
Hello everyone, and belated happy new decade!
To the right we’re cranking away at one of the several menus and dialogs needed for the Metagame (aka “Campaign”) mode. In the coming days and weeks, I hope to throw up some more mockups, teasers, and info about this aspect of the project which will tie the whole Cortex Command experience together. In short: it’s a turn-based game which sits on top of the tactical missions (hence the “meta” – i.e. a game about the game) and puts them in a larger context. What happens in the tactical on-surface battles directly affect the orbital metagame, and vice versa.
We have cut away a lot of the feature creep and finally nailed down a feasible scope for this Campaign mode, and I think what we’ve ended up with is going be very fun to play. As always, we’re making it all data-driven, so you crafty guys can make and mod its content for a customized experience.
Having achieved a fairly clear and realistic picture of exactly how it’s all going to work is pretty exciting for us, so I expect productivity on this to really pick up! Stay tuned..
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That looks pretty cool.
Any chances of this metagame being multiplayer in any way?
HOLYSHITSECONDAWESOMEUPDATELICIOUS!
Awesome. Glad to hear some progress on the game, especially since this is pretty much new stuff for us.
Does this mean we can make our own campaign?
IT’S DATA!!!
HE’S ALIVE!!!
HE’S MAKING CORTEX COMMAND STUFF!!!
HOLY SHIT!!!
I think i just passed out for a couple of minutes.
Thanks for the update Data. It’s good to know that you’re still alive and working on CC.
In the coming days and weeks, I hope to throw up some more mockups, teasers, and info about this aspect of the project which will tie the whole Cortex Command experience together.
Translation:
In the coming months and years, I hope to brutally rape you in the ass, which will tie the whole Devlog experience together.
…
Honestly though, I’m very happy to see an update. The GUI editor looks nifty, will modders be able to get their hands on it?
A Devlog? Wow.
Thank you.
Whoo, news. Looks quite nice actually.
4/24 sites… If I’m guessing right, I see that instead of a fixed campaign size, there is going to be the story line missions, and sidemission areas. The sites where you presumable gather resources or steal tech can be configured with the sites slider. The more sites to manage, the longer the game will be.
Also I see that we can have 4 seperate teams/sides. Blue and yellow teams I guess? :O
Sounds badass. Can’t wait to see how this will look in action.
Yay semi-tangible progress(the picture)! the second best kind. I don’t see a “Help” button to explain all the different features of that screen will there be one or will you just have hover over pop-up type descriptions or…
Procedural Enemy AI bunker generation go!
Ooh fantastic, another update. I’ve missed you
I’m loving this metagame idea, it reminds me of Dawn of War slightly, which is fantastic as that’s a great game. Loving the new UI and layout. I hope the menu scrollbars get widened, the number of times I’ve gone to scroll and ended up sending CC to the background since I play in windowed mode…
Aah I’m so happy there’s an update! This looks amazing and inspiring.
Yeah it’s kinda like DoW but definately in a good way. If only DoW 2 wouldn’t have been such a ripoff of CoH.
Oh my fucking god! Do my eyes deceive me or this really is an actual update?
Why yes, it really is.
About goddamn time!
MOAR info on b24 plox.
HOLY SHIT! This is NOT Zero-G n-gaming!
Looks cool so far, glad to see major progress going on.
Is that absolute positioning I’m seeing? :O
OMFG!
@Ameefmu It looks like the entire UI could be modified by you if you think the bars are too small (they already can actually, just more tedious).
Good to gear something for once, it’s looking promising. What does that Andy guy actually do again? If it’s handling things like updates and such on the devlog then he’s doing a bad job.
Lordy lordy lordy….
Andy has to get them approoved by data b4 it’s posted here.
Setup is looking good. I hope this gui editor ends up built into the in-game editors, or in some sort of utilities folder.
Very nice, good to see some progress.
Holy crap! An update! I just checked the site feeling kind of hopeless and now I’m all aglow xD.
I can’t wait for more information about this metagame thing ^^.
HOLY FUCK AN UPDATE ON DATAREALMS 2012 CAME EARLY GUYS
FUCK YES!!!!
Last night I got the stomach flu and threw up a bunch,
but this just made my day awesome. I think I might cry.
:’D
SO AWESOME!
Saw I had a new email, checked my inbox, and saw the glory that is this.
Looks completely awesome! A great addition to a great game!
Looks sweet!
Any comment on the lack of updates? I don’t know about other fans but I feel rather let down and unsatisfied with it. I understand if you’re going through some stuff or working on the game or something but just let us know. Just disappearing for a long period of time isn’t nice
That’s what Data always does. Just look through the archives, we were lucky to get four posts a year.
*facepunched*… WOAH BALLS!!!
=D =D =D
Btw where’s andy?
Gaaah!
What’s this update doing here?!
Wait a second!
…why did Data post at ~3 am his local time?
Wuuaaagh!
Where’s Andy?
“Where’s Andy?” (2011)
MOVIEmeter: Up 15% in popularity this week
Writer (WGA): Dan
Release Date: N/A
Genre: Crime | Drama | Fantasy | Horror | Slightly Erotic
Tagline: This Year (?)… Enter The Mind Of A Lazy Dude
Plot: A Community Moderator goes missing, leaving he’s work neglated, Later the Hero Will Awesome (Duh102) finds out, riding in on Andys Spacestation on Will’s Cybererotic Pink Pony (Lizard) – They both finds Andy… Lazy.
Plot Keywords: Pony Nudity | Full Frontal Male Nudity | Lazyness | Sloth | Full Rear Male Nudity | Homoerotic | Lazorz | Disemboweld Brain
User Reviews: Uhh.. Wut?
Hahah, nice one YAY. xD
oh wait… now we have to wait another 2 months… DAMMIT
Looking good.
*fapfapfap*
THE DEVLOG: also with disturbing minors
GOOD LORD!!!! We had a UPDATE!?!
Looking Good, I cant wait for the next release…
“In the coming days and weeks, I HOPE to throw up some more mockups, teasers, and info about this aspect of the project which will tie the whole Cortex Command experience together.”
Looks like Data has some high hopes…
we shall see…
I’d be pleasantly surprised if we got another update in the coming month. Even more pleasantly surprised if we got a new beta and the server fixed up.
Huzzah! My self excile has ended! Thank you for the update Data!
@Duh
We’d all be more than pleasantly surprised, WE’D BE CRAPPING OURSELVES WITH GLEEFULL SHOCK.
Yeah, that would probably be the more realistic reaction.
Hurray!
Shit yeah.
Holee shit your not dead, that gave me momentary hope for the next 5 minutes! good luck on finishing B24, and give us more updates!
hope this shuts the spamming mouths of the new people for a while
Oh believe me it won’t.
People are going to say stuff like “THY LORD HASTH RETURNETH!” amongst other things.
In other news, the general public and the rest of the world are awaiting B24 and other updates with great anticipation. Some have even taken to the streets to pledge their eternal allegiance to the great Data, who has recently returned from the world of “Metagame-Menu-Ideas” with a large bundle of awesome.
Good to hear some news, I was worried Cortex Command was going to be forgotten. Happy to see not only news but a meta-game screen, which means I’m in happy-shock right now.
That’s not metagame, that’s a GUI editor.
THY LORD HASTH RETURNETH!
Told ya.
That’s not a GUI editor that’s a birdman!
No it’s a GUI editor alright.
I’m glad you’re looking to make as much of this as mod-friendly as possible.
Specifically are you looking to make other hard-coded aspects of the game like the Pie-menu customizable?
I know for one it would solve a lot of problems with gun and actor mods to have specific new Pie menu functions for things like Alt-fire modes, etc, and let some mods move off of keyboard keys (which exclude gamepad users).
I think that most everything in this game is Data-driven.
I c wut u did thar
I remember a while ago Data saying that he was working to take as much hard coding out as possible, and the GUI already is moddable (not function, but everything else).
A man runs up to Andy, and tells him that the people of the forums have no posts to read.
In response, Andy says, “Let them read cake!”
wait…
Well andy has lotsa posts, but data has to approve them.
I CLAIM THIS DEVLOG POST
any objections?
FINE!