Posted by Data in Cortex Command - October 1st, 2006

Download the IGF Build!Here it is! I’ll write more aboutΒ what has changed soon… but there’s a lot: AI (both enemy and your own non-controlled team members), magazine reloading, new gun, better digging tools, complete main menu, customizable controls, etc.

No need to uninstall the last one, this one will install over it correctly.

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28 Responses to “Updated IGF build”

  1. Lorne Whiting - # October 2nd, 2006 at 1:41 am

    Arr! Doesn’t work with my laptop cuz’ it’s got no numpad enter key.

  2. The Punisher - # October 2nd, 2006 at 2:07 am

    BLAH! I GONNA GO DOWNLOAD!!!!!!!! :—–DDDDDDDDDDDDDDDDD

  3. Data - # October 2nd, 2006 at 2:48 am

    Lorne, next up is keyboard configuration too, so don’t despair!

  4. The Punisher - # October 2nd, 2006 at 3:38 am

    THIS IS AMAZING!!!! AWSOME!!!! WOWOWWOWO!!! HOLY… blah… whhaHaha… wow… awga.. badbadb… wow… But the AI is a little stupid, but thats ok πŸ™‚ but why dont they have their own base?? and they fall from the sky! πŸ˜• lol

    keep up the good work! πŸ˜€

  5. Johnny - # October 2nd, 2006 at 6:33 am

    Nice Work ! Keep hard work !

  6. Linongion - # October 2nd, 2006 at 7:08 am

    Im gonna go try it out.

  7. Linongion - # October 2nd, 2006 at 6:16 pm

    I’ve tried it…

    YOU GUYS ARE FREAKING GODS!

    Now go work on online play.

    heh…

  8. Fat Zombie - # October 3rd, 2006 at 12:51 pm

    Dude! THIS ROCKS THE SOCKS! TOTALLY!!!

    YOU WIN IGF!

  9. The Punisher - # October 4th, 2006 at 4:04 am

    Just make a AI base πŸ˜€ and the AI-Robots always goes ontop of my base πŸ˜† Now make a jeep or a mineing vehicle!!!!1111!!!!1!! πŸ˜€ πŸ˜€ πŸ˜€

  10. Assd - # October 4th, 2006 at 11:46 am

    how about the option for 2 player co-op vs AI smarter AI modable AI (could get some intresting mods from that) and maybe some sort of new explosion effect that could be used to produce larger blasts without the need for so many fragments e.g a c4 charge

  11. The Punisher - # October 4th, 2006 at 12:08 pm

    Yes, that would be awsome! a Co-op mode!! or 2 player vs 1 AI or 2 player vs 2 AI’s!!! πŸ˜€ btw when will the door be animated?? πŸ˜• When they do you could set a C4 charge on the door, AND b00m!!! YOU RUN IN AND SHOOT THE BRAIN!!! YOU WIN!! 😈

  12. Assd - # October 5th, 2006 at 10:22 am

    just some new explodey weapons would be good overall considering this is a heavilyphysics based gamed and explosions = flying things =D a rocket launcher would be good with a more fireball based splosion rather than the particle based frag grenade

  13. Fat Zombie - # October 5th, 2006 at 12:39 pm

    Okay, I’ve just realised that the choice of intro music absolutely ROCKS. Whoever did that was a genius.

  14. Lorne Whiting - # October 5th, 2006 at 6:24 pm

    Hmm, AK-47…
    Personally, I would rather have it named Assault Rifle than AK-47, I just don’t see how the game benefits by having one gun named after a real one. The SMG isn’t called an MP5, and the pistol isn’t a Walther.

  15. Data - # October 5th, 2006 at 11:40 pm

    There’s going to be a bunch of real weapons soon:
    http://www.datarealms.com/forum/viewtopic.php?p=35#35Β 

    As you can see, there will be old WWII guns, contemporary ones (to today), and futuristic ones too.

    It may be a little wacky to have really old guns out in space, but hey… it should be fun, so why not?

  16. The Punisher - # October 6th, 2006 at 10:28 am

    yeah! and my mod is soon finished too! we will have plenty of cute little metalic bullet spitting deadly killing anti-spam OMG! lethal cool killing-spree frag machines! πŸ˜€

    -The Punisher ^_^

  17. Linkeltje - # October 7th, 2006 at 3:26 pm

    Wow! This project is really moving! Starting to look finished. Well online would be great I guess and also a more varied creative buymenu like worms would be great. But you really are improving it a lot these days. Keep polishing!

  18. The Punisher - # October 8th, 2006 at 4:51 am

    NO!! dont change the buymenu its buityful!!! πŸ™‚

  19. linongion - # October 8th, 2006 at 10:56 am

    It is beautiful, but why was that posted twice?

  20. Linkeltje - # October 10th, 2006 at 2:57 pm

    I just like to try out many different items and be surprised about them. It would be cool if you can also combine them to surprise your enemy.
    Also it would be great if you can build stuff, automatic turrets, teleport-gates etc.
    But I see there is a lot of room in the buymenu, you must have thought about making some more cool upgrades.

  21. Lorne - # October 10th, 2006 at 5:32 pm

    Linkel, I don’t think combining items is possible with the engine, but CC is a moddable game, so check out the Mods section of the forum if you want more weapons.

  22. The Punisher - # October 13th, 2006 at 1:18 pm

    We need a scroll thing in the weapons buy menu… i have to many weapons πŸ˜†

  23. Data - # October 13th, 2006 at 4:34 pm

    Yeah, the scroll bars in there now don’t work properly… will fix.

  24. The Punisher - # October 14th, 2006 at 11:12 am

    it been quiet now… is everthing ok with CC??

  25. SFOR - # October 14th, 2006 at 5:29 pm

    the description says it has got customizable controls.. huh?

  26. The Punisher - # October 17th, 2006 at 11:37 am

    only on the GamePad thingy…

  27. Zack - # March 18th, 2007 at 2:57 pm

    http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=78278880&albumID=0&imageID=5011905 GAME IDEA DROPSHIP LOOK!!!!!!!!!!!!!!

  28. AtomicTroop - # October 11th, 2007 at 2:02 am

    Hey Data, care to change the mod loading screen so that the default actor changing buttons would match new builds? Thanks