Yup, it’s here, and we are proud of it.
I can’t believe some of you guys waited all night for this though. At least you didn’t have to spend it writing algorithms and tracking down bugs! I hope the improvements live up to your expectations (although I have my doubts, considering the recent avalanche of comments… ;p )
Seriously though, your interest and support give us a lot of motivation and encouragement, which is very much appreciated. It definitely helped me stay the course tonight and get things done – and done right.
I’ll make a list of things added/changed later. Now time for sleep (5 AM)
UPDATE: Here’s an incomplete list:
Known issues and coming fixes:
We recommend you uninstall any previous version before installing this one. In the future you won’t need to do that though, just install over the last build. We’re also going to be providing a non-installer zip for you who fuss over such things. (Looking at you, Arsecast Host!)
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MAKESHIFTER: Yeah, my name is Lieutenant Slappy Moose. And yeah, I am insulting him.
Shinkirou Densetsu: I wasn’t teaching all the newbs how to do everything, I never said I was, and I’m talking to the people that know what they are doing. I was just posting a way to get free stuff. If you don’t like it, tough beans.
Dear, Lieuranant Slappy Moose
It would appear if the people you were instructing were not nooblets, they would already know how to change everything’s cost to free. Therefore there is a hole in your logic.
AAh well.. I don’t care.. And I have to ask, how did you come up with your name? It’s very.. well it makes me paint cartooney pictures in my mind that make me laugh.
Yes, but some people that could modify the files didn’t know why the AK47 couldnt be set to free, so I assumed they knew how to edit the files without screwing it up.
And also, my name’s origins are not for you to know…
crikey people, no need to start a flame war, anyway he seems to be right as I tried it again and it works, I probably didn’t save it; and stop calling me a n00b!
p.s. lieutenant slappy moose? *snigger*
sorry.. it was 12 am and I didn’t get much sleep!
Lol, no worries. I don’t get offended ever, so call be a bastard all you want.
Anonymous: Yes, my name is supposed to be funny, thank you. Also, i called you a newb once, then used newb again in a broad term.
*WAY off topic* newb/noob.. Dit that start of as a spelling error.. like pwned did?
*On topic* I have LIVED off of the new version of CC!
on single player can u make a way to have a enemy get a base too.
p.s. the dropship rules!
p.s.s. when is a new update comin?
You did not just ask for a new update. Shame.
OMG THIS IS TEH AWESOME! THANKS DATA!
Uh, love the new ideas with it, but one problemo:
It works completely, like mouse and sounds and all, with no graphics. o_o. The previous build worked fine, but this one is just a black box. I can move my invisible mouse in it and select the buttons that I know start the game, then I can play it, but it remains black the whole time.
-Metroid48
Shinkirou: Actually, they are different. Newb is a newby, like a new guy. Noob is a retard that just plays games to be a dick.
never heard that one before…
Hello, There is somewhat of an issue whit the new dropship:
I set its health to practically infinite, and then I used it to make big dropship shaped holes in the ground. I then noticed that only the body was clipping the ground, but not the engines. The body left this big wide tunnel like hole, but the engines left narrow discontinuous shafts, kind of like shooting an AK 47 into the ground.
In other words, the body destroyed the ground it touched but the engines didnt. Only the particles from the engines touched the gound.
Lol, I talk in circles. Anyway, plz make the engines on the dropship as solid as the legs on the rocket.
is the skelleton ready yet?
It is almost done, you can unlock it and play as it….. But it still bleeds and dies if its head falls off….
ZCOOL31: This is a known glitch.
If you check the top of this page, it is under known bugs.
The discontinuous shaft you saw was from the small particles emitted from the drop ship’s engine, as you said.
Data said:
“Also, we’re going to add some way to control which ‘mode’ the AI units on your side go into when you switch away from them. Like.. ‘deliver’ or ’stay’ for the ships, and ’sentry’, ‘advance’ or ‘brainkill’ for the guys.”
Its a good idea. Cause i used to drop my dropship (the rocket) at the entrance of my base (trying to avoid a rush attack in a brain vs brain).. Now when i do it the AI try to move up and the entrance is unlocked. 🙁
Maybe you can do that pressing “K” (when the dropship is selected) to switch the AI mode (just like when we select the weapons when we are controlling the guys).
Just a idea. Sorry for the bad english.
In the next build, the jet pack key should make it so the rocket will remain permanently under your control. So it won’t fly away when deselected.
Hey, are you going to make some sort of cooperative mode (ie, 2 player, but against the CPU)? That’d be cool to see in the next build.
Great game, keep up the good work!
Oh yeah, you might also want to set a speed limit for the dropship/rocket. I got a dropship, took manual control of it, and basically went as fast I could with it. After a while I was going about three times around the playfield per second. The crash when I hit the other bunker was cool though 🙂
Hey, got it working. It was something with my graphic driver.
Anyway, love the new build. Same thing that other people say, add an AI toggle. However, one other annoyance:
Reloading. It’s much harder now. Previously, a quick tap of K and you reload. Now, you have to hold K and press up(W). Not very intuitive, I liked it better the previous way.
Other than that, like the dropship, auto-landing ships is great, and overall this game is flying for the sky. Congrats!
Metroid48, that’s exactly the problem I’m having; how did you fix it?
Hola faretaste
mekodinosad