
Mod Contest 5 just went up!

- Make a weapon or an actor that is related to something undead.
- Undead does not specifically mean zombies. It could refer to ghosts, vampires, werewolves, or any other creatures of the night.
- Furthermore, the object itself doesn’t need to be undead, it just has to involve the undead.
Check out the official rules and discuss the contest in the forum.
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Man, if i could mod, i would so be making a ghostbusters mod right now.
You stole my idea, Ben.
I feel… official somehow…
Lets not get TOO original with these mod contests now.
I keep thinking I’ll enter a contest sooner or later, but then I never end up actually making anything because I don’t come up with a decent idea, or I don’t bother with it.
Bringing dead enemies back to life on your side would be cool for a necromantic ability. I won’t be doing that though, it would be too complex to get working well.
I’ll be far more interested in modding when some more graphical object editors come out for CC.
An offset/animation editor doesn’t seem like it would be too much trouble, when considering how much of a pain in the arse offsets and animation are right now.
I hope people will make ‘realistic’ undead, as in zombies only, zombies are win.
Or ‘gene-modified werewolves’ or some shit.
@moose: wow, you really must not understand how they work. offsets are piss easy once you understand them. and animation is self explanatory, so i dont understand what you mean there, unless you mean actually drawing up the sprites, at which point an in game editor is never going to help you.
tl;dr: cry more.
@war man: no, this is exactly what we dont need, to be honest.
@azukki: just go for it. grab some paper and draw up some ideas. considering the creative scope of this contest, im quite exited.
@andy: seriously, either use general drl or create a community category. this is not cortex command news, but then again i suppose neither was half the stuff data posted in there, so bleh. some organisation would be nice.
all that said, im looking forward to this a lot. ive got a pretty decent idea of what im going to do, i have a lot of work to do when i get back though…
@GETI Wow mom did u have to be so mean?
@Geti, get out.
See what I did there?
@Geti NEEERRRRDDD RAAAAAAAAGGGEEEEEE!!!!11!!1
@ most of you but geti: quit being immature
@ geti: since when did you get the right to talk like that to drl staff members, and though agree with most of what you have said, if you havn’t got anything useful/friendly to say, then dont say it.
What are you talking about? Do you suggest that the drl staff is our direct superiors? That’s just silly
@war man: well, each to his own. my opinion is that if we just have a lot of competing zombie only mods the contest will be redundant. i laughed at that response though ![]()
@carpet ninja: i didnt consider it unsociable to say the category “cortex command” only partially fits the post. i’d pull out the “i’ve been here a while” card but i havent in some regards and i consider andy a PR guy who i can talk to as an equal for the most part anyway, im sure most would agree with me. the only real difference is that data listens to the questions he puts forward, and that he gets to funnel us the news. i dont see it as my right to talk “like that” to DRL staff members, i see it as everyone’s right. the dev log is constantly flooded with “jesus data post more stuff what are you doing having a fap get back to work on my CC that i paid you for bitchbitchmoan.”, so i sort of considered it a fairly tame dig at andy in any light. sorry for inducing a bout of indignation in everyone though.
I like this contest: the undead faction strike me as an immoral and technocratic group of scientists, creating cheap clones easily but without the rescourses to equip them properly, instead relying on fear and revulsion. As such they are in a perfect position to push the “dark sci-fi” world-content. Im thinking poorly manufactured gene spliced hybrids, and comatose psychics projecting from the mothership, as “ghosts”.
@Lenny: Hah, I doubt people get that organized. The theme sounds a lot more like a general “Halloween” theme.
when’s the next build coming out?
sooooo sup guise a little info about the development of the game k thx
When -ISN’T- The game coming out? Just so I know to put away my “OMG I <3 DATA" parade till then.
Regrettably, Data tends to run on Valve Time. When its done is when it’ll be done. =__=
Werewolves would be super awesome! Zombies are already done, and I’m sure anything that hasn’t been done with them yet, can be done without a contest. But werewolves… that could be interesting! A proper vampire mod would be cool too.
@Geti
If you really enjoy manual point-based keyframe animation techniques done using text editors, have fun with that. I do know that it is (very) possible, and even “easy” in some people’s minds, but that doesn’t make it any less tedious.
And besides, although you can get general animations together that way, tweaking animations without a real-time preview is veritably irritating. I think that there is no doubt that we would have more custom walk paths, and walk paths of a higher quality, if we had some kind of walk path editor.
Not to mention more creative walk paths for a wider range of actors.
You can say that I’m lazy, that I should just learn, etc.
That’s probably because I am lazy, and I don’t want to be buggering about with vectors, points, graphs, or other arbitrary numbers too much when I already get too much of all that jazz at school.
@MOOSEREAL: Actor preview/editor in full game. BOOM. I fixed your problem
damnit, duh beat me to it. you can use the actor editor to reload the actor you are working on and to preview non-lua based animation, as well as all related offsets and paths.
I demand Ghostbusters.
W/ theme song.
COD5 nazi zombies but in cortex command maybe?
@Everyone: um… this is the first time I have seen flaming… IN THE DEV LOGS!
I’m making something for this Idk if I’ll get done but if I do I hope its awesome enough to get at least a runner up
I had a thought though Could we make a scene to go with our mods?
Yes.
…Eh, indeed. I’d somewhat forgotten about the in-game one.
Although, duh102, it isn’t actually an editor whatever it’s name may claim. I think Data hasn’t actually programmed the editing part of it yet.
And I still lay claim to the fact that manually editing points is tedious! But yeah, at least you can see what you are doing.
It’s called “Actor viewer”
It doesn’t change the values for you, but you can instantly see the effects of changing the values yourself. Also, it works for anything defined in the same .ini as the actor, so you can use it to test a whole mod if you put the definitions in there.
Who’s exited for monday?
Me, I hope Andy goes over something more content related.
I hope it’s the announcement for b24, with tons of fixes for modders. I’m pretty optimistic though.
When this game complete ?
I buy it since years now !
Nobody really knows, not even Data. The engine is pretty close to completion though, and the content devs are ready to go as soon as Prom and Data give them something to do.
anyone else kinda raising their eyebrows at the lack of news inthusfar? its monday or tuesday everywhere in the world now. data was apparently wasted though, so i suppose he ceebs answering stuff.
Andy, I’m disappointed.
What happened to all the news?
*Fingers at his pitchfork*
MLC ANGRY.
MLC WANT MONDAY MAILBAG.
Yes… I predict either a bunch of news sometime to day or a really bad apology tomorrow about how sick Andy is…
*on a slightly more related topic… did the time get changed or extended to Oct. 30? I’m confused :/
anyway for my mod I predict suckishness on an unprecedented level…
Extended. It would be a bad move to close the contest and reopen it, if you ask me. But yeah, you have from whenever it started until the 30th to turn in a mod.
Awesome. Why was it extended? Just to make it more Halloween related?
Yep. It’s a pretty Halloween-esque theme anyway, so why not?
I NEED MONDAY MAILBAG!!!!
http://img.photobucket.com/albums/v95/qtip58/Pics/son_i_am_disappoint.gif
First thing that came into my head on the topic of the last few posts.
Hey Guys, I just had the most pleasant dream : the Devlog was like, up-dated somewhat biweekly with all sorts of cool stuff like “mailbag”, “concept art”, “q&a”. All written by some happy gnome hired by Data. People were all visiting the devlog more often, expectations rising-
Then I woke up. Harsh.
@Mooseral
I was gunna say that, but I didn’t feel like injecting a meme into this devlog. It’s too innocent for that.
It’s WEDNESDAY!!
What happened to the MONDAY mailbag?!
We finally get something, anything on the devlog, and now it’s gone. *sobs*
Gone, all gone… *mumble*
Maybe Andy meant every week datarealms time?
Look you guys, a new build:
http://www.datarealms.com/devlog/cortex-command/crush-your-enemies-in-test-build-14/
^ Likely. He is part of the datarealms team. CURSES.
.
like moosereal said…
http://img.photobucket.com/albums/v95/qtip58/Pics/son_i_am_disappoint.gif
from email:
“I’ve definitely got diabolical things planned, but Data was at TIGJam this last week and is utterly exhausted.
Soon we’ll be on track and posting regularly.”
-Andy
I would have been entertained by a summary of TIGJam… Or the pictures of the eventual bar hop.
yeah, im sure its coming in some form or another. the fact that andy replied within 3 hours has me consoled, as well as a bit shocked. email from DRL within 3 working days? you must be joking.
*Crosses arms*
Where’s ma devlog?
Airburst, sort of funny reading that.
“Ability to force reload of all ini’s without restarting game, will be in next build.”
@Geti
I sent off an email last week and still haven’t gotten the e-mail.
@Airburst
It even has a working gold dig AI!
(it’s funny ’cause it’s true)
Also, I need a new screen name. This one seems to have a 50% spelling fail rate.
IT WAS ALL LIIIIES! MONDAY MAILBAG WAS LIIIIIIES
AAAAAGH
*Goes down the road with the razor*
*follows CH33N with another razor*
@MOOSERAL: I want those working Gold Dig AI BAD…
I notice that when devlog rate goes down that the random posts of hate go up…
CURSE YOU TIGJAM!!!!!!!!!!!
I think Andy may have died
He’s online on the forums now..
Did data fire andy? [/sarcasm]
I guess he just ran out of things to talk about. we’ll get more info either when the build is released, or data gives him more info.
I guess that people can hardly complain about a lack of any updates when they complained previously about updates about things that were not specifically CC-engine related.
Then again, I’d personally prefer that Andy draw a picture of a goat and put it up here rather than not post things at all.
Goat crab, please.
@Mooseral: I agree, any post would be better than to post. Even a badly drawn picture made in paint, or a photo of his dog. I don’t care.
Lol, this new guy was short lived.
I think he ditched to Vegas with the monies.
It’s been ten days man get up on it.
These builds come sparse enough that these logs are what keep some of us interested.
Yay. Lets start with daily updates. Then go to weekly. Then just stop. Way to fail with the devlog again…
These logs come sparse enough that these builds are what keep some of us interested.
Wait, that’s not it.
(well eventually, hopefully)
(or something like that)
The day after the next sun sets will bring with it the fabled monday mailbag. For if it does not the streets will run red with the falseupdaters.
(could not type that without laughing my arse off)
I think we should be complaining about the game more than the devlog. I feel like it’s had enough time. It better be worth the wait.
The devlog is just having a slow moment. many dev logs go through this. The game on the other hand seems to be slow, and at times has only little updates (This one will probably be big).
wow, way to pile on the ingratitude guys.
Honestly I don’t feel the need for a new build any more than 6 months or a year between. If we did, we’d never get any mods done before they were rendered obsolete. And really, if you think about it, mods are what keep Cortex alive.
Personally, I’m over-blowing it because I think that many of these responses are generally silly. I genuinely do hope that Andy comes out of Vegas with sacks of money, and Data defeats the evil oppressor that is his (probable) indie hangover.
Until then, goats. And doing silly things involving fiddling with grammar and ludicrous turns of phrase, potentially involving inordinate numbers of syllables.
@Duh102; It’s probably true, although more frequent updates of the vanilla content might not hurt (as it is usually released needing help of one kind or another, and balance changes aren’t worth engine updates).
Perhaps since the vanilla content is generally in fairly standard mod-format .rte files, there could be content patch versions or something (like Build XX.YY [where X is engine revision and Y is content revision]). But then again, Data is probably fine with it the way it is, so mreh, it’s all good.
Did Pieman’s comment seem somewhat stupid to anyone?
Actually, I just noticed that. Yes actually, it does seem rather stupid, I must say.
It’s not like we don’t have a good game already.
And if “this one will probably be big”, why complain now?
Soup, my fellow townsmen.
Soup in my pants!
Lol it didn’t take long before the daily newsletter stop populating my mail box
When is the next version of CC ??
It’s getting really long for a supported price
Sometime. Next version, month or two. Probably (December 21st) 2012 for the big switchover from reduced to regular price.
… Waaait… December 21, 2012 is when the apocalypses happens…
OH! the next build is a sign of the apocalypse yes i get it now
OH IDEA!: Apocalypse Faction for Mod Contest hrm…
no my first idea is good enough
Nah, next build is close, like I said a month or two. When the game goes from production to release though is probably Dec. 21 2012.
Now Andy owes us two monday mailbags.
We better have a long Devlog post ahead of us.
So much for the frequent developer updates.
I don’t like Andy anymore…
*cut* *cut* *cut*
ccrrraaaavvvlliing iiinn myyyy skiiiinn… theesee woouu.. nnn… heaeeaall… bees.. *faints*
Hey, peeps, Data is too busy to supply Andy with constant info, that’s the problem.
Except that’s a good thing, that Data is busy, right?
It depends on what he’s busy [i]with[/i]. It could be his guns, it could be his drink, it could be his wife… List goes on before you get to Cortex.
That reminds me. If Data has a child, he should name it Dafred. Not really, though that would be funny.
Naughty boy, ho, ho ho.
Hm? Whatever are you talking about? His rifle could be jamming incessantly, his lemonade could have had too little sugar in it, and his wife could be having him cart around boxes of junk from the attic.
Carting around boxes of junk makes plenty of babies, yes.
I’m sure Dafred jr. is already on his way, ho, ho, ho.
There hasnt been a Dafred Sr. yet has there? O_o
But yeah, he gets both props and raised eyebrows if he names his first male child dafred. Mostly raised eyebrows though.
Andy, stop lagging
Some of you guys want to say my post is stupid, when tons of people are complaining about a pause in the devlog. You guys make me laugh! I’m not insulting anyone, I’m just pointing out how it makes no sense.
I just said I thought the game wasn’t progressing up to speed!