noticed bits of explosions staying the air very annoying, fix please.
3. The fact the drop-ships shoot pixels…etc in the editor is VERY annoying priority to be fixed please.
4.Those physics are, in lack of a better work, awesome. It would be nice if there was something like that in game.
5.And also is it just me or does the Activities.ini file not work, I nothing I add works. First I tried adding it directly to the one in Base.rte but obviously it could not even find the stuff. Then I tried to add a new Activities.ini file in my mod’s folder (I remembered to Include it in the Index and everything), but even though it loads now the units are not spawning at all.
are activities files base.rte only?
if not, and you could have several different ones, is there gonna be an “enemy AI type” select screen, like the way that scenes work?
sorry, i haven’t done anything with activities, so this question may be redundant
it’d be cool if it were editable in-game in, like, part of the map editor or something… you could just drag and drop stuff into a box that determines what the enemy delivers and stuff
Actually that would be really cool and make it much easier, but otherwise I would still like to know how it works.
dont like new build, hate that you cant see what gun you have or shots
At “DONT LIKE…”
What are you talking about?
Data, I absolutely love this build.
I have one question: have you considered adding a GC to your build to manage those remaining pesky memory leaks (provided there are still some left)?
Hmm… looks good, looks good. Cortex Command is really getting somewhere. I like it alot. Can’t wait! Go Data!
“Dont like”’s right, you can’t see what gun you have unless you mouse over the ‘drop weapon’ option. But bullets are there, AND, as always, this is just a beta build. Give em props for looking for the best interface!
I’m sorry, but even though it looks and sounds great, I have to complain a little about this build.
I dunno if it’s just for me, but this build laggs baaadly on my comp. It’s strange, because it doesn’t build up over time like it used to. It just runs slower from the moment I start the game. Doesn’t really matter what map I play on, so I don’t think it’s the gold effect that does it. However, it sometimes increases and almost reaches normal speed after like ten minutes, usually when I’m flying around mauling ground targets with my C-Shotgun. Just for seconds though, then it goes down again.
Also I have some problems with the new interface. The way you switch a guy’s AI is fine, but when it comes to the normal WASD commands it almost painful to switch or reload weapons. Especially cycling through a large inventory gets annoying, since you have to release the button between each switch. My suggestion is that you keep the interface the way it is, but allow the arrows (or WASD) to make the inventory-based actions directly, like they used to.
Thanks.
I really love this build I do.it just makes me sad that my mods dont work because I have absolutly no way to change my sprites to 8-bit color depth.
This is great, it really streamlines the use of the mouse. Usability is a great thing to work on, since even the smallest changes can make a huge improvement.
This “flying wounds” appear when on map are very many actors. Maybe this is the reason why people dont get this bug. It is really wierd, because my actors are aiming on this wounds(maybe it because this is wounds of enemy actors and AI count them as enemy) and shooting them. Nothing happens to wounds but my actors can harm each other. And also, how can I define custom enemy spawns for different maps? I tried to write maps name but it not works. Enemies spawn on this map by default.
This would make a good MMO
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Two things:
1: I think there should be an option to go back to how you could hold Y or U and then choose an order
2: Another idea: Y+U = brain with buy menu. Switching to brain normally = brain without menu.
Other than that it’s great! Keep it coming guys!!!
Also… This Pallete problem is still here.. It Makes some sprites look very very wierd and game crashes when I choose this thing with corrupted sprite. Also I have some wierd bug with weapon. The sprite is normal, not corrupted, I can use it ingame, but.. When I choose it in bunker builder game crashes.
@ ideas
you fail, this isn’t some ascii stuff.
Massively Multi-player On-line Game
is what you meant
Crashed repeatedly trying to config gamepad 1, at the moment I hit the last button to config.
Don’t default my editor units to brainhunt, since this just kills them all quickly, as they mosh to the right or left.
Maybe there could be some sort of a team-value for building blocks in the editor? No new tile may overlap a tile from the other team, or something like that. So the guy I’m playing against can’t just drop a unit next to my brain?
Show current weapon name when I hit menu, and “next/previous item” should be the name of the next item.
Otherwise, awesome!
WICKED DUDE THIS IS AWSOME YEAH!!!!!!!
I still cant find out how to get mods to work
ok data yo have to stop delet my message i have righ to post and u cant stop me i would like to complian u cant see what gun u use and u cant see what ammo and its much harder to use
@ Someone
You may have a point, but everyone couldn’t give less of a shit for what you have to say on the internet.
Some of the drawbacks are not seeing what gun you’re using. This is bad for small weapons like pistols, or grenades.
Also, you can’t switch to no weapon at all, or see your ammo.
I LOVE IT!!
@Will
Please try
The current item label showing issue has been fixed.
Someone Lol: No, you do NOT have a right to post to this website. It is a privilege extended by the owner, and if you write unconsctuctive/offensive/incomprehensible comments, they will be moderated.
Some kindly person gave me a link to the game and I am delighted. Watching a rocket lose balance and bleed flame as bullets slam into it… so awesome! It’s like the best of Liero and a good RTS game, in one physics-y package. This is glorious work, here. I very much look forward to buying the game.
#1 issue — you guys are probably working on this, but could we have it so that guys automatically pick up weapons that they’re dropped onto? It’s a bit tedious having to go round telling them to pick up the gun while enemy fire whizzes over them.
Postrodent: Thanks for your comments. The issue you mention has been fixed, stay tuned for the next build.
Also it would be very cool if your able to pick up magazines, and if you didnt have infinity ammo, it would make the game harder, and more realistic. like a ratio above your player. . . (ammo left in magizine:rounds left) that would add an great twist to the game
“stay tuned for the next build.”
yay ^-^ new build soon…?
NEW BUILD! NEW BUILD! NEW BUILD!!!!!!
Is the problem fixed with the red actors coming out of red craft? lol
you spelled my name wrong.
do the gates work? and if they do, how do they work? ^^ i cant seem to do anything to afect them.
otherwise: AMAZING GAME
just played it today 4the first time
keep up the good work ^^
I can’t go in scene editor. I dont know if its just just my computer or it has not been made yet?
Nice effects though. I LIKE THE SHINY!!!!!!!!!!!!!!!!!!!!!
Good effects, but i enjoyed build 12-13 better. They were simple and fun. You’re doing a great kob Data, and i look forward to giving you my money. Also, your comment on the ltest download, it syas something about NOT being something. Explain?
Crashing drop pods look so good.
Just one minor nudge as a FPS fan i keep reloading the game when trying to reload weapons by mistake.
I can’t believe this is still here.
0.o
Time for some good old piles of dead bodies.