Thinking about implementing gun turrets…
“This is the land based version of the Phalanx (CIWS) gun system built by Raytheon called the Land-Based Phalanx Weapons System or LPWS. It utilizes the Block 1B gun system with self-destruct rounds to destroy incoming mortar and artillery rounds.”
More info here. Download the above video here.
This can safely be installed directly over the previous build (10, duh), and has the following improvements:
Enjoy!
Simon Cottee (AKA ExplodingBarrel) from Australia sent in some really charming art inspired by Cortex Command. We liked it so much we thought it warranted sharing here:
Yup, it’s here, and we are proud of it.
I can’t believe some of you guys waited all night for this though. At least you didn’t have to spend it writing algorithms and tracking down bugs! I hope the improvements live up to your expectations (although I have my doubts, considering the recent avalanche of comments… ;p )
Seriously though, your interest and support give us a lot of motivation and encouragement, which is very much appreciated. It definitely helped me stay the course tonight and get things done – and done right.
I’ll make a list of things added/changed later. Now time for sleep (5 AM)
UPDATE: Here’s an incomplete list:
Known issues and coming fixes:
We recommend you uninstall any previous version before installing this one. In the future you won’t need to do that though, just install over the last build. We’re also going to be providing a non-installer zip for you who fuss over such things. (Looking at you, Arsecast Host!)
Sorry folks, the build has been slightly delayed again. I really need to be more careful with promising timeframes for these things. My sincere apologies.
The current status is that things are really, really close, but there’s still several polish and implementation issues which would get in the way of you enjoying the build. So instead of throwing somehting half-baked up here and wasting your and our time, we’re going to make sure the new additions shine first.
Again, sorry to get your anticipation set and then not delivering on time. Just a day or so more… ( I think 😉 )
As you can see, the world of Cortex Command is rapidly approaching. Now give the little fella a digger and we’re in business! Read more here and here.
While we are on the topic, there’s more fascinating work going on here… and here’s another cool video about it..
Sorry there’s been a bit of a delay in the next build. Some of the reason is that this bad boy is taking some time to perfect.
Also, rockets now have AI which lands them gracefully and dropping off things for you so you don’t have to worry about waiting for them and landing them manually anymore. They can also deliver enemy troops, and those guys try to use their jetpack to soften the landing, as well. That’s fortunate for them, because they will now gib if they hit something hard enough!
There’s numerous other improvements, like reloading mechanic, audio improvements (distance attenuation, more mixing chnnels), and a few other cool surprises.
Stay tuned, this weekend should be fun.
UPDATE: We’re working hard to get the build out today (Sunday). Just FYI
The Independent Games Festival has just announced their finalists for 2007: http://www.igf.com
Major congrats especially to our friends Derek and Alec of Bit Blot for getting their very sweet looking title Aquaria into the grand prize finals!
Cortex Command was one of the entrants, but it didn’t make it this year. Frankly, we’re not surprised considering that the build submitted was barely more than a rough physics sandbox without much content. Watch out for next year’s competition though – we’ll have an actual finished game to submit! 😉
Prom sent me this from 4chan… have no idea where or when it came from, but damn if isn’t great:
Considering it refers to the year 2000 as some semi-distant future, I’m impressed by its accuracy!
Here’s a sneak peek of what you’ll have to deal with soon:
And he’s bringing his friends… lots of ’em.