Archive for January, 2012


Posted by Data in Cortex Command - January 27th, 2012

Here’s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!

I might do more of these uncut programming recordings in the future.. but don’t hold your breath 😉



Posted by Data in Cortex Command - January 24th, 2012

Sounded like you guys actually enjoyed the first video, so I decided to make it a three-part series.. let’s see if I can finish the Techs system in the next one!



Posted by Data in Cortex Command - January 20th, 2012

Ever wondered what it takes to implement a small feature in a game? Here’s a sleepy, rambly, and uncut/edited demonstration 🙂



Posted by Data in Cave Vehicle Engine, Cortex Command - January 10th, 2012


Told you we’d be doing videos from here on out! 🙂 Enjoy:

Play with it yourself!
Download CVE Test Build 15!



Posted by Data in Cortex Command - January 10th, 2012

This is a little test footage from the latest unreleased internal build:

We’re going to try to make more videos in the future, instead of (not) writing boring blog posts.. so stay tuned!