
… at least not collision map-related ones
After reworking the way movable objects clean up the map, we ran several hours of stress testing of the engine on all the available machines here at DRL HQ:

No crashes or hiccups.
Also threw in a frag counter due to popular demand!
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Yet again Awesome work data
Is there supposed to be a download?
Frag Counter? SEXY
Nevermind
HOLY CRAP, i came on here and that scared the SHYT outta me.
Epic picture much data?
Oh and one question, how did you manage to do that to the physics test map?
Data is god, that’s how
Oh shit.
Frag counter? I love you.
Nice one, Data! Let’s hope it works now. Downloading…
W))T!!
That’s my new desktop.
Damn!
That was fast!
wtf, another build!?
Whatever, dling!
Wicked kool
Looks like Data has been working his arse off. Well done. And Thanks.
Yaaayyy! More stuff!
Awesome Datarealms. Well done
Now, Data, you still need to fix one thing: ALWAYS DRAW THE MUZZLE FLASH WHEN FIRING A WEAPON. It kind of a ruins some weapons ideas a bit..
Lol, what the fuck? Three builds in a week, you get cookies Data.
uhh that WAS fast!
DATA. I LOVE YOU.
Holy…
This build really is crashless! 30 minutes playing and it’s perfect.
Congratulations, Data!
Ohh wow this is gonna be great! No more crashingggg and lagggginggg(sort of) That was the one thing i disliked.
wow. you have been working phenomenally hard recently. even more than usual.
With all the recent test builds (I’ve tested on builds 14, 15, 16 and 17) I tget this error message on startup:
“Unable to set any graphic mode”
Anyone know why it does this? An old version of CC that I had worked perfectly.
If it’s any help I have a 6600gt, 3700+, 1.5gb of RAM, enough HD space and XP SP2.
Lol, still crashes, data. Stop testing on physics test, it’s the only crashless map.
I don’t get any crashing, but sometimes the game will randomly lag.
It’ll just randomly “Cortex Command.exe has encounterd an error. Fuck you.”
Me and my friend played for hours, no crashing..I love it!
Fuck, Pyrorex is right. Crashes are much rarer now, but I just got one.
PS: “Cortex Command.exe has encounterd an error. Fuck you.” LMAO!
Wha?… No, wait0r!!
It… Is.. MEGAZ0RZAL!!!
17!!! Yesh!! OMG!!
No words moar!! DOWNLOADING!!!
Don’t get your hopes so high, Blob. It’s Build 16 (aka Build 15), only it crashes a bit more rarely.
Well at least we’re pretty certain these crashes aren’t due to the collision maps anymore! But we’ll run more tests overnight…
We’ll try to incorporate some more data dumping when a crash situation is detected and about to occur, so beta testers (this is not a beta yet) can generate useful info.
Until then, any patterns you can find of when and why these things occur, let us know. It’s a great help.
I’m getting choppy sound whenever two or more sounds are played at once.
Halp?
Umm, it just crashed without any error and anything, and even no “abortscreen” picture was in the folder, is this a bug from cortex command, or from my pc?
Oooh, well the picture looks like proof of the non-crashability!
And the frag counter is awesome.
A thing I would like to see is the ability to make the health of the computer, and yourself non visible.
Would make it harder to see the living among the dead, and make you uncertain about your own state of health.
I tried this out by removing numbers and hearts out of the game but then I cant see my gold ammount.
But it still was awesome.
And if you do make this an option, could you do the same for ammo aswell?
And Data, I still have a question, why does the round of the flak cannon go through the MK1 rocket (sometimes) without exploding on the hit with it, it explodes after it, same like when you shoot with a flak cannon at an brain, it just goes through it and ignores the brain, and then it explodes.
(Sorry for my bad english, I hope you understand what I mean.)
My god that looks beautiful… I wonder if basic movement was fixed yet… I guess I DL this one.
We’ll add options for seeing the hud elemnts of the opposing team or not. I think you’d always want to see your own health, and who’s on your team, right?
No HUD on the enemy makes for interesting sneaking/camouflage possibilities
Um, quick question: why do TDExplosives not hit actors anymore? (clones, dropship bodies, rockets, just passes through them)
I think having the option to turn off the HUD for your own team would be good for LAN games. Unless you’ve already got something in mind, of course.
Well I guess I’ll accept that. whee~ ![]()
It would be hard to tell diffrance of teams.. never thought of that. Since I only played one robot against the rest.
There was some other suggestions I had.. cant think of em at the moment.
Ooh yeah. More robot controll. Like crouch and grab, or something.
Cause the moving legs kinda annoy me sometimes so I think a crouch button that bend them legs down would be awesome.
And the grab button would.. grab.. whatever infront of you. I guess.. Cause they do that sometimes and it helps alot for getting over stuff.
Data: That no hud for enemies sounds interesting. I can’t count how many times on a few maps there was no hud (some bug or something) above enemies when I was flying over and a blunderbuss would just rip me apart from some hiding skeleton.
Data!
TDExplosives are being loaded into dropships and rockets if I shoot or throw a TDE at them.
And for normal actors the TDE just passes through!
How are you going to do actor pathfinding? Is it going to be done it editor? Like, draw a line (and it will dissapear in-game) in the editor that once a clone hits it, it will follow it?
Or you could add a thing in every part of the base that tells the actor to go to the other side of that part.
visual explanation~
______________________
______________________enters here
enters
here
go that way>
______________________
eh~ part of it got cut out. lemme try again.
______________________
______________________enters here
enters
here
go right
______________________enters here, go left
______________________
And outside would tell the actor to seek out a part of base without another part attatched to an opening.
@Neko35: Yes. Genius.
@Neko47: Meh, it works, but why do by hand what an AI could do?
well.. I guess you also could just.. make the AI go the nearest way to the brain that is like.. air, and not dirt and metal.
That would be simpler.
But what if there is no entrance to the brain due to blockage or simply built a wall around it?
Maybe they should have diggers for that. But then theres nothing stopping them from standing ontop of the brain, outside and just use them digging tools to destroy the brain in the first place..
Found out how your own and the enemies health can be not shown!
http://i16.photobucket.com/albums/b31/katzeness/TestDump001.jpg
The things with the red around is your own team, unless you’re the green team. Then I guess it would be green.
What it needs now is a few natural long range weapons with practically no spread, that allow you to view further away and have a crosshair on your cursor!
read:Sniper Rifles.
Oh cool !!
and wtf is happening in that screen ?
Yay, it doesn’t crash! i left it on for about 3 hours, it was still running!
@Pete, some 30 posts earlier:
““Unable to set any graphic mode””
Try going into the setting.ini file and toggle the FullscreenMode = # (I.E if it’s 0 change to 1 and vice versa). Then you’ll have to press ALT+TAB after the game’s loaded if you want to change it. Hasn’t happened to me, but I think that’s how other people have solved similar problems.
AAAARGH!!! AAAAAARGH!!! 3 BUILDS IN ONE WEEK!!! HOT DAMN!!!!
wow… how come the feed email takes so long to get to me, im subscribed but the email is one whole day late,
although I had no problems what so ever on b16 I guess this one is cooler now with the frag thing
My friend had a “Assertion failed: Collision mismatch in MOPixel::CollideaAtPoint!” crash while being shot at with a blunderbuss. The blunderbuss was heavily tweaked (rapid fire, high velocity and sharp bullets)
Also, how about making the game ask if you want use your previous bunker when you restart a match?
Does this solve palette problems in Vista?
/me prays
“about making the game ask if you want use your previous bunker when you restart a match?”
+1
Maybe make oz income for killing?
BTW:
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Most Bazookas Rockets trying to enter rocket and flying though them and not hitting!
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Please fix it!
There’s a few things about pathfinding that I’d really like to see. There should be an option in the options screen that turns on or off the necessity of having a path. In other words, if it is enabled, each bunker MUST have a path to the brain to continue.
Enemies should also occasionally have diggers. If the path ahead that is a known path to the brain is blocked by weak enough material, the enemy should use the digger and dig through it. It would make the AI much harder to defeat (and the game more fun)
Pathfinding will largely change the gameplay when fighting enemies. However, I think it should also be used in gold digging and brain hunting.
Gah, I have to go now, but I’ll continue with this later.
@ Block:
Data has told us that eventually you’ll be able to save the bunkers you’ve made, and play them again later.
I found a tiny tiny bug but its annoying when i fire a flak shell at a skellie it passes through it sometimes, i got the same bug when a rocket was taking off it passed right through it…
woo! I’m looking forward to playing with the Kinetic Mod. we’ll see if “no hiccups” stays true with the Grif Bomb.
O_o This is simply amazing….Data, you have been working very hard on this lately…fixed about a planet full of bugs and everything!!!
*Gives Data 100 mega – tons of e-cookies*
““about making the game ask if you want use your previous bunker when you restart a match?”
+1 ”
Ditto. It’s really annoying to have to re-make your base even when you press the R button. I do realize this is just an early implemention of the editor, but it would be really nice to have it in the next build.
And while the reset button is on topic, it would be nice if you had to press y after pressing r to confirm that you want to restart. Cause there been times when I accedenily restarted
omg gr8 build but didnt fix my problem lol
why? WHY 3 BUILDS?
I come here just to check, and WHY?
WHY MUST I LOVE YOU?
I go away for TWO days, and I come back to find not one, but two(!!!) new updates. By god you guys work fast!
Data, the new inventory mouse stuff is great, and the shipment positioning is really smooth now. One problem with it though. I find it annoying having to click the buy button over and over when ordering many things, it’s very slow. It’d be good if the mouse stayed in the last location it was in when you leave and enter the menu screen. Or maybe some other way that isn’t as tedious as the one existing.
Foogoo, tried clicking outside the menu (to the right of it)? Granted, you can’t when you’re playing three or more players in splitscreen (since the menu covers the whole screen), but it works great with one or two players.
nice!
cant wait!
Data, Could you make it so MOSRotatings and TDExplosives could be spawned in the scene builder in the next build. That would open up loads of possibilities, such as: placing items from Apocalypse Towers (scene) in other scenes and Spawning grenades and other modded or un-modded TDs
Oh hay there CORRUPTED INSTALL FILE! Fix it please.
A few things that im noticing, data.
TDExplosives will enter ships if the doors are open just as if you threw a wepon in it. If you open the door again the TDexplosive will explode. Also they seem to go right through ships.
What.. the hell. Damn thing wont play on my PC! Please, tell me what files you have to have for CC..
Pyrorex there is a simple way to fix that, install CC B17 again, then add all your mods and scenes from the CC that is stuffing up.
@Kurrus: Me was so happy because Data said that “No more Crashes For Real” I played it more than three hours and had no stupid crashes.
@Zalo: This TDAssplosives And MOSRotating bug is weird. But It
is extremely easy to place stuff from the Apocalypse Towers…
Just Add Line “AddToGroup = Whatyouwant” And… Change the Stuff Lines From “AddEffect = MOSRotating” To “AddActor = Actor” Thats All!
im crash free so far.
OMG DATA WHO THE HELL ARE YOU? YOU CAN’T BE A HUMAN TO DO THAT OPIHQGOIHG SO QUICKY FASTY SPEED! ZOMFG… i think… Yeah I’m pretty sure you’re not human… You may be a kind of..bot or anthing.. but not a human… Maybe a dog?… NO MORE DOG! DATA IS THE HUMAN’S BEST FRIEND NOW!
no data is a piece of data that was spread around the universe to take over planets with awesome games, hence the name “Data”
but on-topic please now
Please add an option to define things like CopyOf after they’ve been “read” by the game so that we can make things that gib themselves. Also gibbed TDexplosives timer doesn’t work.
Data, what’s with this new “Order Cancelled” message that I’m getting? I can’t seem to order anything on any of the maps except Promgrounds; I try and select the landing zone and it gives me the message.
Halp?
Actually scratch that, it happens on Promgrounds as well
Also, can you make HDFirearms equip automaticly to actors when placed over in the bunker editor?
Bombs that were made in mods and the like aren’t showing up for me, someone know why?
Yeah BTW for the ones with Dual Core CPUs start CC then go to you Task Manager (ctrl + alt + entf) and right click on CortexCommand.exe go to the last option and remove one of the ticks.
Frag Counter = Epic Win
Well, at least i’m played as much as i want
Thanks!
Hmm… When I play it normally, almost no mods, not making game lag. I have no crashes.
But when I play with almost all B14-17 mods installed, on X2500 and
Y8000 clear map, and making there mega laggy air craft carnage
…It crashes, and extremely lags my comp. And i am getting some error like:
Microsoft Visual C++ library: “blah” CC.exe requested to abort it with an unusual way!!
What is it?
So far I have not had any crashes but…Data, when do you plane to implement crouching? It would seem like a bit of a priority.
It crashes for me sometimes.
And lags constantly. Not much, but I know it’s going slow.
To those who keep saying “ZOMG 3 BUILDS!”:
They’re just bug fixes. And a frag counter. Which, by the way, is awesome.
I crash a lot still, just out of the blue
oh, and one terrible thing:
IT’S NOT SAVING DEFAULTS! I have to change controls and go fullscreen EVERY TIME… please fix it!
oh hey what are all those particles flying around during the stress test? the yellow ones?
Tison, it won’t save when the app crashes… So after making your settings, just exit the game normally and your new settings will be saved.
Coil, those are debug graphics.
Hey Data, is the next version going to be a much more new content based version? New actors, weapons, or vehicles? (that turret thing?)
Im not asking for a release date, just curious what will be made next.
New content will most likely be saved for the actual release of the game.
Tried it at friends and its awesome, Good work Data. I like the death and loss thing at the top!
The Palette needs fixing on vista! it goes magenta-epilepsy after 3 seconds in the menu!
Man, Data you kick so much ass. Frag counters, bunker building, there’s just no end to the ownage!
I do have one request for the next or future versions though, you can load weapons back into rockets, but not units, I for one would enjoy being albe to A) take wounded soldiers off of the battlefield and get what they’re still worth back for them, and B) transport multiple units that are already on the battefield.
Just a suggestion.
Good work on everything so far.
that would actually be really cool. you could load an invasion force into a rocket and fly them over to the enemy base. it’d be sort of like just delivering some troops over there, but so much cooler. just the thought of a rocket flying all the way across the map, crashing nose-first into a hill, and a whole bunch of clones popping out with guns blazing in all directions…
i can’t wait for vehicles in general
nice nice nice nice nice nice
i love it but why does all the grenades in the mods i add wont work.all weapons work exept grenades…..is this a code problem?
are you puting build 13 mods in it?
Oddly enoough, I have (probably) the lowest RAM here, and yet i have never experienced a crash. (that wasnt from one of my own mods)
I was a little dissapointed that i couldnt get my actors into rockets and drop them off all over the map.
14 and 17
My game crashes constantly
Im not sure why
that was 15
this is 17
didnt even know
Oh and pyrorex
If you don’t like it don’t play whiny SOB
This build is pretty awesome, exept I crash alot, but thats probably cause I have in the upwards of fourty mods installed.
It works excelent without any mods, but as quick as I bring in any home-made weapons (like my AA-Flak) it starts crashing a _lot_.
The actors are still interacting with the landscape when you are in build mode, this causes some issues as you can remove grass buy moving the actor around on the ground or even where brakes off his leags if you go to the bottom of the screen, this will leave you to spawn men that soon will blead to death or just spawn dead.
My comp can run all the mods i have witch is in like the 50’s. Its probably just your computer or maybe its that cc just doesn’t like you. i dunno but become friends with your comp. BE a Computer! CC rocks!
have you tried to make a gun that fires TDExplosives at 750Hz with two different timers? I think it occurs because the particles emanating from the first round will collide with the second round. Or it’s more like #13 and 14, but I still think that’s the problem.
Flameman, that sounds like some new-age tech philosiphy….well, its worth a try. “I am the computer, we are one”….. nope cc still hates me, I guess I’ll just have to bribe my compy.
hey data, when should we be expecting a new build?
muhahaaha….. this is ausome tho… we need a counter on if its 2 player the counter is seprate for players on same team
Data, theres a wierd bug when if you put alot of strating money. It goes like this:
First set the money to something very high like 99999999
Then play cc normally, and later quit (Maybe even restart computer)
And when you try to run again CC, it says that theres something wrong in the settings.ini
I look there and it shows that starting money is now 9999+0699 and will not work until I make it back to the 99999999 it was.
The guys over at the Mod Making forums mentioned about limb path values screwing up if they’re high enough, making it impossible to make larger-sized actors (read: giant robots of doom). Also, the on-hit custom emitter option for MOPixel particles would be a very interesting thing to play around with.
Data, you’re sexy! You know that, right?
Any possibility of releasing just ONE of these builds for mac so us mac users can see if it’ll be worth buying in the future?
The new “loading” stuff into a ship has a huge problem.
Say I am throwing grenades at stuff. If one hits a dropship (even an enemy dropship, and the nade hits the top of it or the engine) the grenade will get loaded into it. Fuck! I would prefer if there was a “load” command, or if you could only load things you dropped, or if you could only load stuff into your own vehicles.
PLEASE FIX!
Well, there’s a point in taking the enemies guns and throwing them into your own vehicles, since it’ll give you gold. However, activated TDExplosives shouldn’t load. I’m sure you’ve realized this already though, and I’m confident you’re going to fix it/have fixed it for future builds.
Also, is it possible to get an option to show some debug info for players, like the MSPF, FPS, Particles and MOIDs data shown in the picture in “Intact Walls”? That way you could see what causes the worst lagg and what you could do to prevent the game from slowing down.
Hmm… Strange.. Sometimes it crashes alot… Very alot… And crahes are random.. Like I change the gun and then game freezes and crashes. Or I Drop Weapon And it crashes. Or I Kill Somebody And it crashes… Lots of random crashes. But sometimes it is stable. Maybe the problem is in the mods.. Because I play with lots of mods…
When will be the log Update??
Also Data, why When CC crashes it lags my comp’ so hard?
No more crashes? LIES! There are like 50 dead rockets and dropships there.
Has anyone encountered this? If I pause the game (Esc) and leave it alone for a while (Say long enough for the screensaver to start), it bugs out when I try to resume the game. Instead of returning to the game, the CC screen goes blank, the in-game music starts playing, and everything starts getting slow. When I open the task manager (which takes a while since CC is now lagging everything) it shows that the CC memory usage is going steadily up.
I’m fine as long as I don’t leave it paused too long. I’ve had this problem in past builds as well.
Could we have some sort of preview as to how the main menu map editor will be? Do you draw the different types of dirt a la paint? Is there an option to use a custom background? In short, what will we be able to do without having to modify the .ini file directly?
Oh, and please could you have some sort of option when spawning enemy actors that allows you to put them on an AI mode other than brainhunt? It would make attacking an enemy base a lot more meaningful if they hadn’t all wandered off in the general direction of my brain.
But I don’t mean to order you around lol, great work.
Is this going to be the final build before the full game?
Oh and why aren’t the forums working for me does anyone else have this problem?
Sylverone, we have fixed a LOT of memory leaks for next build. It might fix this problem
Dling now.
Not played cc for ages!
The setup file won’t run for 17. It seems to be corrupt…
CW, thanks for the heads up. It’s only the one linked on the main page.. the one at the top of this post works, right?
Fixing now
Ah, yes, the one at the top works.
Spam incoming…
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