Posted by Data in Cortex Command - June 3rd, 2012

// Class: Atom
// Description: A point (pixel) that tests for collisions with a BITMAP's drawn
// pixels, ie not the key color. Owned and operated by other objects.
// Parent(s): Serializable.
// Class history: 02/22/2001 Atom created.

Above is how it all started, eleven and a half years ago. The Atom class was one of the first pieces of code I wrote for the Retro Terrain Engine, the custom, bitmap-based physics engine that Cortex Command is built upon.

This is the LAST public test build of this project, folks. The next one is going to be 1.0! This is a big milestone for us, and we’re proud and excited about how it has turned out. I will post a clip going through the new stuff (5 hour video?) soon. Just know that if you bought any version of the game before we switched to the Humble Store, you can log in with your old license key as password here:

The game is completely DRM-free these days, so the key is only good for getting access to the download. You can also change it to whatever other password you’d like.

For Humble Bundle/Store customers, the new build will be available on the same page as you downloaded it from before, as soon as those fine gentlemen roll out of bed this morning.

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159 Responses to “Cortex Command Test Build 27 is OUT”

  1. Trystanr - # June 3rd, 2012 at 7:35 am

    Im So Happy I could die!

  2. tombuben - # June 3rd, 2012 at 7:40 am

    Yayy!!! Looking forward to it! Hope there’s a Linux build available!

  3. Chris - # June 3rd, 2012 at 7:41 am


  4. Buppit - # June 3rd, 2012 at 7:42 am

    *Cardiac arrest*

  5. Cykelero - # June 3rd, 2012 at 7:48 am


  6. TorrentHKU - # June 3rd, 2012 at 7:51 am


  7. Josh - # June 3rd, 2012 at 7:55 am

    Woo! You did it! Well done! :)

  8. Khazar - # June 3rd, 2012 at 8:07 am

    Well I had the twitter on my 2nd monitor so I wasn’t intensively staring but yeah.. pretty accurate image. ;)
    Hope that the HumbleBundle Link will be updated soon. :/

  9. Kynrael - # June 3rd, 2012 at 8:16 am

    Hell yeah.

  10. Cykelero - # June 3rd, 2012 at 8:17 am

    (my joy is offset by the fact that fullscreen still crashes the OS X version every single time, but still.)

  11. timo - # June 3rd, 2012 at 8:22 am

    so, no linux builds yet?

  12. Jplas - # June 3rd, 2012 at 8:26 am

    Yes! We’re all quite excited. Thanks for hanging in there for the long haul. You’ve made many, many people happy (and like you).

  13. Flo - # June 3rd, 2012 at 8:28 am

    where can i find the key?
    when i try to update nothing happens.

  14. Projekt2501 - # June 3rd, 2012 at 8:29 am

    Sweet :)

    Hope the Humble-team has a light sleep :)

  15. PromoStarr - # June 3rd, 2012 at 8:33 am

    Honestly never thought id live to see the day. Fair play

  16. haffmaestro - # June 3rd, 2012 at 8:33 am

    Yeah, sooo its kind of annoying that after having to wait this long that I now have to wait for Humble Bundle to get their shit together, but ok, can you please update once that happens? Looking so much forward to playing this its not even funny.

  17. FinDude - # June 3rd, 2012 at 8:36 am

    Great, great.

    Update the Lua wiki, please.

  18. DominickBriggs - # June 3rd, 2012 at 8:48 am

    Flawless Victory.

  19. IkeaSwede - # June 3rd, 2012 at 8:56 am

    readme on my CC from bundle says
    - Cortex Command Test Build 24 -

    shouldnt I atleast have build 26?

  20. Shinisuryu - # June 3rd, 2012 at 9:03 am

    Awesome! Can’t wait to check it out, as well as the video when you get a chance to make it. :D

  21. slimeman - # June 3rd, 2012 at 9:14 am

    oh man, i remember stuff from like build 15 or 18? where dropship couldn’t be completely destroyed and the ai you couldn’t really leave your guys to defend your brain because they never seemed to react to the enemy. every build there was some small change and tweak and now look at how cool this game became. and if i went completely crazy over it then, i can’t wait to play it now.

  22. batman - # June 3rd, 2012 at 9:20 am

    Update the humble store! :( still build 26….! :(

  23. theguy - # June 3rd, 2012 at 9:43 am

    rolling out of bed seems to be harder than i imagined. humble still has NOT updated -.- F5 mayhem incoming…

  24. greywulf - # June 3rd, 2012 at 9:44 am

    Great news! Well done, sir.

  25. Uglynator - # June 3rd, 2012 at 10:03 am

    Err, i still got B26 on the HIB page. :/

  26. timo - # June 3rd, 2012 at 10:23 am

    i’m still starting many a battle in the metagame with negative funds down on the ground, so i have to hope there’s some digging tool among the auto-designed bunker that i can use to get into the positives :\

    other than that, this build is really, really great! can’t wait to play it against friends

    ps: the game won’t let me bind the left stick left/right axis of my ps3 controller, so i have to play with keyboard/mouse. would you know anything about this problem?

  27. p. - # June 3rd, 2012 at 10:25 am

    > For Humble Bundle/Store customers, the new build will be available on the same page as you downloaded it from before, as soon as those fine gentlemen roll out of bed this morning.

    NOOOOO! >:(

  28. mechwarrior - # June 3rd, 2012 at 10:35 am

    WOOT its downloading right now! im soo excited! goodbye social life hello cortex command b27

  29. MrSarkasmus - # June 3rd, 2012 at 10:52 am

    Oh come on, this got me excited and now I keep refreshing the humble bundle link to see whether it got uploaded…

  30. mechwarrior - # June 3rd, 2012 at 10:53 am

    WTF! THIS IS CRAP i downloaded it and Norton (anti-virus) acted gay and was like “OH HERP A DERP YOU OPENED THE FILE CORTEX COMMAND AND EVEN THOUGH ALL YOU DID WAS OPEN THE PROGRAM WE CONSIDER THAT AS “suspicious activity” SO WE WILL JUST AUTO DELETE THE PROGRAM AND NEVER LET YOU PLAY IT” WTF NORTON i hate you stupid anti virus software and you’re false positives like why does it have to auto delete it? cant i just press a button that says “i waited for this game for 72 hours so I F**KING TRUST IT”

  31. shamman84 - # June 3rd, 2012 at 11:02 am

    my humble store link is only giving me b26 :(

  32. Blode - # June 3rd, 2012 at 11:04 am

    Timo, I use a tool called MotioninJoy for my PS3 controllers to get everything working with any program that allows gamepads. I don’t know what you’re using, but I know that sometimes I have to do the following to get the sticks to work

    Reset the program and then plug the controller back in
    Use another USB port (This one bothers me the most)
    Have the program run the controller as a PS2 controller and then switch back to PS3
    Use another controller (I have 2) for a while and then switch back

    All of these methods seem to work sometimes, not necessarily all of them HAVE to be done, usually just one will do the trick. Hope this helps. You can also change what the buttons get called on the controller with this program. For example, the PS button is usually button 12 I find, you can make it so it’s seen as button 1.

  33. haffmaestro - # June 3rd, 2012 at 11:05 am


  34. Cybernetic - # June 3rd, 2012 at 11:25 am


  35. Ceyah - # June 3rd, 2012 at 12:00 pm

    Somebody wake up the humble bundle guys! Violently if need be! I have campaigns to die horribly in! Rockets to crash!

  36. OmegaX17 - # June 3rd, 2012 at 12:08 pm

    It’s not even out on humble yet. *sadface.jpg*

  37. OmegaX17 - # June 3rd, 2012 at 12:24 pm

    Well, it is Now!!! :D

  38. Warboy - # June 3rd, 2012 at 12:34 pm

    Are you ever going to compile a Win64 build?

  39. OmegaX17 - # June 3rd, 2012 at 12:35 pm

    I’m getting an error,
    Failed to load datafile object with following path and name:
    and the lastscreen thing.
    Should have a fix if Data doesn’t beat me to it by the end of the hour.

  40. OmegaX17 - # June 3rd, 2012 at 12:37 pm

    Found a Fix, if you backed up your B26 then you should go into
    Cortex Command/Base.rte/Scenes/Objects and copy over the BrainVaultFG file.

  41. OmegaX17 - # June 3rd, 2012 at 12:45 pm

    Bug after Bug After Bug! I can’t go through every line of CC just to play it, that’d take all day.

  42. billybob - # June 3rd, 2012 at 12:47 pm

    when i try and lg it nothing happens plz help.

  43. Mavi - # June 3rd, 2012 at 12:54 pm

    the Humble Bundle version is up, thanks a lot datarealms, you are awesome! Keep up the great work! :3

  44. Kame - # June 3rd, 2012 at 1:03 pm

    Any kind of ETA on the Linux build?

  45. Awwkaw - # June 3rd, 2012 at 1:21 pm

    This is awsome…

  46. Awwkaw - # June 3rd, 2012 at 1:22 pm

    This is……


  47. Mooseral - # June 3rd, 2012 at 1:54 pm

    For some reason, CC seems to be messing with my mouse acceleration. Either the mouse goes quite slow, or quite fast; there’s no middle ground. I think this may have been present in some of the previous builds as well, though I’m not entirely sure.

    Of course, the game really is built to be played with game pads. Within that constraint, really liking what I’m seeing so far!

  48. BadBoy - # June 3rd, 2012 at 2:11 pm

    Hell YEAH =D
    finaly!!!!! thx data ;)

  49. Kettenkrad - # June 3rd, 2012 at 3:47 pm

    *cardiac arrest*

  50. Stromko - # June 3rd, 2012 at 3:52 pm

    Mouse acceleration has been ramped up considerably in this build, apparently. I don’t like it. I didn’t like mouse acceleration before, but now it’s really hard to play with it. I found the other controls kind of sluggish and strange suddenly too, but the tricky and unpredictable mouse movement really sticks out the most.

    Why does CC have mouse acceleration at all? Isn’t that mainly intended to simulate a console controller for some reason that escapes me? I don’t know of any other games with mouse acceleration that weren’t terrible console ports.. I’d really appreciate if I could toggle it off, anyway.

  51. Cybernetic - # June 3rd, 2012 at 5:37 pm

    All is wonderful, however I did spot a gib bug here and there maybe its just me, but some actors gib with no apparent cause. Weapons well modified and I enjoy each distinctive use. However the AI seems to be unable to stop me if I simply use the right weapons (hence, they could rarely defend themselves if I attacked with a heavy weapons(but then again I’m sure that’s what will be happening in the next build, faction balancing) excellent job in balancing thus far how ever, each and every faction seems equal except for the coalition. Also I suggest that AI hunt you down when your attacking their base, since I don’t give the ai the pleasure of coming towards me when I defend.(Its 1:32 am, so I may be rambling)

  52. Data - # June 3rd, 2012 at 6:45 pm

    The mouse acceleration is a known issue and only appears in fullscreen on SOME computers, and is certainly not by design.. it’s an issue with the input library we’re using. we’ve tried to hunt it down several times, and will keep at it until we get it.

  53. Stromko - # June 3rd, 2012 at 7:37 pm

    Ah I’ll play in Windowed mode for now then, didn’t know it was to do with full screen. Thanks. :)

  54. AKoverlord - # June 3rd, 2012 at 8:12 pm

    just beat my first 4-person campaign game, its really fun and well executed.
    on anther note, is there a place where people can submit bug reports?

  55. Guy - # June 3rd, 2012 at 9:04 pm

    When will the 5 hour video be posted ( You said: ” I will post a clip going through the new stuff (5 hour video?) soon”

  56. Data - # June 3rd, 2012 at 9:19 pm

    glad to hear you are enjoying it! you can report right here :)

  57. Asklar - # June 3rd, 2012 at 9:59 pm

    If there was something I loved like hell, was when I attacked the first gold site on a 4 players campaign, and we all went after that one.

    That was a friggen epic battle, a free for all with 4 sides, were everyone fought to win.

    Data, B27 is much better than I expected.

  58. AKoverlord - # June 3rd, 2012 at 11:13 pm

    ok then, the first glitch i noticed is when an AI player builds a base, and another one conquers it, the old AI still has his units at the base, along with the new owners units, causing them to fight immediately once the battle has begun.
    the 2nd glitch i saw is when you pick up an ally in a craft, and drop him off. He remains control of the actor, and can control a new one, leaving him with two different actors responding to his controls. You cannot select the old actor, it just rejects your control as if another player is controlling him, despite player 2 controlling a different one.

  59. Badluck - # June 4th, 2012 at 12:02 am

    Dropship Kamikaze wins in landgrab where two brains drop off to an unclaimed zone are way too easy, you might want to take some measures against early-match dropship Kamikaze so brains have a chance to dig in.

  60. Data - # June 4th, 2012 at 12:07 am

    whoa weird! good catches – will investigate

  61. John - # June 4th, 2012 at 1:33 am

    I don’t know if this is known, but in multiplayer games the screen will only split vertically (|), and never horizontally (-). Even if I edit the Base.rte/Settings.ini

  62. Lovedrive - # June 4th, 2012 at 2:51 am

    Whoa whoa whoa.

    This is good stuff. Really.


    I really like that the factions are getting fleshed out and stuff. Like the Browncoats finally getting their own weapons and stuff.

    Looking forward to the TECHION eventually <3

  63. fanboy - # June 4th, 2012 at 4:53 am

    Played my first campaign against AI yesterday – the game has really improved a lot since B26.

    Worked flawlessly under Ubuntu 64 bit – Wine 1.3
    Just install vcrun2005 and vcrun2008 via winetricks!

  64. Sinzdri - # June 4th, 2012 at 5:14 am

    Purchased back in 2007, cannot login to licensing using the email and key used back then.

  65. Takhiarel - # June 4th, 2012 at 5:14 am

    Are b26 mods compatible ?

  66. Cykelero - # June 4th, 2012 at 5:15 am

    A few bugs.

    I tried to name a player “Razor Operation” and his name wrapped in the name box. It definitely looked like it wasn’t supposed to happen.

    At some point during the metagame, a new gold site appeared—outside the screen. I forgot to take a screenshot when the “target” effect was still there, but the site was above the visible area of the screen, on a clipped portion of the planet (I am playing in x2 680×425, so the top and bottom of the planet are out of view). The AI took control of the place and I basically couldn’t win anymore, since I couldn’t select the site and attack.

    And speaking of not winning: in the previous game, after I took control of the only two gold sites, the AI was left with around 157 gold. It attacked me (probably with all of its money) and failed. Back to the metagame screen, the AI had around -140 gold. And didn’t lose. So all I could do was click “next day” and earn money and nothing happened anymore.

    A few more bugs to wrap it up: fullscreen mode crashes the game; I’m running the latest version of OS X Lion, and I guess it’s the same bug as before. It’d be a real shame if you couldn’t upgrade whatever library is giving you trouble on this.
    Probably somewhat related, the system cursor appears during the game, stuck in the middle of the screen, instead of being hidden. This is mildly annoying.

  67. mechwarrior - # June 4th, 2012 at 9:07 am

    a small bug is that it seems that whenever you attack a place the enemy wants to waste all their money in buying people to “counter attack” you but they never seem to counter attack all they do is buy units and sit there its very annoying cause you can make you’re brain sit outside of their base forever. you should make it so like every once and awhile (about 2 minutes and 30 seconds) the enemy will buy a group of units and attack your brain or if they cant buy any new units they will send out one of their guards to attack you. also i don’t like it how whenever you build a base (not a auto base) and you get attacked all of you’re people in the base all at the same time leave to attack the enemy brain this is so annoying I wish when a game started they just stayed rather than move. other than that this game is awesome but WHY CANT I BUY CRABS ANY MORE. however i have not had and map seam problems

  68. MavericK - # June 4th, 2012 at 10:44 am

    Glad to hear you are working on the mouse acceleration issue. That’s probably been my #1 complaint for the last few builds. Keep up the good work! B27 is amazing, I love the metagame.

  69. Remram - # June 4th, 2012 at 11:41 am

    I got a weird bug during the campaign:
    * I don’t know what I was doing with an actor (possibly changing weapon or whatnot), it was selected when the battle ended
    * When I got back to that scene in the “design base” phase, that actor was still under my control. Meaning that when I moved my cursor to build things, the actor would move too, and when I placed objects he would fire.
    * Coming back to that same scene for a battle, that actor was under my control and I could not select another actor until it died.
    Everything worked fine after that.

  70. Shinisuryu - # June 4th, 2012 at 12:03 pm

    Something I’ve noticed is when starting a campaign, if a gold site is found outside of the viewable screen space, there doesn’t seem to be a way to scroll down/up to see it, unless I’m just stupid. :x ( Playing at “720p” 2x window )

  71. Guy - # June 4th, 2012 at 1:06 pm

    The Gold in meta game still goes negative so instead of going negative make something the it shows the player is defeated

  72. Cybernetic - # June 4th, 2012 at 5:03 pm

    Either after 6 years I have become too good at this game or Data has made it playable for new comers. The AI are so decent now, yet pushover beaten, I will fix that however, (will compare landing rates, between build 26 and 27). I added a standard clone, like the bridge between half baked clones and any factions unit (which are stronger and more expensive)(its the dead scout on the rocks given living skin and a control flashing chip in the head) also added a lot of lore of my own. Thanks Data :) .

  73. Mooseral - # June 4th, 2012 at 10:27 pm

    Ah, one other thing while we’re on the subject of catching odd things: Back somewhere between b20 and b23, the shift/control/alt/etc keys stopped being usable as inputs.

    They came back during the IGF b23, I believe (which was largely identical in most other ways to normal b23) and then went away again. Not sure if this was by design, though it always left me a bit curious.

    Good to hear that you’re on top of of that mouse acceleration bug!

  74. AKoverlord - # June 4th, 2012 at 11:07 pm

    the first glitch i caught and submitted is getting quite annoying, could you release a small patch update (b27.1 or something) that just quickly cleans up some bugs?

  75. Awwkaw - # June 5th, 2012 at 12:54 am

    i like the patch, but still i think i would post the too glitches (one of them is ignoreable, but the other is annoying) that i found:

    1) when starting a metagameit says the large size is 12 sites but when you scroll over it just says 8 sites,

    2) some of the sites spawned outside the map, this is pretty annoying since it made me unable to win the game.

  76. Data - # June 5th, 2012 at 1:43 am

    awwkaw: 1) is by design.. you are only supposed to be able to play a subset of all sites loaded.. so each game will be different. 2) i don’t understand what you mean outside the map? what screen resolution are you playing at?

  77. Adam - # June 5th, 2012 at 4:02 am

    Loved the picture of one of the Wolfire devs! XD

  78. Demiun - # June 5th, 2012 at 5:11 am

    Where are the up-to-date Linux builds ???
    The version on the humble bundle DL page is ten months old !

  79. mobbs - # June 5th, 2012 at 6:28 am

    i confirm akoverlord’s first glitch. happens to me several times. on the map the site mark tells it’s neutral again. another thing which is a bit annoying: you scan a map but you want to do it later when the battle begins. then you conquered the site without a fight (cause no one else was interested in this). next day you want to design the base but since its not scanned yet all you see is blackness. it would be nice if it automatically scans when you already paid during designing. great job done though!

  80. Awwkaw - # June 5th, 2012 at 7:09 am

    Data: i mean that i can see all the gold sites that i found, but the A.I. can. because some of the sites spawn on the poles, witch i can’t see

  81. dEgle - # June 5th, 2012 at 7:19 am

    No crabs :(

  82. Jlac - # June 5th, 2012 at 11:42 am

    If you set the resolution to 1280×800, the settings.ini file shows 640×400, with NxFullscreen = 2. With these settings, the sites at the poles of the planet are off screen, so if they’re included in the metagame it is impossible to win. I’m on a Macbook with a 1280×800 screen, so it isn’t neccesary for the resolution to be halved like that. If I edit settings.ini so the resolution is 1280×800 and NxFullscreen = 1 everything is fine, except the text is half the size I’m used to. :P

    I’ve also noticed that with 3 computers in the metagame, most of the time one of them is unabe to capture any sites at all, so after the first day or two there might as well only be two computers. If the metagame started with more sites than there were players this might be less likely to happen, since it would give all players another chance to attack a site that hasn’t been fortified yet, and would decrease the probability of having to fight for their first site. A player who can’t get their first site in the first day or two doesn’t really seem to have much chance of ever claiming a site.

  83. Data - # June 5th, 2012 at 2:54 pm

    okay, i understand that.. what screen resolution do you have set in the options menu??

  84. Demiun - # June 5th, 2012 at 3:16 pm

    With more politness:
    Can you please tell me where I can find recent builds for Linux ?

  85. Coruun - # June 5th, 2012 at 4:07 pm

    I have massive problems with mouse input while *NOT* in fullscreen. While hovering over the buttons in the main menu, the mouse position doesn’t get properly updated (or something like this). While ingame, it is nearly the same.

  86. Mr. K - # June 5th, 2012 at 4:30 pm

    Let me preface the following by apologizing for not reading the mass of responses, even if my bug is already reported in them.
    I was playing campaign, and set up everyone onto two teams.
    It was day2 when I noticed that if both players of the same team assault the same region. Nothing happens to it.
    Absolutely nothing. If two players on team 1 attack say, the forest(which is horribly placed, by the way), then the assault will be auto resolved with no winner, even though team 1 was uncontested in their mutual assault.
    TL;DR: if team mates attack place at same time they both auto lose; no one takes the area.

  87. Major - # June 5th, 2012 at 6:36 pm

    I’m still confused as to what Atom Class actually is? Code? for what?

  88. Awwkaw - # June 6th, 2012 at 1:15 am

    I have the resulution in 768*1360 and the problem ocurs both in fullscreen and in windowed mode

  89. gavlig - # June 6th, 2012 at 3:19 am

    Make the linux build, please-please-please

  90. Data - # June 6th, 2012 at 10:56 am

    Demiun: I forgot to mention in the post, but linux builds of B27 are being worked on as i type this. It could be a few days, however

  91. Demiun - # June 6th, 2012 at 12:30 pm

    Thanks for the answer

  92. halida - # June 7th, 2012 at 3:54 am

    Looks like lots of linux player waiting for new linux builds now..

    waiting, waiting…

  93. Jlac - # June 7th, 2012 at 4:54 am

    I used the options menu to set the resolution to 1280×800. When I checked the settings.ini file afterwards it had the resolution set to 640×400, and NxFullscreen = 2. The only way I can get it to actually set the resolution to 1280×800 is by manually editing settings.ini myself. I haven’t noticed the settings menu halving any of the other resolutions like that, and after I set it to 1280×800 myself the settings menu listed the resolution as being the normal 1280×800, not a custom setting. If someone else has the same problem with a different resolution, it could be a problem that only occurs when you set the resolution to your screen size, or it might occur with any resolution over a certain size.

  94. glata10 - # June 7th, 2012 at 12:29 pm

    When is the video coming out?

  95. Awwkaw - # June 7th, 2012 at 1:30 pm

    i use 760*1366, but i’ve tried changing my resulution, and the bug still occurs

  96. Awwkaw - # June 7th, 2012 at 2:40 pm

    another one, i’ve never seen a brain, who already owned a site, try to attack my brain, when i attackd the site.

    also, theres a little too much gold, when i start a batlle with the ai, i set my brain to gold digger, since no one tries to stop my brain i can easly farm 4000 oz while trying to kill the other brain

  97. Walfire - # June 7th, 2012 at 4:51 pm

    Waiting for the Linux build…

  98. Pita - # June 8th, 2012 at 1:57 am

    Enjoying the game!

    Fog-of-war is great, but could use a little tweaking. I think the viewing distance/width of the viewing angle could be increased.

    A third ‘grey’ state for previously visited locations that may or may have not changed since then would be great also. For example, revisiting a location the map should start out visible, but greyed out and showing it as you last saw it (unless you perform a scan again, in which the surface should be known again). This would make the inside of edited bunkers a surprise again.

  99. Picten - # June 8th, 2012 at 4:13 am

    Help, Cortex Command.exe Is Replaced By Launcher for Cortex Command.exe!

  100. Data - # June 8th, 2012 at 5:22 am

    Pita: when bunker things are built, they do re-obscure the areas for all other teams.

  101. Picten - # June 8th, 2012 at 8:04 am

    And The Icon Is NOT DOT

  102. Asmageddon - # June 8th, 2012 at 3:00 pm

    Uh, you’re gonna have a lot of work to add missing mechas, turrets, brain bots, brain cases, weapons and crafts to all the races.

    Also, the brain bot is too fragile and has a way too weak jetpack.

    These things should be DURABLE – in the end they’re the most important thing for every base. I imagine you could make them really badass and quite cheap as it’s imaginable that a brain/bot purchase would be followed by a lot of other things so should be discounted.

    One more thing that bothers me – with good bases invasions can take hours. Add a constant/accelerating(but rather slow) gold drain for the attacking side.

    And thanks for the game!

  103. Picten - # June 8th, 2012 at 3:25 pm

    Hey, Answer My Question Please? If I Got No Answer, Ill Open The File. If That File Was Virus, Its YOUR Falut.

  104. Tom - # June 8th, 2012 at 5:06 pm

    I’d love to try this, but there’s still no linux build :(

  105. Nysa - # June 8th, 2012 at 5:08 pm

    So this is glitches i found:
    - 3 Human players and 1 AI in campaign = crash when all wants fight for 1 gold site
    - some unpredictable and WTF deaths of brains or bodies
    - some crazy bug when you are playing single mission and you want to load campaign -> you get your single mission in first gold site from campaign
    - when you have funds below 0 in campaing you still can choose how many cash you want to spend on expedition from 0 to -X
    - after load autosave which was on 2nd day you will get double amount of cash
    - shaking screen when you have to set your brain on newly acqiured base (first day you win site and next you have to defend it)

  106. Foogooman - # June 8th, 2012 at 5:42 pm

    Fantastic work Data, I’m so glad to see a new build for one of my all time favorite games. My only request is that you further optimize it. I think optimization is a big thing a lot of indie developers overlook. The game runs great in singeplayer campaign most of the time but any situation where there are 7 or more Actors(like when multiple teams attack one locations, or any survival mode) the game starts running in constant slow motion. For me and many other users this is a huge, and I think only linchpin keeping me from fully enjoying the game.

    Thanks for all your work, I’m stoked for the alleged Steam release I’ve heard about.

  107. Foogooman - # June 8th, 2012 at 5:54 pm

    Oh, and I do have a bug to report. One time I scanned a location where the enemy already had a base. While I was scanning, the enemy brain robot was for some reason outside of the enemy base. The enemy started shooting their own brain bot and killed it. I exited the scan and when I went to attack the base I won instantly.

  108. Picten - # June 9th, 2012 at 1:26 am

    WTF??? I Launched It And It Said Its Not Correctly Installed

  109. Picten - # June 9th, 2012 at 1:33 am

    After That I Tryed To Launch It Again And It Didnt Do Anything

  110. Foogooman - # June 9th, 2012 at 3:55 am

    Picten this is not the place to ask for that kind of help. Make a thread on the forums.

  111. Picten - # June 9th, 2012 at 4:11 am

    but i dont have ANY legit emails

  112. Foogooman - # June 9th, 2012 at 6:40 am

    So make one? Let’s not spam the comments with useless conversation.

  113. Picten - # June 9th, 2012 at 9:15 am

    But What I Only Know About Email Is Fake Mail Generator

  114. Aas - # June 9th, 2012 at 11:21 am

    When can we expect the linux build to be released?
    We are waiting desperately…

  115. Icchan - # June 9th, 2012 at 1:59 pm

    Hey! Great to see the developement ^_^
    There seems to be something a miss with the mouse acceleration alright, it seems, that if I move the mouse slow enough in windowed mode it doesn’t update it’s screen position even tough the game knows where the mouse is at the moment.
    Other than that, wonderful work!

  116. zienithmax - # June 9th, 2012 at 7:08 pm

    Hi every time i try fullscreen mode the game crashes. im playing in osx lion fully updated. any clues?

  117. Picten - # June 10th, 2012 at 2:44 am

    Dammit, Now I Cant Play Cortex Command Forever.

  118. CC4E - # June 10th, 2012 at 8:35 pm

    I Love this game!

    Sometimes (rare) in the campain (against the AI) you cant shoot the enemie (so they cant shoot you, too).
    Can I change difficulty in Campain? (NOT scenario!)
    Another thing is, sometimes (in campain again) my gold is negative, so i cant buy weapons and people (thats very frustrating after few hours playing you can make a new campain because you cant attack the AI)

  119. Data - # June 10th, 2012 at 11:01 pm

    CC4E: most of these issues (running out of gold etc) will be addressed for 1.0.. there is going to be a separate resource (brains), which can be converted to gold if need be

  120. Sebastian - # June 11th, 2012 at 9:25 am

    Hi Data,
    I think its very nice!

    One problem:
    - the game is not running on 1920×1200

    Game balancing:
    Its very difficult to play for one player (no matter human or AI) if there is one round/day without income because of a lost site.

    I have the feeling that the first day decides a lot on how a whole campaign turns out.

    It would be nice to have some more options like in between to change this situation a bit.

  121. Data - # June 11th, 2012 at 9:29 am

    seb: see comment immediately above yours

  122. CC4E - # June 11th, 2012 at 10:03 am

    Nice to hear that, DATA :)
    I’m looking forward to version 1.0
    Keep the good work goin’ ;)

  123. JK - # June 11th, 2012 at 4:34 pm

    I have some random glitches with the Metagame.
    Where should i start. The first glitch was about actors i controled in a game. Sometimes they become inactive, for the lack of better word. I can’t select them, i can’t do anything with them, and they are set in some random AI mode, like sentry or dig. They are however controlable via other units. Like if i start using another unit the “inactive” unit does same things i did with previously. Although it makes up for some good AA fire sometimes, it’s annoying most of the time.
    Second bug i noticed, was the AI brain and all AI units including craft, soldiers and such being invincible. I start shooting from an SN, and bullet just passes through braincase of the enemy brainbot, as if it was a frendly unit.
    As for the last one it sometimes just glitches completely out and drops me to desktop, with usual windows error message.
    Thanks in advance for this game.

  124. JK - # June 11th, 2012 at 4:36 pm

    Also i noticed a little bug about mouse clicking twice on the same buton.I pressed start day and it already went to end turn, and froze there. I had to use skip to pass it.

  125. CC4E - # June 11th, 2012 at 7:17 pm

    Three other (mini)bugs:

    1. Coalisation Missile Launcher in aim mode blow up the missile a half secound after every shot (not the unaimed missiles!).

    2. When the Coalisation Missile Launcher or the Autocannon are ‘on the floor’ you cant pick them up, only very rarely.

    3. I noticed that when you shoot from a great distance on opponents, for example with the sniper, they almost never try to take you down, they mostly ignore you. (dont know if this is really a bug)

  126. visgean - # June 11th, 2012 at 9:28 pm

    U no Linux build? Looking at my humble page I see only b25. shame on you!

  127. Mark - # June 12th, 2012 at 1:29 am

    @Visgean: They’re working on it. See comment #90 above.

  128. PusTIP - # June 12th, 2012 at 7:17 am

    B27 really need to be optimized. I have 2xcore processor and 2GB RAM, and cortex running with huge lags, even 640*480 (8-15 fps).

  129. Data - # June 12th, 2012 at 10:53 am

    There is something else wrong then. Is this on a laptop? We found that laptops (and perhaps some desktops too) will throttle the CPU down a lot. The free app ThrottleStop solved the issue on some of our test computers.

  130. CC4E - # June 12th, 2012 at 11:39 am

    PUSTIP: google for “Cortex Commando lags” there are some tipps to speed up the game ;)

  131. CC4E - # June 12th, 2012 at 1:36 pm

    False information in the game:

    Thumper has a ‘impact mode’ and a ‘bouncing mode’. ‘Bouncing mode’ is not correct, it should be called ‘timeset explosion mode’ or something like that (in ‘bouncing mode’ the grenades dont bounce, they only explode after a specific time)

  132. PusTI - # June 13th, 2012 at 7:50 am

    No, this is no laptop. My computer specs:
    DualCore AMD Athlon 64 X2, 2400 MHz 4600+,2048 Mb(DDR2-800 DDR2 SDRAM), chipset nVIDIA nForce 6100-430 AMD Hammer, NVIDIA GeForce 9600 GT 512 Mb.
    Settings of Cortex:
    640*480 resolution
    deltatime 0.0222222
    I can make a video, and post it on youtube. May be it will helpfull.

  133. Awwkaw - # June 13th, 2012 at 5:19 pm

    hey, found out what caused my bu, if you chane the game res. and start it throuh the cc.exe instead of the ccLauncher.exe you might have som troubles XD (enerally if you change to something bigger)

  134. Shade117 - # June 14th, 2012 at 8:11 am

    When me and my friend play campaign a random glitch happens
    were I take control of his ship and we end I end up
    with his brain and if im Browncoats and hes a different one
    I get his class.
    Also can you make it that if I capture a site and player 2
    Doesn’t you can add his brain somehow or just use 1 brain for
    both. also the thing were your guy randomly
    blows up still happens.

  135. Gene - # June 16th, 2012 at 7:32 am

    Please, why have you abandoned the LINUX builds??

  136. Chordata - # June 16th, 2012 at 5:23 pm

    Gene, see comment #90, as commenter Mark #127 said.
    The page-search function is your friend.

  137. rampancy7 - # June 18th, 2012 at 12:32 am

    I can’t get the licensing page to work. I put in my key and it just reloaded the page…help?

    I want to play :(

  138. Data - # June 19th, 2012 at 7:58 am

    rampancy, try again. we just upgraded servers and the lic system was borked for a day or so. Should work now

  139. V2Blast - # June 19th, 2012 at 10:56 pm

    Data Realms peoples: Is it possible for you guys to make your comments (in general) highlighted in some way? It’d be nice to scroll through and easily spot your responses.

  140. Aas - # June 22nd, 2012 at 11:30 pm

    Is there any progress with linux port of the build 27?

  141. masterzackary97 - # June 23rd, 2012 at 5:25 am

    omg omg omg i bought this game over 2 years ago and thought i lost the key so i stoped playing. over 3 computers later turned on one of my old computers and saw this game and freaked out! downloading the newest update now! cant wait to see whats changed!!

  142. Kanedoom - # June 29th, 2012 at 9:58 am

    Love the game. The new build is great!

  143. metellius - # July 2nd, 2012 at 6:53 am

    “a few days” for the linux build has so far turned into a month… status report?

  144. Nutronium - # July 3rd, 2012 at 1:19 am

    Can you please update the Linux users regarding this 1 month delay?

  145. MDxm3000 - # July 5th, 2012 at 9:15 pm

    I’m waiting for something as well. Wonder when it will be out on my main OS. Think I’ll purchase another copy for a friend when it’s out, because I loved playing the beta in Win 8 RP. =)

  146. arakas - # July 18th, 2012 at 9:39 pm

    I’m also still waiting for a update to b27 Linux build on the humble bundle site :’(

  147. bailey kelley - # July 20th, 2012 at 9:23 pm

    I can’t get my old giftcode to work!

  148. metellius - # July 23rd, 2012 at 6:10 am

    Whoever is moderating and accepting these messages – can’t you at least try to get a progress report from the people working on the linux build – there are clearly many people here waiting for it…

  149. yann - # July 23rd, 2012 at 8:06 am

    Your game is really nice and with a lot of potential, and you communication skills totally suck!

    What about some information about your linux build? Or the overall development process? For how long you want to stretch people’s patience?

    If you are not going to release a linux build soon, at least keep us updated on the process.

    Btw, that evernote todolist has not moved an inch from the day it was posted.

    Or maybe you are on a long needed and earned vacation, who knows? Not us for sure because nobody tells us anything =)

    I am not bitching about not having the game (I’t from the HiB launch times that I am still waiting to play this game in a serious way, so I have some good waiting skillz =), I am bitchin beacuse you are just keeping silent.

  150. CaveCricket48 - # July 28th, 2012 at 1:07 am

    Concerning the Linux build, there’s currently a bug in the sound lib and and the issue is being work on.

    As for the lack of recent news updates, Data is currently preoccupied with other things, and instead of rushing to push out 1.0, it’s being postponed to around late summer/early fall.

  151. metellius - # July 31st, 2012 at 6:57 am

    Could we get a blogpost announcing the return of the linux build when you finally resolve the issue?

  152. Visgean Skeloru - # August 22nd, 2012 at 8:38 pm

    I hate you! What is the point of this game?! There is no Linux build!!!!! OMG I regret buying your game so much! When you say you support linux it does not mean that you are going to release version for it once per year!!!

  153. Clefty Boy - # September 3rd, 2012 at 12:58 pm

    Mouse acceleration bug seems to happen in both full screen and windowed

    and when I go into a game using a controller I am stuck looking up (not the controller because it works perfect in the menu and everywhere else)

    and the ‘classic keyboard’ I cannot do anything at all no matter what I press

    So basically the game is completely unplayable for me right now… :/

  154. Aas - # September 8th, 2012 at 10:06 pm

    Shame on you DataRealms! All linux buyers are now mad at you. An you know it is for reason! So be men and tell us whether we ought to wait a couple of months more or just forget about this would be game!

  155. linuxgamer - # September 12th, 2012 at 7:40 pm

    This is getting ridiculous. Still no Linux build? Data Realms has to be one of the worst experiences I’ve had with an indie game company as a Linux gamer.

  156. NUX - # September 19th, 2012 at 6:28 pm

    Linux build plox?

  157. archl - # September 23rd, 2012 at 5:58 am

    Linux build have been broken for 1 year.

    Build 27, when will it to come out, and will it work?

  158. sprucey - # September 26th, 2012 at 10:44 am

    Over a year and no Linux build. Shameful.

  159. archaicj - # September 27th, 2012 at 3:10 am

    Mouse problem still exists for me in build 27. When is this getting fixed?