You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.
this way no one gets to do that “first” thing. You are welcome.
I like the way you described the spin up/down of the gatling gun. Bzzzzzt.
So that’s why you got a fancy banner at tigjam; you work there.
Nice to put names to faces on those guys over at Flashbang, though. Good crew.
Nice, I saw the Jetpack Brontosaurus!
Cant wait for the spinup/down feature. Now we can finally make true charging weapons!
Yay double post!
Headed over to blurst.com to try out a few of my old favs, but the whole website seems glitchy and broken.
Blurst makes totally awesome games. More genres could use a touch of their style of randomness. I didn’t know Data was particularly affiliated with them, interesting to know.
Also, let’s see what_the swede_ is working on. I lolled.
So, winding up the Gatling gun eh?
I would prefer if he would work on something more important, like Lua on actors & guns.
Or even in skirmish.
From cyanide and happiness isn’t it?!
I mean, like in Cyandise and happiness when his boss comes and says.
“Hey! Hard at workd, or hardly working?”
“Actually, i’m looking for some porn… so the first one.”
I don’t think Cyanide & Happiness were the first to coin that phrase.
@8: That is most likely lua for weapons, so it’s important.
Hardly working because the video isn’t working.
Alright it’s working now.
I never heard what you were working on though.
I saw this video just last night on the Blush Twitter feed.
I was going to confront you with evidence of your laziness, but I came too late, as you are now proudly showing it off.
Next build please. 🙂
How come indie developers don’t look like typical obsessive/weird gamers? Cool stuff. Your monitor is ridiculous, something only a true code monkey would enjoy.
There’s a surprising lack of Cortex Command on the Cortex Command devlog.
I can’t waaaaaaait for 23.
Was hoping for a video of some up and coming game features.
Mind you apparently you haven’t had any sprites from Prom, so it would be a pretty shit video. Your off the hook…
This time! *shakes fist*
Spin-up charge sounds great.
PLEASE make it work for FullAuto = 0 HDFirearms too.
Basically ‘spinning up’ each shot.
A spin-down sound and delay would be cool too. You know,
bbzzztTTT TATATATTATATAT NDOOooouu
That last bit.
As a small “+1” to the spin up “brrrrzzzzz!” it would be great if we had a improvised voice acting line from Data along the lines of “RUN COWARDS!”. Just for effect.
“Looks like he’s creating errors…”
hahaha
#19 So basically the heavy’s minigun from TF2, correct?
Let’s see what “The Swede” is workin’ on.
heheh, good to see _something_ being done. your moniter is ludicrous 😀
@Azukki: agreed. we need more NDOOooouu in our weapons.
Blurst looks pretty awesome
Also this is now the 100th post on the Data Realms Devlog, and did it blow us away? No.
For shame.
you do realise there is nothing special about 100 posts right?
also, this was worth it just to hear data say “brrrzzzzzt” and have a look at his inane moniter.
Of course there’s something important about the 100th post.
Tippidy Trippity Dippitty man! Thats is radical and tanicallllnessss duuude. I want a job like that but i don’t have mad skills for it.
Then we need to make the 100th post in the 100th post special.
Post like mad! 😛
your more special then the 100th post is.
What are they using to develop the game with the eel and stuff? Looks very interesting
The zombie level was honestly the most fun in gaming I’ve had this past year.
I request more time be put into interesting scenarios/campaign. And make them available to play with a friend.
Gun spinup is not the best use of time imo. There’s already a huge assortment of weapons, and they are already fun to use.
Personally, I think that every additional variable added into the weapons adds another degree of depth. This presents itself in increased detail in the vanilla content for the game, but also in increased possibilities for modders.
Although scripted campaign missions are fun a finite number of times, adding engine features adds more to the game as a whole, and gives the community more to chew on, therefore increasing the overall lifetime and playability of the game.
My two cents, at least.
Also, until the “metagame” itself is completed, adding campaign levels may lack a purpose, as if the final missions are to be dynamically generated to any extent or determined by the player, many scripted missions created beforehand have functionally not contributed to the completion of the game (besides their value as prototypes).
Is that three cents?
All I payed attention to was the “brzzzzzzt” and then the “rakka dakka rakka dakka rakka dakka.” Seems like progress…kinda.
Yeah, the “Swede” part was good, too.
Its those guys that own http://www.fun-motion.com ?
I tought they were dead.
Or their site at least.