Posted by Data in Cortex Command - November 23rd, 2009

Here’s a new mailbag! We didn’t promise one EVERY Monday, did we?! (um, actually, seems like we did.. oh well here is a double dose anyway – be happy for what you get! ;))

I’ve noticed that, when an actor is wielding a shield along with a single-hand weapon, if the said actors crouches while pressing any other movement keys, the shield will disappear from it’s hands, to reappear magically (or not) a couple seconds later. Is there any hope that this issue will be solved in the next build?Areku
A: Ah, this is probably because the arm holding the shield is being used to crawl.. will add to the bug list, but can’t promise it’ll be fixed by next build! – Data

What cool new things are being done to help the modding community?Cody
A: As always, more Lua bindings to the engine and documentation for them. There’s also talk of some modding database integration in the forums. The forum admins know more about that, I’m sure there’s a thread or two kicking around in there. Looking at making the AI routines run in Lua instead of the C++ code… however, since I’m not so comfortable with Lua, I will probably ask some community hostshots to port the AI Update functions for me while referencing the current C++ code. Any takers? – Data

At the moment, the AI is a bit reckless and they sometimes end up wiping out their team mates. Will the AI eventually be able to ‘see’ better and distinguish friend or foe more accurately? – matty1
A: See the previous answer above! When the AI is run in Lua, you can make any changes to it that you’d like. Next build should have a Lua-based AI Update function that will override the native C++ one in there right now. – Data


I’ve been watching CC since the third build, but haven’t seen any information yet about implementation of hardware acceleration for graphics, which would greatly improve the performance and lower requirements on the processor and ram end. Are there any plans to implement this feature?Brian Frazer
A: There actually is hardware acceleration done in the blitting of bitmaps in CC, albeit very primitive and limited (DirectDraw7 on windows). The next Data Realms project is already being built on top of Direct3D/OpenGL to take better advantage of the the power of GPUs out there (yet still in 2D) – Data

Are there any plans to add multicore support to the CC engine?Cody
A: Nope – we looked seriously at this since CC’s physics engine is CPU-bound. However, the extra work and complexity involved in retrofiittng it to become multithreaded (and still portable) just doesn’t appear to be worth it. Next project, maybe… – Data

Will it ever be possible to have 4 players on 4 seperate teams?Matthew
A: Yep, I’m currently rewriting the way teams work because of the Metagame.. if things go well, there will be support for up to four teams, each with their own little symbol/icon instead of the red and green hearts – Data

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81 Responses to “Monday Mailbag: Bugs and Features”

  1. CAKEDAEMON - # November 29th, 2009 at 4:48 am

    I’ve got a AMD Sempron 3000+ Single core with only 767mb ram. I can run CC Pretty fine as long as the computer mod is not enabled.

  2. anonymous - # November 29th, 2009 at 8:23 am

    mewant new project NOW

    c’mon post some concept art or something

    and what graphics library is cortex built on?

  3. cipher - # November 29th, 2009 at 9:34 am

    The mod system should be reworked. It’s not too efficient that it takes 10 minutes to load CC, but you end up only using 1 or 2 mods. Sure you could remove them, but sometimes you have conflicts and etc. :/

    I have a dual core at 2.0GHz with 2GB of RAM and It doesn’t run very good. :/

  4. Ch33n - # November 29th, 2009 at 12:12 pm

    Maverick, there’s a bomb in your base!

  5. Duh102 - # November 29th, 2009 at 12:50 pm

    @Anonymous: According to the readme, Allegro.
    In Credits.txt:

  6. Geti - # November 29th, 2009 at 2:50 pm

    ignore some idiot apostrophes in there, its early – -;

  7. CrazyMLC - # November 29th, 2009 at 9:52 pm

    Except your not the only one with okay to shit anti-virus software.

  8. Geti - # November 29th, 2009 at 11:39 pm

    no, but there are a lot of people with okay to good hardware and good performance, or okay to shit hardware and good performance. the fact that there are more people doinitrong doesn’t mean you aren’t.

  9. Captain Kicktar - # November 30th, 2009 at 10:47 am

    I think it just likes some processers more than others. I have an ATI 200 (Which by the way, the website doesn’t even have that as an availible update) and I don’t have too much trouble running CC.

  10. Captain Kicktar - # November 30th, 2009 at 10:50 am

    Oops, I meant ATI Radeon Xpress 200. Same still goes.

  11. Ch33n - # November 30th, 2009 at 2:49 pm

    These (soon to be hostile) discussions makes me a sad chinchilla D:

  12. Echo - # November 30th, 2009 at 7:01 pm

    This all kinda makes me glad I haven’t bought the game yet. It’s been over a year since I started playing it at my friend’s place and there’s been almost NOTHING aside from user-created content for this game. Not encouraging progress and if I were a paying customer, I’d be more than a little pissed.

    Users shouldn’t be the ones creating almost all the content and levels for a game while the developer does god-knows-what with their money. Call me a troll if you want, but it’s the truth.

  13. Tomaster - # November 30th, 2009 at 7:35 pm

    Monday? I thought not…

  14. CrazyMLC - # November 30th, 2009 at 8:32 pm


  15. Captain Kicktar - # November 30th, 2009 at 9:00 pm

    I do hope your not serious MLC. Be thankful for the increase in posts.

  16. CrazyMLC - # November 30th, 2009 at 10:49 pm

    It should be happening weekly.

  17. CrazyMLC - # November 30th, 2009 at 10:50 pm

    ‘We didn’t promise one EVERY Monday, did we?! (um, actually, seems like we did..)’

  18. Mooseral - # November 30th, 2009 at 10:53 pm

    @Captain Kicktar

    An “ATI Radeon Xpress 200” is, unfortunately, an onboard graphics processor as opposed to a CPU; as such, CC doesn’t actually use it at all.

    I also know that that is the same GPU as my laptop runs, however, and I’m also pretty sure that my laptop runs (mostly) on a Turion ML37 CPU… Which, I can say, I do actually play CC on, somehow. 2ghz single core + 1gb ram = win? Not really, but it sorta works.

    Then again, “sorta works” is also somewhat hampered by the main LCD and also the sound card crapping out. But it definitely ran to an acceptable (to me; could be subjective) extent before the computer began to disintegrate!

  19. Geti - # December 1st, 2009 at 12:08 am

    @echo: Uh, in the last few years the amount vanilla content has skyrocketed from the initial AK, SMG, Pistol, Flak Cannon, Shotgun etc. We now have factions and missions besides the tutorial and the like.

  20. CrazyMLC - # December 1st, 2009 at 1:00 am

    Yeah, Echo, If you think this is bad you should have seen it a year or two ago. It’s just the all the interesting content is made by modders, there’s a reason official content is called ‘vanilla’.

    As for the lack of new builds, more wait usually mean more content.

  21. ZevN47 - # December 1st, 2009 at 9:09 am

    I don’t know whats worse. People crying about CC,Devlog,Etc. or the people crying about the people crying about CC,Devlog,Etc.

    Less blasphemic(I know its not a word):

    I want details on the next project.

    IE: Is it a physics oriented game? Is it 3D? Will it be modable? ETC.

    Also a question on CC how long will the campaign be?

  22. ZevN47 - # December 1st, 2009 at 9:10 am

    The afore post is not aimed at anyone in particular…

  23. Alexander - # December 1st, 2009 at 9:29 am

    Y’all gonna make me get all troll-like up in here! There gonna but some trolls in ya hood!

  24. Ch33n - # December 2nd, 2009 at 3:48 am


  25. Koko Krunch - # December 2nd, 2009 at 5:12 am

    whats that about the devlog getting personal? its almost two weeks now and still no frequent not so related updates….

  26. ZevN47 - # December 2nd, 2009 at 8:59 am

    … If he hired some of the better modders IE. Grif, TheLastBanana(might already be a dev?), Abdule Ahazrad<-(Spelled wrong), Etc. then thats awesome.

  27. Mooseral - # December 2nd, 2009 at 9:46 am

    Welp of course, he did originally hire AAL guy and Bubs, so hiring modders in and of itself is not wholly new. Wouldn’t be surprising if he decided to give it another go though, considering Numgun’s strange behavior and the apparent addition of even more factions.

    If more people have been brought on, can’t really be a bad thing, in any case.

  28. Duh102 - # December 2nd, 2009 at 3:29 pm

    TLB is a dev. And you can’t get a much better modder than CapnBubs. numgun is likely not actively devving. Data is likely not hiring though, he hardly uses his devs now. Iirc, TLB has said that most of the time they’re waiting for sprites and content data from Prom and Data. Once in a while they get something and stick it right in, but for a good portion of the time they have nothing to do.

  29. Foogooman - # December 2nd, 2009 at 4:43 pm

    Just FYI, the forums are broken. Just brings me into the “change your password” page over and over.

  30. Tomaster - # December 2nd, 2009 at 4:50 pm

    Only for you. Also, 100th, until I get ninja’d/time warped by Mouse.

  31. whitty - # December 2nd, 2009 at 10:19 pm

    dumbgun err i mean numgun should never have been a dev