Posted by Data in Cortex Command - December 20th, 2006

Download Test Build 10!Yup, it’s here, and we are proud of it.

I can’t believe some of you guys waited all night for this though. At least you didn’t have to spend it writing algorithms and tracking down bugs! I hope the improvements live up to your expectations (although I have my doubts, considering the recent avalanche of comments… ;p )

Seriously though, your interest and support give us a lot of motivation and encouragement, which is very much appreciated. It definitely helped me stay the course tonight and get things done – and done right.

I’ll make a list of things added/changed later. Now time for sleep (5 AM)

UPDATE: Here’s an incomplete list:

  • New ship type; the Drop Ship. It uses its engines to stabilize itself in the air, and is good for precisely deploying multiple guys at once into an area. It is expensive though, so killing one of your enemy is a win.
  • AIs added for both the dropship and the old rocket. If they have anything in inventory, and you don’t control them directly, they will land and unload. If they have nothing in inventory, they will do their best to return to orbit so you can get your money back for them. We’ll add ways to control the AI behavior later.
  • The AI of the guys has been improved where they will try to user their backpacks to soften their falls. This is good for them, since…
  • Impact gibbing has been implemented. If something or someone is hit hard enough in a collision, it will get gibbed. Splat!
  • Gibbing of clones has been otherwise enhanced as well. You can now gib the gibs! Overkill is fun.
  • Passengers of ships will now exit in an orderly fashion, using alternating exits, and with a data driven delay between them. They will also not exit out of any hatch that is blocked by terrain (think rocket on its side). The position of the exits is now also defined in the ini files.
  • Audio playback has been improved; no more cutting out of sound effects, and effects off the screen are attenuated for distance.
  • Reloading mechanic has changed. Now devices will auto reload if you run out of ammo and hit fire again. You can also top off your magazines manually by holding down inventory and pressing up.
  • Several crash bugs related to gibbing and emitters have been fixed.
  • As always, lots of small improvements here and there.

Known issues and coming fixes:

  • Sound of the Drop ship engine is the same as the rocket and doesn’t turn off when the engine gets blown up. This will be fixed very shortly.
  • High speed impact gibbing causes extreme slowdown
  • The Drop Ship’s engines don’t collide with the terrain yet. They should.
  • Scroll bars still don’t work properly in the buying menu. This is only an issue if you are using mods. We’ll try to fix this soon as well.
  • Need to make/improve the interface for controlling where you want your delivery ships to land, or if you want to automatically get control switched to them when they arrive. Now they just automatically land above your brain bunker, although you can switch to manual control over them at any time.
  • Difficulty levels in single player seem to be on the very hard side, considering there’s three guys coming out of each ship now. We literally threw together the config of this in a few minutes, and it shows.
  • Skeletons are not ready for prime time yet, although the inital data for them is included… They need some damage effects treatement to behave as expected when shot. Think proper sound effects and pieces/shards of bone flying everywhere, while bullets pass through them like nothing.
  • Controls are still not configurable with the new joystick scheme, so only Wired Xbox 360 controllers and the keyboard work well..

We recommend you uninstall any previous version before installing this one. In the future you won’t need to do that though, just install over the last build. We’re also going to be providing a non-installer zip for you who fuss over such things. (Looking at you, Arsecast Host!)

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123 Responses to “Test Build 10! Told you not to wait…”

  1. Party Pancakes - # December 20th, 2006 at 5:53 am


  2. FinDude - # December 20th, 2006 at 5:54 am

    Haa, I’m the first one to comment:
    This rocks!!!!

  3. FinDude - # December 20th, 2006 at 5:54 am

    minute too late

  4. smakaev - # December 20th, 2006 at 5:56 am

    YEAAHH!!!! big thanks!!

  5. Kazuki - # December 20th, 2006 at 6:01 am


  6. Demetrius - # December 20th, 2006 at 6:06 am

    This shows that the developers cares about the players. Now it’s a fact; Data Realms rocks!

  7. Dauss - # December 20th, 2006 at 6:09 am

    Love the drop ship, it handles particularly well.

    Think I ran into a bug though. After I destroyed my opponents brain, I was still in complete control of my actor.

    I’m not sure if you wanted this, sorta like a “Personal touch…” (Seeing as how I did use it to empty another clip into the brain on the floor, pissing off my opponent… : D)

    But yeah, just so you’re aware.

  8. anonymous - # December 20th, 2006 at 6:46 am

    W001 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

  9. Benny - # December 20th, 2006 at 6:50 am

    Um… Am I just really stupid, or is there something wrong with my download? It appears that this version is exactly the same as the last one. No new ship, no autopiloting… What gives?

  10. The_Death_Cries_For_Mercy - # December 20th, 2006 at 6:51 am

    Guys, you rock. That’s a fact. Keep on the good work, we love it

  11. jon - # December 20th, 2006 at 7:21 am

    thanks so much for dis game,it brings endless enjoyment.
    thanks data realms and every1 who worked on this game!!

  12. TheDarkCloud - # December 20th, 2006 at 7:37 am

    O my god, my god mygod! its hERE!

  13. FinDude - # December 20th, 2006 at 7:49 am

    Buhuu, couldn’t see skeletons in action
    also, mods don’t work, I think.
    Well, still this rocks!!!!

  14. JLrep - # December 20th, 2006 at 7:56 am

    *Puts on monocle* well I _say_, this is certainly a most _excellent_ sort of thing to have for breakfast, though it is not the common sort.

  15. Ye - # December 20th, 2006 at 8:16 am

    I LUV U!

  16. Ye - # December 20th, 2006 at 8:39 am

    Oh wait… not really… two things… 1) i HATE that the ships fly by their own will… Please make something to next build that u can toggle “The rocket/dropship AI” on/off… ’cause i love to take as much speed as i can and then crash, but the ships fly back to shop (or something) if they are empty…. and that sucks… alot…
    2) I want free stuff…. but if i change “goldcost” at file “actors” to 0 to all, it crashes at line 370…

  17. Lee The Awsome - # December 20th, 2006 at 8:55 am


  18. SolidMax2005 - # December 20th, 2006 at 9:13 am

    Great Game!!!!!
    Continue to work hard!!!

  19. The Punisher - # December 20th, 2006 at 9:41 am

    Cant belive some of you guys want everthing (or somthing) free!! It ruins the game! Also dowloading now, this gonna be great!!!!1111 :D :D :D

  20. Camillus - # December 20th, 2006 at 9:45 am

    Has anyone tried the mods for the previous build with this one?
    Do they work?

  21. kokits - # December 20th, 2006 at 10:13 am

    WOOT! this new build ROXORZ!

    though i did find a glitch: when you shoot those new dropships in the engine and it explodes. it starts spiraling to the ground and when it hits the ground it dies but you can still hear the sound of one engine. It gets REALLY annoying after awhile. Hope it gets fixed.

  22. The Punisher - # December 20th, 2006 at 10:16 am

    Hehe love the skeleton…

  23. Niros - # December 20th, 2006 at 10:33 am

    Where did the line in effects.ini that controlls thruster angle go?

  24. radomaj - # December 20th, 2006 at 10:49 am

    I played it in my friend’s house and it’s great! However, I can’t make it run on Linux (in my case Ubuntu). Has anyone tried that? Installation is ok. But when i try to open it with Wine it crashes on my computer and tells me, that it can’t read the game’s sound. I think you could make CC run, but I don’t know how to tinker with Wine’s options. Have someone have any idea what to do?

  25. FinDude - # December 20th, 2006 at 11:31 am

    Where do u get it, have to set spawning on -inis or what?

  26. UndeadHawk - # December 20th, 2006 at 11:33 am

    Yes Koktis, I have the same problem! Its very annoying with the sound of an engine looping in the background, especially when its going well and the round lasts for a long time. Maybe you should publish a patch to fix this problem Data, because if I where you, I would consider this bug to be urgent.

  27. Beakless - # December 20th, 2006 at 11:33 am

    I don’t care if you lot have a go at me for this, but this build totally sucks! Why! Why the hell did you think it was a good idea to make the rocket AI controlled!? My god half the fun of the game was CONTROLLING THE ROCKET!!! And as for the gold cost thing………….you suck. Now when i play with friends, we have to spend a bloody hour mining gold just to buy a f uck ing digger!

    All I’m saying is that you, my friend, have turned one of the best games i have ever played in my whole life into a great big waste of un-playable space. Please change it back…

  28. kokits - # December 20th, 2006 at 11:47 am

    oh! i found out that if that happens and u press escape to go to the main menu then it still loops in the menu! It gets annoying to have to exit out of CC every time it happens.

    Data, please help out.

  29. dUMBELLS - # December 20th, 2006 at 12:16 pm

    Now I can mod again! This is so awesome!

  30. Fat Zombie - # December 20th, 2006 at 12:36 pm

    I would like to say that this is a step in the AWESOME direction. The dropship is a brilliant vehicle; especially when one engine gets taken out and it spirals towards the ground trailing smoke. :D

    Have yourselves some judos, Data Realms. And a Merry Christmas.

  31. Data - # December 20th, 2006 at 1:44 pm

    I`ll fix the sound and scrollbar issues today

  32. kokits - # December 20th, 2006 at 2:12 pm

    YAY! that will be so coolio.

  33. ToonyMan - # December 20th, 2006 at 2:25 pm

    I cant belive I dont know this all day!

  34. ToonyMan - # December 20th, 2006 at 2:39 pm


  35. Uranium2_10 - # December 20th, 2006 at 2:55 pm

    w007 this ownz!!!!!!111111eleven11

  36. smakaev - # December 20th, 2006 at 3:02 pm

    only 1 thing sux i think, when the shop bar comes out after the dropship timer ends this is annoying

  37. smakaev - # December 20th, 2006 at 3:03 pm

    2 punisher
    so what about the skeleton where did u get it

  38. Data - # December 20th, 2006 at 3:14 pm

    Breakless, you can still switch manual control to the rocket/ship. Just use the actor switch buttons when it says your order has arrived. Drama check.

    Also, we’re going to add some way to control which ‘mode’ the AI units on your side go into when you switch away from them. Like.. ‘deliver’ or ’stay’ for the ships, and ’sentry’, ‘advance’ or ‘brainkill’ for the guys.

    Radomaj, We are planning to make native linux builds eventually.. when things are closer to final.

  39. Colonel Sanders - # December 20th, 2006 at 3:35 pm

    Great Build, it was well worth the wait.
    One thing though, am I the only one with lag problems?
    And I love the new Dropship

  40. Lieutenant Slappy Moose - # December 20th, 2006 at 3:35 pm

    So, I found out you can make the dropship, the rocket, adn the clones and robots free, but not thw weapons. AWW! But now me and my friend can kamikaze eachother! YAY! However, please make it possible to make things free. My frien dand I love to just smash into stuff and fight! PWEEEZE?

  41. Data - # December 20th, 2006 at 3:42 pm

    What kind of lag problems? Always, or when something happens?

  42. Jubei - # December 20th, 2006 at 3:55 pm

    I’m reading the comments, and this version does not look too good. Will it harm anything if I keep the older version? I did a lot of editing, which I didn’t know what I was doing and I’m scared I might not be able to get the settings like I had them before.

    So here are my questions:

    Is this version easily mod-able?
    Is installing this version going to harm the earlier versions?
    Is the game now a heavier strain on the computer?

    I have no life :( I play your game EVERYDAY. I love this game. ;x

  43. TheLastBanana - # December 20th, 2006 at 4:00 pm

    I love this so much…
    Gravity seems a little too high now, though.

  44. Colonel Sanders - # December 20th, 2006 at 4:04 pm

    Well, it seems to be a random framerate drop. It happens fairly often, and it happens on menus, and ingame. There doesn’t seem to be a specific cause, I’m reinstalling it now, it might fix it.

  45. Rabbid Cortex Command Fan - # December 20th, 2006 at 4:04 pm

    I miss flying my own ship down by default! Please add a toggle to make that the default.

    Great work, but when are you going to focus on other parts of the game? I’d really love to see how it plays on different stages.

  46. kokits - # December 20th, 2006 at 4:11 pm

    ugh, beakless, you didnt have to download the new build. and telling a game developer that there new stuff sux is stupid. if developers played it to safe and never push the envelope then all games would still be crappy pacman-run-around-mazes sort of crap. Besides, if u wanna control the ships, then press “y” to switch to it. and wtf are you talking about a digger??? you start off with 400 gold. you can buy 4 heavy diggers with that!!!! And if u really hate the gold cost, GO INTO THE FILES AND CHANGE IT. Dont muddle up this forum with your 3-year old problems!
    who cares if the game is to hard for you??? play some games and get some skills lame-ass.

  47. Ticket - # December 20th, 2006 at 4:12 pm

    Great new ship! I like it a lot. It would be cool if units garrisoned inside it could shoot out of it though. That would be awesome.

    One of the things I found extremely irritating about this version was the rocket AI. One of my strategies in this game is to park/crash land the rockets outside the entrances to my base allowing me to “turtle”, but if the rockets aren’t dead yet then it will try to fly away. Maybe there could be a way to turn on and off that feature at will during the game?

    Also, I think there should be a greater difference between the AI levels of difficulty. Easy seems just a tad to advanced for easy. You don’t want to make it too hard for incoming newbies. ;p

  48. TMC - # December 20th, 2006 at 4:28 pm

    indeed an awsome update. I love smashing two dropships together and wathing them spiral >:)

  49. Data - # December 20th, 2006 at 4:36 pm

    Jubei, if you install to a different directory, it will not harm your existing installation at all.
    This version should work fine with previous mods, as long as those mods are self-contained in their own .rte folders.
    It may be more CPU intensive, since there is more stuff going on, more AI etc.

    Rabbid, we’re still working on the inteface for the delivery dropships.. you’re supposed to be able to choose more easily if you want direct cotnrol, and as well as where the ship should land.

    Ticket, again, we’ll add a ways to control the AI more soon.

  50. KeroroCanti - # December 20th, 2006 at 4:36 pm

    does anyone else think it goes to fast? The AI is great now, but I don’t like how the ships fly away when your not using them, but at least they maneuver around things! And I like it switches to an actor whose already there so the others leave ships themselves! But the speed, a Robot 1 and a green clone fought, and it went really fast, no in a good way. Everything is faster, but its TOO fast! It needs to be slowed down.

  51. Hymerman - # December 20th, 2006 at 5:04 pm

    To everyone bashing this build: grow up, and get a life. Come on, Data’s putting a hell load of time and effort into this, and instead of thanks you give him grief? If you really ‘hate’ it that much, learn to program and make your own game. I personally think that for what is essentially an alpha test, this is very high quality stuff. Thanks very much, Data :)

  52. kokits - # December 20th, 2006 at 5:09 pm

    im confused as to how actors and rockets interact. i jumped a clone on top of a dropship and he lost a leg and began sliding through it. i have had this problem before with falling onto rockets and going in them. are actors or rockets not entirely solid? it was just a little quirk i found, hope it gets sorted out.
    keep up the good work, data.

    P.S.- i love the new dropship

  53. makeshifter - # December 20th, 2006 at 5:13 pm

    …id like to just say HOLY F**KING S**T I CANT STOP PLAYING HOW I TORE MY SELF AWAY TO WRITE THIS IS A MIRACLE. oh and two things i agree with close to everyone else that the ship AI is helpful but could use a toggle button. and two the drops ships are the holy mother from witch my demons of hell spring from her womb to kill, slaughter, and mercilessly re-shoot my enemies to shit. the only problem is that if I shoot the the enemies drop ship it quickly spirals and literally grinds my clone to a bloody and and organ-full mess.

  54. Data - # December 20th, 2006 at 5:14 pm

    Kokits, yeah it’s a known issue… low velocity, movable object to movable object collision response sucks right now. It’s a big hurdle in the physics code we have to deal with before we can implement doors, lifts and such properly.

    Please keep the constructive criticism and bug/issue reports coming, it helps us a lot in making the game better. At the same time, try to keep the drama under control as well.

  55. makeshifter - # December 20th, 2006 at 5:21 pm

    sorry for the double post but. I’ve found a bug. if you dig to they Grey stuff it starts to lag. and now for a helpful analogy to aid in seeing this lag. if you ran this with windows 98 with a virus and and super lag ability. you’d be 3/4 of the lag. an extreme exaggeration but still its so bad i have to restart the game.

    p.s. to stop the wining babies why don’t you make the next build with the ability to toggle the ability to bring gold to the ship.

    p.s.s. make it so you can reload people and weapons into the ship.

  56. The Arsecast Host - # December 20th, 2006 at 5:45 pm

    Woo! New version! Love the new drop-ship, certainly makes torching opponents easier.

    Forgot about the autopilot rockets, though at the start so I parked a rocket above my base on it’s side as I usually do to give it a roof and stop enemies dropping in, then starting walking towards my brain. Rocket kicked in, righted itself and torched my robot into crisply little nuggets in the process. D’oh! :)

    Also as the previous version was an installed I’ve kinda’ gotten used to it. I think its when a game goes from zip version to installer version that I get all moany, although I know I’m not the only person who prefers zips. :)

  57. kokits - # December 20th, 2006 at 6:06 pm

    Sorry, everybody, about me flaming that idiot beakless. I was in a bad mood and i was ticked about some lame-o whining about a great thing with some little bugs.

    Im glad that that actor/rocket bug is gonna get fixed. It will be awesome to hop ontop a dropship and snipe enemies high in the air : )

  58. Kaito - # December 20th, 2006 at 7:18 pm


  59. Jubei - # December 20th, 2006 at 8:53 pm

    In the earlier version, I was able to get around the map by using the Heavy Digger if I had too much stuff and I was too heavy. But this time, strong weapons kill you instantly. I’m pretty sure I edited something wrong, so I’ll check on that myself.

    Everyone is right, there needs to be a toggle for AI for your rockets. Every time I bought one, it flew up in the air and returned itself :( . I also like the new dropship. Really cool gibing effects.

    Overall, it’s a good update.

  60. Beefeater - # December 20th, 2006 at 8:57 pm

    AAAAA!!! you guys are effing insane! way to go!

  61. Colonel Sanders - # December 20th, 2006 at 9:08 pm

    If you want a fun base defense, do this:
    Take a normal rocket, and position it (don’t crash) so that it faces a normal enemy approach direction and level. Manuever it so it can’t move or damage itself, and then switch to another character. Voila, an ever burning torch to destroy any who dare approach.

  62. kokits - # December 20th, 2006 at 9:58 pm

    is data ever gonna make a list of things added?

  63. Data's Fiance - # December 20th, 2006 at 10:18 pm

    Yes, he is going to when I let him start working again… he stayed up WAY late working on this and needs to recharge. :-)

    Don’t worry… shouldn’t be more than a few hours.

  64. makeshifter - # December 20th, 2006 at 10:45 pm

    woot! also i hope you don’t mind but try and have a good online play by build 20 that would be awsome

  65. spiffitz - # December 20th, 2006 at 11:50 pm

    Is there a way to look up and down using the joystick movement axis? That’s all that’s keeping me from playing this game more often. I’m using a PS2 controller through USB.

  66. Kelas - # December 21st, 2006 at 1:05 am

    Hey Data, you should make it so the ‘R’ key and the ‘esc’ key are supreme. In other words, if the game starts to get super laggy, you don’t need to hit either key a million times, just once.

  67. KamikazeDuck - # December 21st, 2006 at 2:58 am

    Awsome work guys. Cortex Command is going to be a classic.

    I can see you’ve made the fall damage a little more forgiving than in the previous build. I’m all for that.

    Love the new CPUs and how things get taken over by the computer when your not using them. The new ship’s very nice too.

  68. Dekoy - # December 21st, 2006 at 3:00 am

    Was just playing it, then it went really really really really slow…. :(

  69. anonymous - # December 21st, 2006 at 4:37 am

    How do you make everything free, I had the same error as comment 16. Gold mining is fun but sometimes you just want carnage!

  70. Beakless - # December 21st, 2006 at 4:40 am

    Ok Ok! I’v read my last post a i DO think it’s a little harsh… :-/

    sorry data and all you guys who had a go at me ( i knew you would), this build IS awsome and all, it’s way better than anything i could make with a million dollars.

    BUt is there any way to download the older version…

    It’s difficult to edit this version without it coming up with an error on the loading screen so i can’t edit this version to the way i want it (weapon propeties, goldcost, vectors…ect)

    And i knew you could change actors with “y”, i have beeen playing this game for a while now, but it’s just a bit annoying, that’s all.

    i didn’t mean to say “you suck” i take it back, sorry, but please do somthing about these issues. Thanks

  71. Hymerman - # December 21st, 2006 at 6:10 am

    Ooh, I just thought I’d mention this: The difficulty level is awesome now! I just love playing on ‘death’ mode, getting a robot with a shotgun, shooting off my own legs and flying around the map taking down dropships. I’ve got screenshots where the piles of carcasses and debris is more than a screen high. Change the lower levels if that’s what people really want, but leave death as it is, I love it :)

  72. Acidfire - # December 21st, 2006 at 6:30 am

    I love this game :D Thanks!

  73. Ye - # December 21st, 2006 at 11:07 am

    Hmm… playing a little longer now, and i can say singleplayer
    RULZ :D … But its weird i cant change goldcost for everything to 0… it has to be 1 or more, or otherwise there will be error on line 370…
    PS. Its goddamn fun to shoot the other motor of CPU’s dropships :D ….
    (Me suxxor at english… Me from finland)

  74. FinDude - # December 21st, 2006 at 11:27 am

    Oh, you too, YE!?!?
    Moi vaa…
    Yes and to the point, no
    mod backwards compability???
    Also, its more frequent to shoot
    yourself, which isn’t good, either
    the jetpacks have lost power, actors
    have gotten stickier or maybe its just my
    friggin slow comp. Still, this r0×0rz.
    (Or somthin’ like that:)

  75. Foogooman - # December 21st, 2006 at 11:41 am

    Wow, awesome job guys! This build is freaking epic. I had one of my rockets come down and I took manual control and crushed 3 soldiers on top of my base. The ship ground them into the ground and a rain of blood came shooting out of the hole! IT WAS AMAZING.

  76. Shinkirou Densetsu - # December 21st, 2006 at 12:05 pm

    ouch! I ran a robot into a wall (high speeds) and it gibbed so much it lagged my game out!

  77. Arctic - # December 21st, 2006 at 12:38 pm

    YAY! Downloading right now

  78. Jubei - # December 21st, 2006 at 1:15 pm

    Quote from Shinkirou Densetsu
    “ouch! I ran a robot into a wall (high speeds) and it gibbed so much it lagged my game out!”

    Same here. I haven’t figured out what triggers this, but it seems sometimes when robots die, they lag out the game.

  79. Data - # December 21st, 2006 at 1:37 pm

    Yeah, this slowdown on high-speed impact gib is a known issue; we’re working on it right now. It’s actually related to the sound of the engines not stopping after you shoot them apart.

    A fixed build 10 is coming.

  80. Metoollhead - # December 21st, 2006 at 2:38 pm

    Very nice, but the fact that rockets ALWAYS try to fly back up is annoying. Can you make it to be switch-able in the next update please?

  81. Shinkirou Densetsu - # December 21st, 2006 at 2:42 pm

    K cool! Just so you know.. DATA YOUR THE AWESOMENESS!

  82. Lieutenant Slappy Moose - # December 21st, 2006 at 3:02 pm

    Sweet. The only bugts i know are being fixed! However, Data, could you make it possible to set everything to 0 goldcost? I have teh actors and the ships free, bt the weapons crash the game. Please make it a possibility, my friends and I love to just kill eachother withut the hassle of mining.

    Oh yeah, and amazing game so far. Keep up the good work.

  83. Shinkirou Densetsu - # December 21st, 2006 at 3:14 pm

    I have a suggestion.. If it is possible. You could make random engine faliures happen (not very often), but either retro boosters or main thrusters could fail at random times, either having WAY too much power or no power at all.. mabey even catching on fire and exploding on Extremely rare occasions

  84. StuntMonkey - # December 21st, 2006 at 4:44 pm

    Data could you add some kind of super wall that stops things from going through the botton of the screen and crashing the game.

  85. StuntMonkey - # December 21st, 2006 at 4:51 pm

    Because the enemy ships from freaking out and going through the bottom of the screen.

  86. Foogooman - # December 21st, 2006 at 5:03 pm

    Stuntmonkey, try changing the densities of materials in materials.ini in your base.rte folder. I assume “test” is the material that makes up the bottom layer of soil.

  87. Lieutenant Slappy Moose - # December 21st, 2006 at 7:27 pm

    hey, if anyone still needs to know how to get free weapons, you can set everything to 0, but set the ak47 to -45.

  88. Thustrust - # December 22nd, 2006 at 12:04 am

    Data, I know you sort of learned your lesson, but can we get a rough estimate of when to expect the fixed build? ie; “sometime tonight” or “sunday”

    Great job on Cortex Command thus far though, I spend far too much time playing this awesome little game!

  89. blipflip - # December 22nd, 2006 at 5:21 am

    Loving it.

    If anybody has not tried smashing two dropships together, try it now.

    It is teh pwnage :)

    My only problem with this game is the Ai of player actors when not selected.

    On 2player, i put 10 robots with ak-47s around my base as guards, and , using the other player, i managed to storm the base using a blue clone and a shotgun.

    They didn’t even TRY to shoot me.

    From the looks of things, you’re working on this in the next patch – make it good :P

    This game is dominating my christmas hols , thnx :)

  90. Afroded - # December 22nd, 2006 at 7:24 am

    Hey Data i suggest that you could try and make us hovertanks and flying fortress things. It would be kool if we all (im geussing) saw vehicles fighting alongside the actors. The Dropship was an image of what the way the jets would have worked.

    This game is awesome and for those hu thing its bad, BURN IN HELL AND DAMN U!!!

  91. Afroded - # December 22nd, 2006 at 7:44 am

    dammit my game of cc almost crashed wen i flew my robot around the scene about like 500 times until he crashed into a wall and then my cp went so slo it would have taken half an hour for a BULLET to get across the screen!! but maybe it was my cp since it has been so sir laggalot latley

  92. anonymous - # December 22nd, 2006 at 8:04 am

    free stuff ; how!?!?

  93. anonymous - # December 22nd, 2006 at 8:05 am

    keeps crashing at line 370 in the weapons, I tried the ak47 at -45 but then the weapons went back to normal costs even though I had set them to 0

  94. Lieutenant Slappy Moose - # December 22nd, 2006 at 9:34 am

    Then you didnt save it, so your retarded and it worked for me, and if it doesn’t work for you then tough beans.

  95. Foogooman - # December 22nd, 2006 at 10:10 am

    Hey, everyone, I posted a temporary fix to the looping dropship sound in the mod section on the forums.

    P.S. Check my “special weapon smg4″ ;)

  96. makeshifter - # December 22nd, 2006 at 10:16 am

    umm your insulting him and your name is Lieutenant Slappy Moose

  97. Shinkirou Densetsu - # December 22nd, 2006 at 11:12 am

    Hey slappy moose.. your not much of a teacher..

    Quote “hey, if anyone still needs to know how to get free weapons, you can set everything to 0, but set the ak47 to -45.”

    That probable made newbs think to change EVERYTHING to 0… not just goldcost!

  98. Ticket - # December 22nd, 2006 at 12:53 pm

    Hmm, I just found an odd bug.
    I was going around the map as fast as a I could in a drop ship, trying to tap part of my base so that the ship would go flying out of control and cause mass destruction when all of a sudden (after crashing the ship), it said I had lost and that my funds were around -2579 gold. My brain was undamaged though. I looked around the map and the ship was nowhere to be found. Im guessing it bounced off into “space”… is there some kind of penalty if you return dead ships? (I’m guessing the penalty was the amount of damage to the ship translated directly into how much gold I lost.)

  99. UndeadHawk - # December 22nd, 2006 at 1:34 pm

    Hahaha ticket! ^^ that was an odd bug but its certainley logic since the ammount of money you get back from the ships are dependant on how much life they have left. I you put the life of the rockets to more than 100, you will earn cash for buying ships and then flying them off into space.

  100. Ye - # December 22nd, 2006 at 2:52 pm

    The skeletons are great :D …. Its a shame they dont have jetpacks… why, oh WHY?

  101. Lieutenant Slappy Moose - # December 22nd, 2006 at 3:09 pm

    MAKESHIFTER: Yeah, my name is Lieutenant Slappy Moose. And yeah, I am insulting him.

    Shinkirou Densetsu: I wasn’t teaching all the newbs how to do everything, I never said I was, and I’m talking to the people that know what they are doing. I was just posting a way to get free stuff. If you don’t like it, tough beans.

  102. Shinkirou Densetsu - # December 22nd, 2006 at 11:48 pm

    Dear, Lieuranant Slappy Moose

    It would appear if the people you were instructing were not nooblets, they would already know how to change everything’s cost to free. Therefore there is a hole in your logic.

    AAh well.. I don’t care.. And I have to ask, how did you come up with your name? It’s very.. well it makes me paint cartooney pictures in my mind that make me laugh.

  103. Leiutenant Slappy Moose - # December 23rd, 2006 at 2:17 am

    Yes, but some people that could modify the files didn’t know why the AK47 couldnt be set to free, so I assumed they knew how to edit the files without screwing it up.

    And also, my name’s origins are not for you to know…

  104. anonymous - # December 23rd, 2006 at 4:54 am

    crikey people, no need to start a flame war, anyway he seems to be right as I tried it again and it works, I probably didn’t save it; and stop calling me a n00b!

    p.s. lieutenant slappy moose? *snigger*

  105. Shinkirou Densetsu - # December 23rd, 2006 at 10:30 am

    sorry.. it was 12 am and I didn’t get much sleep!

  106. Leiutenant Slappy Moose - # December 23rd, 2006 at 12:03 pm

    Lol, no worries. I don’t get offended ever, so call be a bastard all you want.

    Anonymous: Yes, my name is supposed to be funny, thank you. Also, i called you a newb once, then used newb again in a broad term.

  107. Shinkirou Densetsu - # December 23rd, 2006 at 1:08 pm

    *WAY off topic* newb/noob.. Dit that start of as a spelling error.. like pwned did?

    *On topic* I have LIVED off of the new version of CC!

  108. don885 - # December 23rd, 2006 at 1:55 pm

    on single player can u make a way to have a enemy get a base too.

    p.s. the dropship rules!
    p.s.s. when is a new update comin?

  109. Bunda the Great - # December 23rd, 2006 at 5:45 pm

    You did not just ask for a new update. Shame.


  110. Metroid48 - # December 23rd, 2006 at 8:38 pm

    Uh, love the new ideas with it, but one problemo:

    It works completely, like mouse and sounds and all, with no graphics. o_o. The previous build worked fine, but this one is just a black box. I can move my invisible mouse in it and select the buttons that I know start the game, then I can play it, but it remains black the whole time.


  111. Leiutenant Slappy Moose - # December 23rd, 2006 at 8:42 pm

    Shinkirou: Actually, they are different. Newb is a newby, like a new guy. Noob is a retard that just plays games to be a dick.

  112. Shinkirou Densetsu - # December 23rd, 2006 at 10:07 pm

    never heard that one before…

  113. Zcool31 - # December 24th, 2006 at 12:20 pm

    Hello, There is somewhat of an issue whit the new dropship:
    I set its health to practically infinite, and then I used it to make big dropship shaped holes in the ground. I then noticed that only the body was clipping the ground, but not the engines. The body left this big wide tunnel like hole, but the engines left narrow discontinuous shafts, kind of like shooting an AK 47 into the ground.
    In other words, the body destroyed the ground it touched but the engines didnt. Only the particles from the engines touched the gound.
    Lol, I talk in circles. Anyway, plz make the engines on the dropship as solid as the legs on the rocket.

  114. Afroded - # December 24th, 2006 at 1:09 pm

    is the skelleton ready yet?

  115. I am Drunkman - # December 24th, 2006 at 1:14 pm

    It is almost done, you can unlock it and play as it….. But it still bleeds and dies if its head falls off….

  116. TheLastBanana - # December 24th, 2006 at 3:30 pm

    ZCOOL31: This is a known glitch.
    If you check the top of this page, it is under known bugs.
    The discontinuous shaft you saw was from the small particles emitted from the drop ship’s engine, as you said.

  117. Tiago - # December 24th, 2006 at 7:52 pm

    Data said:
    “Also, we’re going to add some way to control which ‘mode’ the AI units on your side go into when you switch away from them. Like.. ‘deliver’ or ’stay’ for the ships, and ’sentry’, ‘advance’ or ‘brainkill’ for the guys.”

    Its a good idea. Cause i used to drop my dropship (the rocket) at the entrance of my base (trying to avoid a rush attack in a brain vs brain).. Now when i do it the AI try to move up and the entrance is unlocked. :(

    Maybe you can do that pressing “K” (when the dropship is selected) to switch the AI mode (just like when we select the weapons when we are controlling the guys).

    Just a idea. Sorry for the bad english.

  118. Foogooman - # December 25th, 2006 at 12:14 am

    In the next build, the jet pack key should make it so the rocket will remain permanently under your control. So it won’t fly away when deselected.

  119. Axxel - # December 26th, 2006 at 5:43 am

    Hey, are you going to make some sort of cooperative mode (ie, 2 player, but against the CPU)? That’d be cool to see in the next build.

    Great game, keep up the good work!

  120. Axxel - # December 26th, 2006 at 5:46 am

    Oh yeah, you might also want to set a speed limit for the dropship/rocket. I got a dropship, took manual control of it, and basically went as fast I could with it. After a while I was going about three times around the playfield per second. The crash when I hit the other bunker was cool though :)

  121. Metroid48 - # December 26th, 2006 at 9:19 pm

    Hey, got it working. It was something with my graphic driver.

    Anyway, love the new build. Same thing that other people say, add an AI toggle. However, one other annoyance:

    Reloading. It’s much harder now. Previously, a quick tap of K and you reload. Now, you have to hold K and press up(W). Not very intuitive, I liked it better the previous way.

    Other than that, like the dropship, auto-landing ships is great, and overall this game is flying for the sky. Congrats!

  122. Tim - # January 1st, 2007 at 11:06 am

    Metroid48, that’s exactly the problem I’m having; how did you fix it?

  123. AnferTuto - # July 28th, 2007 at 3:35 pm

    Hola faretaste