
Hey, Cortex Command finally made it into the IGF, after probably breaking the record of number of years any same game has been submitted! We have been sending it in more times than I can actually remember.. there were even a couple of submissions under the name D.I.R.T., way back when, before some other game projects claimed it. I think the total attempts is five, but could be plus/minus one.
It’s always been well worth it though; we got enough publicity out of the IGF entries page listing to make up for the entry fee. That initial traffic definitely helped build the great fan base and community that we enjoy today!
Congrats to all our Indie brethren who also made the finals – I’ll see you in SF soon! And to those who didn’t make it this time, take it from us: Don’t give up – keep working on it and submit again next year! It’s always worth it.
To the right is the first official gameplay trailer that I just threw together for the finalist page. This is how Data plays CC! (best viewed in fullscreen mode)
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2009 – The year of the disembodied pixelated brain. I can feel it!
Nice, gongratulations on the spot and good luck in the competition.
Data, you wimp, you have a jetpack that you can use as a weapon too!
But yeah, it’s great that you’re making it into the finals. Even if it only is for Technical Excellence (It should’ve been in that category long ago.)
Finals? Finally.
Cortex up on the big boards. It’s about time!
The AI in that build looks amazing. Can’t wait for the update.
There’s some good stuff in the art categories this year for IGF, but I’m thinking you’ll get technical for sure. Especially with the latest updates.
yay, its got all the new mac stuff (as it would
)
epic fail at the end though. 2 gatlin’ coalition heavies does me, and costs less than you just spent. i suppose that made for a better video though
I really like the look of those mission beacons… One of the nice little features to make it look nice n fancy, eh? Cant wait for B23.
Noo, the official trailer replaced my awesome video that was linked there first
I’m talking about this one: http://www.youtube.com/watch?v=G8gdIcdVkEM
“Clicks: 122 URL: http://www.igf.com/php-bin/entry2009.php?id=712“
WTF arrows ????? I dont think that this arrows are good idea =(
Can’t believe it wasn’t nominated earlier years. Congrats, Data, you deserve the award! Also, I’m likin’ that new AI. Looks like AI-controlled dudes can finally use the jetpack properly.
Now im wondering what program Data used to capture the video?
Nice one Data! It’s been a long time, but it’s finally getting there!
More HUD would be tasty for the missions.
Good luck with it all.
nice one DRL
GO GO GO!
Haha. I love the moment at 4:10 when you dive from the blue bombs.
I’m sure I heard a bit of the EVE-Online soundtrack in that trailer.
yay a trailer. send it out for publicity. I bought this game for my friend for christmas, he loves it. I can’t believe it’s been a whole year already since last submission to the indie games festival. That’s crazy! But awesome!
Well deserved.
I can think of at least one OTHER slot in the finalists list that Cortex Command should have also taken…
Ah well.
Good luck and I’ll see ye at the IGF booth (assuming you go!)
Congrats on your achievements thus far!
Cortex Command has been my #1 indie game for years
glad to see its gettin’ recognized.
Well done u earned it!!!
Well, cortex command deserves it if something does.
Guess data plays like me.
And everyone else
never mind actually… it doesn’t seem like he cared much about playing lol
Data, learn to use body slams! Unless… unless they’re holding a bomb. Wait, nevermind, that’s even more fun.
[...] celebrate the nomination, Data from the Data Realms team has posted brand spanking new gameplay footage which can be viewed below. Enjoy, [...]
whoa!!!
data has some mad boom-stick skillz!!
Great to see it get some more recognition.
And those arrows are looking good.
I hope you win.
btw your ‘other’ link is broken
Congrats! I like the look of the new A.I. You can trust them to find their way to you without guidance, and you don’t have to worry about them landing on you or accidentally shooting you.
Dan, congrats man I hope you win, you deserve it. I bought a support edition because this is the only indie game I have seen that is worth buying. I only hope one day that we can multi-player over LAN.
Sincerely,
LONG TIME DATA REALMS SUPPORTER
-Evan
P.S. Hey Dan since we have a Mac OSX port how about a Linux port? Shouldn’t be that hard, in fact I will help out in any way shape or form if I can.
When I play Cortex, the frame rate seems to be slower than the gameplay video. Is the video sped up any?
Wow, That was pretty good, although i think it would’ve had more “Pezaz” If you showed some more of the weapons. Maybe it could’ve been showing some heavy coalitions with flamers and gatling guns, and light clones with assault rifles, shotuns, and concrete guns/diggers. Also, should’ve made a base that demonstrated your physics. Still, I hope with all my hope power that you win.
BTW is that a work-in-progress of build 23 or is it just a beta of 23 that your trying out?
@TOR
It’s not speed up, at least it runs as fast here as on the video. I’m running at 800×600 though.
Control + O
Data, please give us some details about the new AI.
Preety please?
Me gusta mucho
After Shotgunning his Brain, That Ronin Heiled Hitler, Damn Nazi’s.
Im Digging the New AI data, I might actually use squad mates in B23 XD
Yeah, I’m liking the jetpack usage.
But what I just realized is it looks like those coalition are walking incredibly fast. Did you speed up the walking speed any, or am I just making things up?
Good luck Data!
Also up for vote at jayisgames.com for Casual Game of the Year in the Tactical or Strategy category.
http://jayisgames.com/best-of/2008/download/tactical-or-strategy/
Build 23!!!!!
WHERE BOBBYB
Data, your not supposed to use the shotgun on that mission, your supposed to use the rocket launcher.
I’ll be rooting for you, Data. Cheers.
give us crosshairs or give us death
When I play the Zombie Cave mission on my ppc mac, it goes a little differently. It still says that there are “unknown hostiles landing at the cave entrance” however, the Ronin never come. I just grab the chip and leave without any other opposition. Is the mission incomplete in b22 and only fully complete in b23 or is something wrong?
To make the game run that fast, use ctrl + o. It enables frameskip, which is a real life saver.
And please give us a linux port.
Tor, that happened to my friend too. i think the lua posted is corrupted, or just has the last objective wiped. its just one of the few things that go wrong each build, itll be fixed next build. heck, i could probably PM you the proper LUA file if you sent me the names of the ronin (i cant remember them off the top of my head, and the lua script likely references “ronin soldier 1″ for example. as you can see, its fixed in B23 anyway.
Data, can you please release B23? Or give us a vague data? Cause you said “a few weeks” like a month ago.
@zzzzzz
it actually makes the game logic and graphics be in/out of sync, with it on the graphics/a frame will draw once every time the logic has run once, this is good and is on by default, when you press ctrl and o it turns it off and desynchronises the logic:drawing processes.
with it off the drawing may take a lot longer than the logic leading to lag (the annoying type you often see in 3d games where you hold down a button, then when he starts moving and you want to stop you let go, he however carries on, because its basically like you are viewing his action from the past).
basically turning it off is bad for very slow computers and not so bad for very fast ones. it isn’t just frameskip (which implies a set amount of frames are periodically skipped to improve performance)
I’m aware, but it is very nice for my very slow computer. The game runs like it is at full speed, but is semi-choppy rather than in slow motion, hence enhancing my gameplay enjoyment.
Either way, it’s an option if you want it running faster.
B23 WHERE IS THE B23 ??? Im checking this everyday , but i see no B23 !
i agree with grenade.
I thought build 23 was supposed be out ages ago. What happened? I want updates, it’s the only thing that keeps me interested in cortex command!
Guy’s lets spam it . B23
B23
B23
B23
B23
B23
B23
B23
B23
B23 !!!!!!!!!!!!
Oops i said Guy’s . I needed to say guys . Lol
What you should really be worried about is saying “Spam”.
SPAMTASTIC!
Aw. So close Data!
I didn’t realize that AI could follow the leader (unless that’s just B23) That would make my life alot easier. guess that’s like a tip or something.
Good luck!
… Aw crap. I already know another Indie game company looking for some kind of award and now I don’t know who to root for.
i am dieing inside a little every day from not having this awsome build
“Uh oh!
This video no longer exists.”
Wow, the people at IGF must’ve really hated it.
(Or Vimeo is being weird.)
What happened to the video?
spam is lunchmeat.
Super SPAM to the rescue
B23?
No?
Video?
No.
CAKE? no. PORTAL REFERENCE? YEAH!
‘fucking gamers’.
WOW nice job data realms… I’m impressed
SPAM BUSTERS BITCH!!
love that quote.
anyway, GOOD LUCK DATA!!!
(every DRFF member is required to say that)
Lets play the age game, so any pedophiles browsing this site can get hard knowing that there are 12 year old children here.
Remember kids, pedophiles aren’t sick, twisted, messed up individuals who get sick thrills diddling little boys and girls, they’re just DIFFERENT.
So i can molest all i want now?
a part of me dies inside every moment i dont have this build
Yup, but the authorities might not see eye to eye with your views.
Hey Devs Awesome game!
You jokers may think its funny that you can continuously post about wanting something new to be released. But in your little juvenile pranks are just that annoying. I guess I have to be the parent here. Kids it will come out when they release it. Posting about it will not change this fact…. you’re pathetic attempts at humor are wasted here. I would hope the Mac version will draw a more intelligent crowd to the Cortex Command community… it really needs it.
o0o0o0o0 look at the coool kid trying to put us in order. WHO DO YOU THINK YOU ARE?
@Major
Hey, guess what? Nothing you can so will change what we do? All you really did was invite flaming. Congratulations. Also, how long have you been around?
Damn, that was supposed to say nothing you can do.
I completely agree with you Major, although I assumed from the begining there was no point in writting it out. I just hope those few recurrent childish posts won’t scratch the devs’ passion.
Great job by the way !
From a happy user of the Mac version
@Major, very mature of you
![]()
not.
ooo you gonna take that Major? Warman dissed you, fight em’
Hmmm, I didn’t know that you could actually make actors follow you! I will now make an army!!! MWAHAHAHA!!!!!
Or wait, is that in your build only? But I remember I could click on actors with goto AI…
Cole, you can do that in B22 too.
any news??
pleassse post what exactly is going on Data
No, you paid for a game, which you got.
Hey Durza, your sarcasm detector is off.
isnt Durza the name of that ghost in the book Eragon?
Shade, shane, Durza is a shade. And a kickass one too. Not in the movie though, that sucked.
I want one of the following from Data:
a.) Build 23
b.) Linux Build
Either will do, both would be great. ![]()
I shall whine until noticed.
Yes, I’ve used this name for a few years because I couldn’t think of anything else.
W H E R E I S B U I L D 2 3 ?????????????????????????????????????????????????????????????????????????????????
On his computer.
Seriously, let him post it when he posts it. Not that I don’t want an update, I do. But don’t bring it up to 500 posts again.
YOU HEARD HIM! LETS GET THIS BITCH TO 500 POSTS
I’m pretty positive we got it up to 1000 last time.
http://www.datarealms.com/devlog/cortex-command/we-are-set-for-campaign-production/#comments
Yup, 1101 posts.
hot damn
oh my god.. splitscreen for 4 players, pixelgraphic, gore, physics, completely moddable..
awesome, awesome.
the counterpart of splitscreen is that the enemy (1vs1 or 2vs2) can see what other peoples are doing, where they are and if there is someone sniping.
damn, this game needs a more thing..
i don’t say internet multiplayer, but at least LAN mode.
i’m a complete noob in game programming and LAN multiplayer implementation and i don’t know the amount of efforts for a (future?)LAN build, so i’m not complaining..
it’s only a suggestion, with LAN this game will rock i can’t imagine how many times more than now. O_O
how bout a grenade!
shut. the fuck up.
that’s directed at no-one in particular, and spammers in general. major has a point, even if he used the good old limp-wristed “my OS buttrapes yours” as an afterthought. spamming the dev-log gets you no-where, because data only checks it for maybe a week after a new log has been posted, and after that nothing until the next log. if you’re going to spam, at least be funny about it.
fun-nazi out.
derp derp
The comments here are always pretty entertaining
derp derp
MAN DONT GIVE ME SHIT! YOU THINK DATA CARES???? YOU THINK DATA GIVES A GODAMN MOTHERFUCKING FUCK? NO NOOOOOOOO HE DOESNT!
@Geti
I’m going to assume I’m a spammer? Correct me if I’m wrong though.
This needs to be implemented here, methinks.
I could wait for weeks more for a new build. As o am assured of its awesomness. Also, and sorry about this, 100TH POST!
ok geti let’s spam then.
Hey, that “stupid filter” thing is preety cool.
Anywho, I hoped the majority of Data Realm’s community would be good, but I guess I am wrong.
Frequent updates would be appreciated, or a least a technical update thingy-whatchamacallit stating exactly what you are working on, no-matter how technical it is.
Hey, even a bad update is better than no updates.
EDIT:
I didn’t see any “new” AI.
Details on this would be nice.
@woose1:
a few builds ago they would just walk to the spot above your brain and walk a path down to it after hours. the old AI blew big meaty chunks.
the AI now can can plot the quickest and easier way to your brain while killing you and digging thought the ground.
Relatively quicker and easier, that is; it still misses some more obviously better routes, and otherwise does dumb things. It’s definitely better at finding it’s way to a point, but doesn’t particularly think or use strategy yet, also highly useful for raiding bases/finding one’s way around. But indeed, it is a huge improvement over what was in place in, say, build 18.
On the subject of the blog comments, it strikes me that they generally work far better and tend to be far more productive on more frequently updated/moderated blogs; there’s nothing wrong with Data’s system of updating in general, but it might make sense for him to just disable comments.
@MOOSEREAL
I agree with this 100%. When I was reffering to the “New AI”, I meant from build 22-23.
I am fully aware of how much bad the AI was at finding your brain or even fighting in build 21 and before.
The faster Data releases Build 23, the more glitches it’ll have. However, the more time you give him, the more time he has to work out the kinks, and maybe add some more content. Be patient.
And Data, excellent job on the new AI and on the IGF.
@Cavecricket
While that might be true, he could atleast post a new devlog.
how the hell am i suposed to change the controlls in build 22… i keep changing it and i stays the ugly hjkl controls!
and when i change them ingame nothign works! any idea? mail me!
The controls seem to be a bit fucked. Are you playing on a laptop?
As controls go, all I managed to get working in B22 were the letter keys; I re-organized my layout to suit.
However, if a key set with such restrictions does not work for you, I believe there was a thread in Support or General on the fan forums, which included config files for several additional set-ups (most of the common ones, with a few requests, I believe).
Apparently a manual config (as per the forum threads) bypasses whatever is broken for the input setup in B22.
Hope it helps.
if you have control issues, copy the control settings from B21’s Settings.ini
Yeah, that probably works too, assuming that one did not (as in my case) remove B21 before installing B22. Might be a cleaner workaround for people who could do it, however.
well i still have B18,19,20,21 and 22 lol im a huge fan and there are mods in B18 or 19 that are not on the newest ones! so i keep them! ok so i should take the control lines from the setup.ini and copy it in my B22’s one? il try that
And no im not using a laptop
Windows XP
Nvidia geforce 9800GT
3.41 Pentium D CPU
2GIG ram
with sexy x-blade box
Thank you! just what I need to read right now…