Posted by Data in Cortex Command - February 3rd, 2010

MetaGUI EditorHello everyone, and belated happy new decade!

To the right we’re cranking away at one of the several menus and dialogs needed for the Metagame (aka “Campaign”) mode. In the coming days and weeks, I hope to throw up some more mockups, teasers, and info about this aspect of the project which will tie the whole Cortex Command experience together. In short: it’s a turn-based game which sits on top of the tactical missions (hence the “meta” – i.e. a game about the game) and puts them in a larger context. What happens in the tactical on-surface battles directly affect the orbital metagame, and vice versa.

We have cut away a lot of the feature creep and finally nailed down a feasible scope for this Campaign mode, and I think what we’ve ended up with is going be very fun to play. As always, we’re making it all data-driven, so you crafty guys can make and mod its content for a customized experience.

Having achieved a fairly clear and realistic picture of exactly how it’s all going to work is pretty exciting for us, so I expect productivity on this to really pick up! Stay tuned..

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82 Responses to “Metagame Menu Makin’”

  1. FinDude - # February 7th, 2010 at 4:48 am

    That’s not metagame, that’s a GUI editor.

  2. Yay - # February 7th, 2010 at 6:32 am

    THY LORD HASTH RETURNETH!

  3. Lizard - # February 7th, 2010 at 7:05 am

    Told ya.

  4. AttackOfFlamingPigs - # February 7th, 2010 at 2:00 pm

    That’s not a GUI editor that’s a birdman!

  5. Lizard - # February 7th, 2010 at 3:19 pm

    No it’s a GUI editor alright.

  6. LowestFormOfWit - # February 7th, 2010 at 10:02 pm

    I’m glad you’re looking to make as much of this as mod-friendly as possible.

    Specifically are you looking to make other hard-coded aspects of the game like the Pie-menu customizable?

    I know for one it would solve a lot of problems with gun and actor mods to have specific new Pie menu functions for things like Alt-fire modes, etc, and let some mods move off of keyboard keys (which exclude gamepad users).

  7. Mooseral - # February 7th, 2010 at 10:35 pm

    I think that most everything in this game is Data-driven.

  8. Duh102 - # February 7th, 2010 at 11:08 pm

    I c wut u did thar

    I remember a while ago Data saying that he was working to take as much hard coding out as possible, and the GUI already is moddable (not function, but everything else).

  9. airburst - # February 8th, 2010 at 4:27 pm

    A man runs up to Andy, and tells him that the people of the forums have no posts to read.
    In response, Andy says, “Let them read cake!”

    wait…

  10. Lizard - # February 9th, 2010 at 1:25 am

    Well andy has lotsa posts, but data has to approve them.

  11. Lizard - # February 13th, 2010 at 7:38 am

    I CLAIM THIS DEVLOG POST

    any objections?

  12. Lizard - # February 22nd, 2010 at 1:24 am

    FINE!

  13. Natti - # March 15th, 2010 at 12:32 am

    Why is poor Lizard here all alone?

  14. Lizard - # March 16th, 2010 at 2:09 am

    I WANT MA COMPANY!
    BAD COMPANY!

  15. gismo - # March 22nd, 2010 at 11:47 am

    OBJECTION !!!!!!

  16. gismo - # March 22nd, 2010 at 11:47 am

    oh its too laaateeee

  17. gismo - # March 22nd, 2010 at 11:48 am

    boooringg

  18. Lizard - # March 23rd, 2010 at 4:51 pm

    Now ain’t you the biggest motherfucker ever?

  19. gismo - # March 24th, 2010 at 8:00 am

    OBJECTION

  20. gismo - # March 24th, 2010 at 8:01 am

    I DEMAND JUSTICE

  21. Natti - # March 24th, 2010 at 8:32 am

    And I demand that you STFU!

  22. Lizard - # March 25th, 2010 at 8:54 am

    I concur with natti’s statement!

  23. gismo - # March 25th, 2010 at 9:53 am

    AND I DONT

  24. Lizard - # March 26th, 2010 at 2:42 pm

    Well too fucking bad you little troll. What ya gonna do? Cry?

  25. gismo - # March 26th, 2010 at 3:05 pm

    NOPE. IM GOINT TO RAISE MY VOICE MY POWERFUL VOOOOOIIIICEEEE

  26. Lizard - # March 28th, 2010 at 6:27 am

    Dream on, trollerboy.

  27. Natti - # March 29th, 2010 at 2:20 pm

    Dum-du-dum…

    Wassup guys?

  28. Lizard - # March 29th, 2010 at 4:33 pm

    Gismo is a trollerboy.

  29. gismo - # March 30th, 2010 at 8:21 am

    no lizard is

  30. Lizard - # March 30th, 2010 at 11:12 am

    No I’m not.

    I’m the postkeeper.

  31. Natti - # April 28th, 2010 at 11:40 am

    Ha-ha! I say that this Dev Log post is now mine! And Lizard is not here to stop me! Mwahahahahahahahahahaa!!!!!

    _ _ _
    | \
    | \
    | |
    | /
    | /
    |___/ erp.

  32. Natti - # April 28th, 2010 at 11:41 am

    Shit, spaces not working. My super D is not working.

    ;_;

    Now i can’t claim this dev log post.

    *goes off to cry in a corner*