Posted by Data in Cortex Command - November 21st, 2006

Last night I had some friends over for a game night, which included a playtest session of the latest version of Cortex Command on the projector screen and proper analog controllers. Here are some screen shots of the end of Matthew Wegner‘s epic 20+ minute struggle on the ‘Death’ difficulty setting:

Base carnage
How many bodies are mashed in that heap of blood and metal at the bottom of the rocket bunker?!

Worn battlefield
The AI bots literally wore a deep groove in the terrain in the east approach.

Long Tunnel
This tunnel is what financed the base defense.

Lil digger guy down there
And here’s the guy responsible for digging the whole thing! He could stay down there because of the simplified gold collection scheme… as soon as there was enough money collected, another base defense guy was bought and called in to push back the onslaught at the base!

You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.

22 Responses to “Playtesting Session”

  1. Lorne Whiting - # November 21st, 2006 at 12:21 pm

    Pretty cool. I like how there are living robots mashed into the hole that the brain is in.

  2. Fat Zombie - # November 21st, 2006 at 1:06 pm

    Matt Wegner played? Awesome! I await his preview on Fun Motion with gleeful glee. As well as the latest test build. 😀

  3. ToonyMan - # November 21st, 2006 at 2:05 pm

    This awesome 😀 I can’t wait untill the next version!

  4. ToonyMan - # November 21st, 2006 at 2:25 pm

    Also, I hope Matt puts your game on Fun-Motion 🙂 It will gain SO much popularity! 😀 😀 😀

  5. Foogooman - # November 21st, 2006 at 3:33 pm

    So when will this be finished? Will there be a map editor?

  6. Naka - # November 21st, 2006 at 4:11 pm

    He’s probably wrighting an article about it at this very moment 😀 since it’s the best pixle game ever and everything

  7. Data - # November 21st, 2006 at 4:57 pm

    Foogooman… right now it’s mostly just an engine with a test skirmish game on top (which can still be fun!). We’re trying to make an actual game out of it for release by early to mid 2007!

    Yes, we plan to have it include an in-game scene/map editor for sure. You’ll be able to draw out the terrain layers and place both bunkers, terrain objects and actors all over.

    Check the official forums for an up-to-the-day sneak peek.

  8. Foogooman - # November 21st, 2006 at 5:57 pm

    But ya gotta make a scene editor before then! D:

  9. ZoeJane - # November 21st, 2006 at 9:34 pm

    The game test-run was sweet! Everyone seemed to have alot of fun playing!

  10. gnat - # November 22nd, 2006 at 11:23 am

    Looks like you guys had a lot of fun 🙂

  11. ToonyMan - # November 22nd, 2006 at 2:25 pm

    This game reminds me of Team Buddies. 8)

  12. The Punisher - # November 23rd, 2006 at 6:52 am

    Ohh… must have new version!! Btw is the sheild-in-one-arm-weapon-in-the-other-arm ready?? And is the gibbing thingy ready???

  13. Dosou - # November 23rd, 2006 at 11:23 am

    Fun-Motion is one of my favorite sites.

    I’m always on there. 😛

    Anyways, I hope Matt can do a review (or preview) of the game. :]

  14. Zoe’s Journal » Blog Archive » Nintendo Wii Game Night - # November 24th, 2006 at 1:05 am

    […] The LotR also showed us his latest version of his brainchild, Cortex Command. The guys enjoyed playing it, and here are some screenshots of the epic struggle that took place from the cushions of our sofa. […]

  15. Cortex Command » Fun-Motion - # November 29th, 2006 at 11:37 pm

    […] Cortex Command, the amazing pixel physics game from Data Realms, is really starting to come together. If you haven’t heard of the project before you should definitely check it out. I happen to be friends–and unicycling buddies–with Data himself, and had a chance to check out the latest build the other day over at his place (the epic results of which are detailed on his blog). […]

  16. fun-motion fan - # December 13th, 2006 at 2:25 pm

    i dont get the point how do u win and how do u get to create your own level?

  17. Data - # December 13th, 2006 at 3:33 pm

    For the single player test, there are no winning conditions set up in the current build… just survive as long as possible and have fun with all the crap that happens.

    We are working on both a scene editor and full blown singleplayer campaign with a storyline and specific goals for each ‘mission’. Stay tuned 🙂

  18. fun-motion fan - # December 16th, 2006 at 2:28 pm

    oh sweet thanks:-)

  19. Afroded - # December 21st, 2006 at 7:40 am

    PWNT!! lol

  20. dan_e - # December 22nd, 2006 at 2:02 am

    Will the real game cost any money?

  21. Eco - # April 10th, 2007 at 3:39 pm

    Death Comps are too easy you just run over to their base and defeat team but if you focus on defense there are impossible to defeat by yourself.

  22. Augusto - # December 14th, 2008 at 4:06 pm

    esto puede descargarse?
    this can downloaded?