Here’s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!
I might do more of these uncut programming recordings in the future.. but don’t hold your breath 😉
Sounded like you guys actually enjoyed the first video, so I decided to make it a three-part series.. let’s see if I can finish the Techs system in the next one!
Ever wondered what it takes to implement a small feature in a game? Here’s a sleepy, rambly, and uncut/edited demonstration 🙂
We’re going to try to make more videos in the future, instead of (not) writing boring blog posts.. so stay tuned!