Hey there! Sorry about the lack of posts recently. Data has been trying to get me up to speed on all the changes since the last release, and it’s taking longer than expected. Until then, we will have to settle for mailbag questions!
I have a double-shot for you this week; half the questions are on the Campaign and half on Modding:
Are we going to be able to make custom parameters for third party factions in the campaign? Such as, using Darkstorm or UniTec as your set faction. Will the support even go as far as making custom campaigns for them? – Sean
A: Yes, that’s the plan! You’ll get to choose your ‘native’ faction at the start of each campaign game, which can be any of the data modules loaded (ie possibly your own). All the stuff of that faction will then available to you at the regular prices, but you might still be able to buy things from other factions, but at very high ‘black market’ prices. – DataMost of us know about the Whitebots (yay!), the Coalition and the Dummies, but are those going to be the three main factions or are there going to be more major races than just those? – Mapleleaf
A: Yup, right now we’re looking at least two more.. the dark bots and the red guys. Prom might be able to chime in with more details here. – DataCan you tell us what the heck data & company are doing about the campaign? I mean is it going to be hardcoded or what? I’m dying for an answer and I know I’m not alone. – Not Alone
A: As usual, everything will be as data- and script-driven as we reasonably can make it. The campaign metagame is going to be separate from the story episode scenarios we’ll be putting out later. The metagame will be a super-replayable thing that should be different every time. Think along the lines of the board game Risk, and you get the gist of it. The story episodes are standalone, content-rich packages that tell a small part of the CC story with one or more solid scenarios sandwiched between an intro and outro. The campaign metagame is the highest priority for us now. – DataIs Tradestar a faction within the Coalition? – NMP
A: The TradeStar is a type of huge mothership used by trade and exploration conglomerates to reach out into the galaxy and tap its resources. Think of the East India Co. as a loose analogy for the type of entity, and the TradeStar as a Galleon of that era. They hire on all these different competing ‘factions’ or smaller corporations who get to duke it out and see who can most efficiently harvest the resources of the planets they find. It’s brutal competition and market selection being put to use. Whomever wins the settlement battles, gets the contract for the entire planet. – Data
Will Lua be able to be directly attached/run on attachables? – CaveCricket48
A: I haven’t tried this yet, but I don’t see why it wouldn’t work right now? Give it a shot and PM the results in the forums. – DataWill the lua scripting be able to use external modules? – John
A: I’m not sure what you mean by ‘use’, but you can safely reference anything that has been loaded in the same module as your script sits in, even if it is external. Just don’t reference stuff in OTHER external modules.. then you’re asking for trouble if someone has your module but not that other one. As always, it’s safe to reference stuff in the official module (until we remove or rename that thing in a new build.. 😉 – DataIs it possible that the 8-bit color palette used for scenes (as opposed to menus) to be a mod-configurable file? The current palette is pretty limiting and has several near-identical shades of white. – Rawtoast
A: I could possibly add some controls for loading a different palette, if not to the INI files, then to the Lua interface.. it’s not a high priority though, as it would really mess up all the other stuff you’d load. This would only be useful in a total conversion type mod. – DataWhen will we have a variable for emission velocities (like gibs)? – Duh102
A: I’ll have to look into this.. there’s always more controls to be expose.. at some point we have to triage which things to work on though. – Data
As usual, submit your queries to andy@datarealms.com – I have around 80 questions on backlog, but the more interesting ones get bumped to the front! Submit your query today!
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@Cipher
Not experience, per say, but I did look at it a while back, and it does seem pretty good. Why do you ask?
Assassins Creed 2 Assassins Creed 2 Assassins Creed 2 Assassins Creed 2 Assassins Creed 2 Assassins Creed 2 Assassins Creed 2 Assassins Creed 2 Assassins Creed 2
Cortex Command 2 Cortex Command 2 Cortex Command 2 Cortex Command 2 Cortex Command 2 Cortex Command 2 Cortex Command 2
Wait a second…
*The spinning -Post- strikes the Devlog in the Update! It flies off in a bloody arc!*
Data needs to add the ability to rip soldiers’ socks off and beat them unconscious with them.
Bonus points: Pull the sock off whilst the boot is still on the foot.
Double bonus points: First, puncture all of their internal organs with a spinning fly. This fly should come from a swarm found near the corpse of dead bear, which was choked to death.
I demand an Andy actor.
Triple Bonus Points: Alow the player to create a switch that would presumably flood the world with magma.
A fuckton of bonus points: Add homocidal elephants. :3
@Petethegoat
Eh, just wanted to get some conversation started I suppose. I was looking for tutorials and found some great ones for Flash developers.
Nothing really =P
*Drums fingers*
So…
Any bets on which day?
Week after friday.
DRL is gone. There’s no one left. We’ve been abandoned!!!!
(jk)
JOSH LIES!
LIES I TELL YOU! BURN THE HERETIC!
So.. we’re getting close to the 5th week without a dev log. 😮
5 weeks to fix a developers computer? O RLY?
Better than 6 months for Data to come back from the dead and give us something.
Idk… Maybe he had vista? <- below the belt shot at microsoft
JEz ninjaed on a devlog
(Spaghetti caaaat)
I weep for you~,
Spaghetti cat,
(Spaghetti caaaat)
It’s all I can dooooo,
Spaghetti cat,
(Spaghetti caaaat)
To keep from falling apart,
Spaghetti cat,
(Spaghetti caaaat)
Cause you’re breakin’ my heart.
(SPAGHETTI CAT)
@ZEVN47 – Vista_Error: 103 Error buffer overflow – Too many errors encountered. Next error will not be displayed or recorded.
@airburst – Vista_Error: The operation completed sucessfully… THE EFF!?
http://www.notes.co.il/salant/user/funny-vista-error-message.jpg
Well it’s obviously an error, did you really expect the installation to work on the first try? 😀
you guys are never reading this.
Ohoho I am sooo clever ^.^
can anyone tell me how to install mods? like on a mod dump how do you install weapons?